Difference between revisions of "Hybrid Mummy"
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Latest revision as of 19:08, 3 January 2014
A magician can stitch together parts of human and animal cadavers, mummify them and invite a spirit to occupy and animate the patchwork khat. Typical hybrid mummy forms included animal-headed men and women in imitation (or parody) of the Egyptian gods, or beasts give human heads and hands.
Creating a hybrid mummy requires suitable human and animal body parts and typical mummification equipment. The physical process takes 40 days, just like a normal, non-supernatural mummy, and includes various subsidiary rituals. At the end, the magician conducts an hour-long invocation to Apep and other dreadful, deathly powers of the Underworld while smoking the wrapped, patchwork cadaver over a noxious and stinking fire.
Few normal ghosts consent to occupy such a butchered, composite cadaver. Instead, debased lector-priests call upon evil and insane ghosts called specters, who somehow escaped the judgment and the Eater of Hearts, or demos of Duat that were never human at all. A few powerful Setite magicians employ hybrid mummies as their servants.
System: Although the Hybrid Mummy spell requires the normal Intelligence + Occult roll (difficulty 8) to succeed, the magician's player also spends a variable number of points of Willpower in the final rite. Hybrid mummies are more durable than Necromantic zombies. The can endure for thousands of years as long as the remain in subterranean crypts and labyrinths. Mercifully, they decay quickly when exposed to sunlight and an incredulous modern world.
The magician's player defines a hybrid mummy's Traits beforehand. A hybrid mummy starts with one free dot in each Physical and Mental Trait. A lector-priest can make a hybrid mummy with up to Dexterity 3, while Strength and Stamina can go as high as the magician wants; the sorcerer just uses bigger, stronger parts. Hybrids can also have up to two dots each in Intelligence, Wits and Abilities. (They have no Social Attributes, though.) For every three dots in Attributes or Abilities the hybrid mummy receives, the magician expends one Willpower point. A new hybrid mummy cannot have any Ability that its creator does not, or at a higher rating.
Hybrid mummies can learn through experience, however, and raise their Charisma, Manipulation, Mental Attributes or Abilities Traits. Raising a Trait costs four times as many experience points as it would for a vampire.
The hybrid mummy is a character in its own right. Its creator may bind its will with other spells or Disciplines, but the hybrid has a mind and interests of its own.