Difference between revisions of "Eyes of Despondent Revelation"

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; '''[[Level II Rituals]]'''
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;[[Level II Rituals]]
<span style="color:#800000;">'''Description:''' The vampire covers his eyes in a gesture of lament and chants in a soft whisper. If the ritual succeeds, the vampire withdraws his hands and opens his eyes to the spite of entropy. All things appear overlaid with the touch of decay, aged well past their present forms... All mortals appear gaunt and ill, while vampires assume the radiant flush of their stolen health. The most important truth revealed by this sight, however, is that of ending fate. A mortal destined to die soon appears overlaid with black stains suggestive of her demise. A murder victim shows tarry wounds, while a plague sufferer manifests spectral sores and so forth. It is impossible to know exactly when someone fated for death will perish. Generally, the stains darken as death approaches, but a truly violent demise may yield deceptively dark stains long before the end. Ultimately, the vampire knows only that death will triumph soon, and perhaps hints as to the manner of that triumph. The information is not nearly enough to prevent that end, assuming fate can be altered at all.<br>
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'''Description:''' The vampire covers his eyes in a gesture of lament and chants in a soft whisper. If the ritual succeeds, the vampire withdraws his hands and opens his eyes to the spite of entropy. All things appear overlaid with the touch of decay, aged well past their present forms... All mortals appear gaunt and ill, while vampires assume the radiant flush of their stolen health. The most important truth revealed by this sight, however, is that of ending fate. A mortal destined to die soon appears overlaid with black stains suggestive of her demise. A murder victim shows tarry wounds, while a plague sufferer manifests spectral sores and so forth. It is impossible to know exactly when someone fated for death will perish. Generally, the stains darken as death approaches, but a truly violent demise may yield deceptively dark stains long before the end. Ultimately, the vampire knows only that death will triumph soon, and perhaps hints as to the manner of that triumph. The information is not nearly enough to prevent that end, assuming fate can be altered at all.<br>
'''System''': The game effects of this ritual, if any, are left to Storytellers to devise. This ritual is largely a matter of increased sensory information, which the Storyteller should take into account when narrating details noticed by the vampire. The second sight granted by this ritual lasts until the vampire next sinks into slumber.
 
  
<span style="color:#800000;">'''Reference:''' Players Guide to the High Clans - Mortis Rituals - Page 198.
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'''System:''' The game effects of this ritual, if any, are left to Storytellers to devise. This ritual is largely a matter of increased sensory information, which the Storyteller should take into account when narrating details noticed by the vampire. The second sight granted by this ritual lasts until the vampire next sinks into slumber.
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'''Reference:''' Players Guide to the High Clans - Mortis Rituals - Page 198.

Latest revision as of 21:57, 27 March 2017

Level II Rituals

Description: The vampire covers his eyes in a gesture of lament and chants in a soft whisper. If the ritual succeeds, the vampire withdraws his hands and opens his eyes to the spite of entropy. All things appear overlaid with the touch of decay, aged well past their present forms... All mortals appear gaunt and ill, while vampires assume the radiant flush of their stolen health. The most important truth revealed by this sight, however, is that of ending fate. A mortal destined to die soon appears overlaid with black stains suggestive of her demise. A murder victim shows tarry wounds, while a plague sufferer manifests spectral sores and so forth. It is impossible to know exactly when someone fated for death will perish. Generally, the stains darken as death approaches, but a truly violent demise may yield deceptively dark stains long before the end. Ultimately, the vampire knows only that death will triumph soon, and perhaps hints as to the manner of that triumph. The information is not nearly enough to prevent that end, assuming fate can be altered at all.

System: The game effects of this ritual, if any, are left to Storytellers to devise. This ritual is largely a matter of increased sensory information, which the Storyteller should take into account when narrating details noticed by the vampire. The second sight granted by this ritual lasts until the vampire next sinks into slumber.

Reference: Players Guide to the High Clans - Mortis Rituals - Page 198.