Difference between revisions of "Fatma Uzun's Statistics"

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'''Clan: Tremere'''<br>
 
'''Clan: Tremere'''<br>
 
'''Generation: 7 <br>
 
'''Generation: 7 <br>
*:Embraced 1717 <br>
+
'''Embraced: ''' 1717 <br>
*:Sire: Lord Darzaelus
+
'''Sire: '''Lord Darzaelus<br>
*:Nature: Inovator
+
'''Nature: '''[[Inovator]]<br>
*:Demeanor: Critic.
+
'''Demeanor: '''[[Critic]]<br>
  
*:Physical: Strength: 3 / Dexterity: 6 / Stamina: 4
+
===Attributes===
*:Social: Charisma: 3 / Manipulation: 5 / Appearance: / 4
 
*:Mental: Perception: 5 / Intelligence: 6 / Wits: 4
 
  
Talents: Expression: 3 / Alertness: 5 / Athletics: 3 / Brawl: 2 / Dodge: 5 / Empathy: 4 / Intimidation: 3 / Leadership: 3 / Streetwise: 3 / Subterfuge: 6 / Meditation: 5<br>
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Physical: Strength: 3 / Dexterity: 6 / Stamina: 4 <br>
Skills: Animal Ken: 3 / Drive: 2 / Etiquette: 4 / Firearms: 3 / Melee: 3 / Performance: 4 / Crafts: 6 / Security: 4 / Stealth: 4 / Survival: 3 / Style: 2 / Instruction: 5 / Archery: 3 / Ride 1<br>
+
Social: Charisma: 3 / Manipulation: 5 / Appearance: / 4<br>  
Knowledge: Academics: 6 / Computer: 3 / Finance: 4 / Investigation: 4 / Law 5 / Linguistics: 6 / Ancient Languages 5 / Medicine: 5 (vampire anatomy) / Occult: 6 (kindred weaknesses, meta-magic, genie lore) / Politics: 5 (Tremere Pyramid) / Science: 4 / Rituals: 6 (Enchantments, Curses, Bindings) / Enigmas: 5 / Memory: 4
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Mental: Perception: 5 / Intelligence: 6 / Wits: 4<br>
  
Advantages:
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===Abilities===
  
Disciplines: Auspex 6, Dominate 4, Thaumaturgy 6, Presence 3, Fortitude 3, Celerity 4, Potence 1, Obfuscate 4, Visceratika 4, Animalism 5, Quietus 3, Serpentis 3, Obtenebration 2.
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'''Talents: '''Expression: 3 / Alertness: 5 / Athletics: 3 / Brawl: 2 / Dodge: 5 / Empathy: 4 / Intimidation: 3 / Leadership: 3 / Streetwise: 3 / Subterfuge: 6 / Meditation: 5<br>
Discipline Techniques: none - she prefers rituals to enhance her abilities.
+
'''Skills: '''Animal Ken: 3 / Drive: 2 / Etiquette: 4 / Firearms: 3 / Melee: 3 / Performance: 4 / Crafts: 6 / Security: 4 / Stealth: 4 / Survival: 3 / Style: 2 / Instruction: 5 / Archery: 3 / Ride 1<br>
Thaumturgic Paths: Blood 5, Flame 5, Movement of the Mind 5, Elemental Mastery 5, Neptune's Might 5, Weather Control 5, Transmutation 5, Conjuration 5, Levenbolt 3, Green 4, Hearth 3, Curses 5, Wards 5, evil eye (Thaumaturgic adaptation) 4, Mastery of the Mortal Shell 4.
+
'''Knowledge: '''Academics: 6 / Computer: 3 / Finance: 4 / Investigation: 4 / Law 5 / Linguistics: 6 / Ancient Languages 5 / Medicine: 5 (vampire anatomy) / Occult: 6 (kindred weaknesses, meta-magic, genie lore) / Politics: 5 (Tremere Pyramid) / Science: 4 / Rituals: 6 (Enchantments, Curses, Bindings) / Enigmas: 5 / Memory: 4<br>
Rituals: all standard level 1-5, many rare rituals 1-6, and several unique rituals.   
+
 
