Difference between revisions of "Healing Blood"

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Latest revision as of 19:08, 3 January 2014

Level 7.

Dur'An'Ki

Note: This ritual is WAY overpowered (far better than a rank 8 fortitude power Repair the Undead Flesh), but it is a good idea. I'm including the original text, then my rewrite. -Jamie

Original Text
By meditating for 10 minutes without any interruption, the character can use Blood Points to heal aggravated wounds. Healing takes place at a rate of one blood point per health level, with no Willpower expenditure required and no limit to the number of health levels that may be recovered per day.

Jamie's Rewrite
Rank 8 Dur'An'Ki

Even the best Warriors often suffer aggravated wounds, and the sorcerers that aid them can become targets themselves. This ritual provides a way for a sorcerer who survives such an attack to recover more quickly, and be ready for further trouble.

System: Usually, the attainment of an ecstatic state is a means to an end for an Assamite Sorcerer. In this case, it is the goal. The sorcerer must achieve and maintain a heightened awareness for at least one hour, concentrating on the transience of the physical world, and the life-sustaining power of blood. At the end of the hour, the sorcerer spends two points of willpower. For the next ten minutes, she may heal aggravated damage for the cost of two blood points and no additional willpower, with no limit. The vampire may feed from ready blood sources (willing vessels, goblets, etc.) during that ten minutes without interrupting the ritual.

If you don't like it, log your objections here. Eventually (when it becomes an issue,) the rewrite will become the official version unless there are objections. -Jamie