Difference between revisions of "Maxwells Statistics"

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;[[Maxwell]]
 
;[[Maxwell]]
  
Sire: [[Altamira]]
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'''Sire:''' [[Altamira]]
  
Nature: Director
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'''Nature:''' Director
  
Demeanor: Architect
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'''Demeanor:''' Architect
  
Generation: 6th
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'''Generation:''' 6th
  
Born: 1717
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'''Born:''' 1717
  
Embrace: 1755
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'''Embrace:''' 1755
  
Apparent Age: Late 30's
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'''Apparent Age:''' Late 30's
  
Physical: Strength 6, Dexterity 5, Stamina 7
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'''Physical:''' Strength 6, Dexterity 5, Stamina 7
  
Social: Charisma 6, Manipulation 4, Appearance 4
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'''Social:''' Charisma 6, Manipulation 4, Appearance 4
  
Mental: Perception 5, Intelligence 5, Wits 6
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'''Mental:''' Perception 5, Intelligence 5, Wits 6
  
Talents: Alertness 4, Athletics 4, Brawl 6, Dodge 3, Intimidation 4, Leadership 4, Subterfuge 2
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'''Talents:''' Alertness 4, Athletics 4, Brawl 6, Dodge 3, Intimidation 4, Leadership 4, Subterfuge 2
  
Skills: Animal Ken 4, Drive 1, Etiquette 2, Firearms 2, Melee 7, Performance 2, Stealth 4, Survival 5
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'''Skills:''' Animal Ken 4, Drive 1, Etiquette 2, Firearms 2, Melee 7, Performance 2, Stealth 4, Survival 5
  
Knowledges: Finance 1 Linguistics 4, Occult 5, Politics 3
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'''Knowledges:''' Finance 1 Linguistics 4, Occult 5, Politics 3
  
Disciplines: Auspex 3, Celerity 5, Dominate 4, Fortitude 4, Potence 5, Presence 7, Protean 5, Serpentis 3
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'''Disciplines:''' Auspex 3, Celerity 5, Dominate 4, Fortitude 4, Potence 5, Presence 7, Protean 5, Serpentis 3
  
Backgrounds: Allies 3, Contacts 3, Influence 1, Mentor 6, Resources 4, Retainers 2, Status 4
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'''Backgrounds:''' Allies 3, Contacts 3, Influence 1, Mentor 6, Resources 4, Retainers 2, Status 4
  
Virtues: Conscience 2, Self Control 2, 2, Courage 4
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'''Virtues:''' Conscience 2, Self Control 2, 2, Courage 4
  
Humanity: 5
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'''Humanity:''' 5
  
Willpower 8
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'''Willpower:''' 8
  
Maxwell's first extra level of Presence allows him to create a great feeling of trust among a group of people([[Ka's Influence]]). His second level prevents his foes from spending Willpower to negate his Presence. In order to use Willpower against him, the character must make a Self-Control roll (difficulty 8), Maxwell carries a silver plated cavalry sabre with which he has trained extensively.
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'''Notes:''' Maxwell's first extra level of Presence allows him to create a great feeling of trust among a group of people([[Ka's Influence]]). His second level prevents his foes from spending Willpower to negate his Presence. In order to use Willpower against him, the character must make a Self-Control roll (difficulty 8), Maxwell carries a silver plated cavalry sabre with which he has trained extensively.
  
Influence: While Maxwell has gained little direct influence since returning to the city, he has seized control of the Chicago Police Internal Affairs Division. He hopes that he can eventually use this to control the entire organization.
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'''Influence:''' While Maxwell has gained little direct influence since returning to the city, he has seized control of the Chicago Police Internal Affairs Division. He hopes that he can eventually use this to control the entire organization.

Revision as of 22:16, 18 August 2016

Maxwell

Sire: Altamira

Nature: Director

Demeanor: Architect

Generation: 6th

Born: 1717

Embrace: 1755

Apparent Age: Late 30's

Physical: Strength 6, Dexterity 5, Stamina 7

Social: Charisma 6, Manipulation 4, Appearance 4

Mental: Perception 5, Intelligence 5, Wits 6

Talents: Alertness 4, Athletics 4, Brawl 6, Dodge 3, Intimidation 4, Leadership 4, Subterfuge 2

Skills: Animal Ken 4, Drive 1, Etiquette 2, Firearms 2, Melee 7, Performance 2, Stealth 4, Survival 5

Knowledges: Finance 1 Linguistics 4, Occult 5, Politics 3

Disciplines: Auspex 3, Celerity 5, Dominate 4, Fortitude 4, Potence 5, Presence 7, Protean 5, Serpentis 3

Backgrounds: Allies 3, Contacts 3, Influence 1, Mentor 6, Resources 4, Retainers 2, Status 4

Virtues: Conscience 2, Self Control 2, 2, Courage 4

Humanity: 5

Willpower: 8

Notes: Maxwell's first extra level of Presence allows him to create a great feeling of trust among a group of people(Ka's Influence). His second level prevents his foes from spending Willpower to negate his Presence. In order to use Willpower against him, the character must make a Self-Control roll (difficulty 8), Maxwell carries a silver plated cavalry sabre with which he has trained extensively.

Influence: While Maxwell has gained little direct influence since returning to the city, he has seized control of the Chicago Police Internal Affairs Division. He hopes that he can eventually use this to control the entire organization.