 +
===Advantages===
 +
 
 +
'''Disciplines: '''Auspex 6, Dominate 4, Thaumaturgy 6, Presence 3, Fortitude 3, Celerity 4, Potence 1, Obfuscate 4, Visceratika 4, Animalism 5, Quietus 3, Serpentis 3, Obtenebration 2<br>
 +
'''Discipline Techniques: '''none - she prefers rituals to enhance her abilities.<br>
 +
'''Thaumturgic Paths: '''Blood 5, Flame 5, Movement of the Mind 5, Elemental Mastery 5, Neptune's Might 5, Weather Control 5, Transmutation 5, Conjuration 5, Levenbolt 3, Green 4, Hearth 3, Curses 5, Wards 5, evil eye (Thaumaturgic adaptation) 4, Mastery of the Mortal Shell 4<br>
 +
'''Rituals: '''all standard level 1-5, many rare rituals 1-6, and several unique rituals.<br>  
  
 
Generation 6, Library 6 (personal) / 8 (Istanbul Tremere), Herd 3 (blood-bound sycophants),  Allies 2, Contacts 4, Influence 4 (antiquities market), Status 3, Tremere Status 3
 
Generation 6, Library 6 (personal) / 8 (Istanbul Tremere), Herd 3 (blood-bound sycophants),  Allies 2, Contacts 4, Influence 4 (antiquities market), Status 3, Tremere Status 3

Revision as of 22:26, 3 April 2016

Fatma Uzun

Clan: Tremere
Generation: 7
Embraced: 1717
Sire: Lord Darzaelus
Nature: Inovator
Demeanor: Critic

Attributes

Physical: Strength: 3 / Dexterity: 6 / Stamina: 4
Social: Charisma: 3 / Manipulation: 5 / Appearance: / 4
Mental: Perception: 5 / Intelligence: 6 / Wits: 4

Abilities

Talents: Expression: 3 / Alertness: 5 / Athletics: 3 / Brawl: 2 / Dodge: 5 / Empathy: 4 / Intimidation: 3 / Leadership: 3 / Streetwise: 3 / Subterfuge: 6 / Meditation: 5
Skills: Animal Ken: 3 / Drive: 2 / Etiquette: 4 / Firearms: 3 / Melee: 3 / Performance: 4 / Crafts: 6 / Security: 4 / Stealth: 4 / Survival: 3 / Style: 2 / Instruction: 5 / Archery: 3 / Ride 1
Knowledge: Academics: 6 / Computer: 3 / Finance: 4 / Investigation: 4 / Law 5 / Linguistics: 6 / Ancient Languages 5 / Medicine: 5 (vampire anatomy) / Occult: 6 (kindred weaknesses, meta-magic, genie lore) / Politics: 5 (Tremere Pyramid) / Science: 4 / Rituals: 6 (Enchantments, Curses, Bindings) / Enigmas: 5 / Memory: 4

Advantages

Disciplines: Auspex 6, Dominate 4, Thaumaturgy 6, Presence 3, Fortitude 3, Celerity 4, Potence 1, Obfuscate 4, Visceratika 4, Animalism 5, Quietus 3, Serpentis 3, Obtenebration 2
Discipline Techniques: none - she prefers rituals to enhance her abilities.
Thaumturgic Paths: Blood 5, Flame 5, Movement of the Mind 5, Elemental Mastery 5, Neptune's Might 5, Weather Control 5, Transmutation 5, Conjuration 5, Levenbolt 3, Green 4, Hearth 3, Curses 5, Wards 5, evil eye (Thaumaturgic adaptation) 4, Mastery of the Mortal Shell 4
Rituals: all standard level 1-5, many rare rituals 1-6, and several unique rituals.

Generation 6, Library 6 (personal) / 8 (Istanbul Tremere), Herd 3 (blood-bound sycophants), Allies 2, Contacts 4, Influence 4 (antiquities market), Status 3, Tremere Status 3

Merits: Skill aptitude: research. Flaws: Vengeful (Death of Darzaelus).

Motivation: Vengeance on the Lord of Flowers, recreating the "good old days" of Istanbul, finding a new mentor who will allow her to return to her precious studies.

Toys: Dust of Burning Blood (Effects Level 5 Path of Blood on victim), Aggravated shafts of belated quiescence, Weapons that sap vitality and disciplines, mobile obfuscate negation.