Newton's Epiphany: Difference between revisions
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;[[Thaumaturgy Paths]] | ;[[Thaumaturgy Paths]] | ||
'''Introduction:''' Some Tremere who were Mages in mortal life, striving to reclaim some of what they have lost by the Embrace, have crafted a path that allows them limited manipulation over one of the fundamental Forces in nature: Gravity. | |||
By exerting the power of their blood, some Thaumaturges can actually enact localized gravitational field manipulation, either crushing targets with galvanized G-Forces, or negating gravitational pull to some extent, floating people and objects off the ground. | |||
;1) What Goes Up | |||
'''Description:''' A thaumaturge can negate gravity for a single small object for social scene or one combat turn. | |||
'''System:''' The player expends a point of blood and rolls Willpower at a difficulty of four (4). | |||
;2) Must Come Down | |||
;3) Walking on Air | |||
;4) Under Pressure | |||
;5) Newton's Law | |||
Latest revision as of 17:49, 29 March 2016
Introduction: Some Tremere who were Mages in mortal life, striving to reclaim some of what they have lost by the Embrace, have crafted a path that allows them limited manipulation over one of the fundamental Forces in nature: Gravity. By exerting the power of their blood, some Thaumaturges can actually enact localized gravitational field manipulation, either crushing targets with galvanized G-Forces, or negating gravitational pull to some extent, floating people and objects off the ground.
- 1) What Goes Up
Description: A thaumaturge can negate gravity for a single small object for social scene or one combat turn.
System: The player expends a point of blood and rolls Willpower at a difficulty of four (4).
- 2) Must Come Down
- 3) Walking on Air
- 4) Under Pressure
- 5) Newton's Law