Difference between revisions of "True Neutral"
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+ | A Neutral character (a.k.a. True Neutral or Neutral Neutral) is Neutral on both axes, and tends not to feel strongly towards any alignment. A farmer whose primary overriding concern is to feed his family is of this alignment. Most animals, lacking the capacity for moral judgment, are of this alignment, since they are guided by instinct rather than conscious decision (although in 5th edition animals are "unaligned," not sapient enough to actively make a decision based on alignment, even that of neutrality). Many roguish characters who play all sides to suit themselves are also of this alignment (such as a weapons merchant with no qualms selling his wares for profit to both sides in a war).[citation needed] | ||
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+ | Some Neutral characters, rather than feeling undecided, are committed to a balance between the alignments.[citation needed] They may see good, evil, law, and chaos as simply prejudices and dangerous extremes. Mordenkainen is one such character who thoroughly practices this idea, dedicating himself to a detached philosophy of neutrality to ensure that no one alignment or power takes control of the Flanaess. | ||
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+ | Druids frequently follow this True Neutral dedication to balance, and under Advanced Dungeons & Dragons rules, were required to be this alignment. In an example given in the 2nd Edition Player's Handbook, a typical druid might fight against a band of marauding gnolls, only to switch sides to save the gnolls' clan from being totally exterminated |
Revision as of 18:07, 26 July 2015
A Neutral character (a.k.a. True Neutral or Neutral Neutral) is Neutral on both axes, and tends not to feel strongly towards any alignment. A farmer whose primary overriding concern is to feed his family is of this alignment. Most animals, lacking the capacity for moral judgment, are of this alignment, since they are guided by instinct rather than conscious decision (although in 5th edition animals are "unaligned," not sapient enough to actively make a decision based on alignment, even that of neutrality). Many roguish characters who play all sides to suit themselves are also of this alignment (such as a weapons merchant with no qualms selling his wares for profit to both sides in a war).[citation needed]
Some Neutral characters, rather than feeling undecided, are committed to a balance between the alignments.[citation needed] They may see good, evil, law, and chaos as simply prejudices and dangerous extremes. Mordenkainen is one such character who thoroughly practices this idea, dedicating himself to a detached philosophy of neutrality to ensure that no one alignment or power takes control of the Flanaess.
Druids frequently follow this True Neutral dedication to balance, and under Advanced Dungeons & Dragons rules, were required to be this alignment. In an example given in the 2nd Edition Player's Handbook, a typical druid might fight against a band of marauding gnolls, only to switch sides to save the gnolls' clan from being totally exterminated