Difference between revisions of "Fatma Uzun's Statistics"

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'''Motivation:  '''Vengeance on the Lord of Flowers, recreating the "good old days" of Istanbul, finding a new mentor who will allow her to return to her precious studies.<br>
 
'''Motivation:  '''Vengeance on the Lord of Flowers, recreating the "good old days" of Istanbul, finding a new mentor who will allow her to return to her precious studies.<br>
 
'''Willpower: '''9<br>
 
'''Willpower: '''9<br>
'''Morale: '''[[Path of Humanity]] 6<br>
+
'''Morale: '''[[Road of Humanity]] 6<br>
 
'''Toys: '''Dust of Burning Blood (Effects Level 5 Path of Blood on victim), Aggravated shafts of belated quiescence, Weapons that sap vitality and disciplines, mobile obfuscate negation.<br>
 
'''Toys: '''Dust of Burning Blood (Effects Level 5 Path of Blood on victim), Aggravated shafts of belated quiescence, Weapons that sap vitality and disciplines, mobile obfuscate negation.<br>

Revision as of 22:30, 3 April 2016

Fatma Uzun

Clan: Tremere
Generation: 7
Embraced: 1717
Sire: Lord Darzaelus
Nature: Innovator
Demeanor: Critic

Attributes

Physical: Strength: 3 / Dexterity: 6 / Stamina: 4
Social: Charisma: 3 / Manipulation: 5 / Appearance: / 4
Mental: Perception: 5 / Intelligence: 6 / Wits: 4

Abilities

Talents: Expression: 3 / Alertness: 5 / Athletics: 3 / Brawl: 2 / Dodge: 5 / Empathy: 4 / Intimidation: 3 / Leadership: 3 / Streetwise: 3 / Subterfuge: 6 / Meditation: 5
Skills: Animal Ken: 3 / Drive: 2 / Etiquette: 4 / Firearms: 3 / Melee: 3 / Performance: 4 / Crafts: 6 / Security: 4 / Stealth: 4 / Survival: 3 / Style: 2 / Instruction: 5 / Archery: 3 / Ride 1
Knowledge: Academics: 6 / Computer: 3 / Finance: 4 / Investigation: 4 / Law 5 / Linguistics: 6 / Ancient Languages 5 / Medicine: 5 (vampire anatomy) / Occult: 6 (kindred weaknesses, meta-magic, genie lore) / Politics: 5 (Tremere Pyramid) / Science: 4 / Rituals: 6 (Enchantments, Curses, Bindings) / Enigmas: 5 / Memory: 4

Advantages

Disciplines: Auspex 6, Dominate 4, Thaumaturgy 6, Presence 3, Fortitude 3, Celerity 4, Potence 1, Obfuscate 4, Visceratika 4, Animalism 5, Quietus 3, Serpentis 3, Obtenebration 2
Discipline Techniques: none - she prefers rituals to enhance her abilities.
Thaumturgic Paths: Blood 5, Flame 5, Movement of the Mind 5, Elemental Mastery 5, Neptune's Might 5, Weather Control 5, Transmutation 5, Conjuration 5, Levenbolt 3, Green 4, Hearth 3, Curses 5, Wards 5, evil eye (Thaumaturgic adaptation) 4, Mastery of the Mortal Shell 4
Rituals: all standard level 1-5, many rare rituals 1-6, and several unique rituals.

Backgrounds

Generation 6, Library 6 (personal) / 8 (Istanbul Tremere), Herd 3 (blood-bound sycophants), Allies 2, Contacts 4, Influence 4 (antiquities market), Status 3, Tremere Status 3

Merits: Skill aptitude: research.
Flaws: Vengeful (Death of Darzaelus).
Motivation: Vengeance on the Lord of Flowers, recreating the "good old days" of Istanbul, finding a new mentor who will allow her to return to her precious studies.
Willpower: 9
Morale: Road of Humanity 6
Toys: Dust of Burning Blood (Effects Level 5 Path of Blood on victim), Aggravated shafts of belated quiescence, Weapons that sap vitality and disciplines, mobile obfuscate negation.