Movement: Difference between revisions

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'''Description:''' Characters may walk, jog or run without a player having to roll dice. Walking characters may move up to seven (7) yards per turn, while jogging characters may move a number of yards equal to 12 + Dexterity. A running character may move 20 + (3 x Dexterity) yards per turn. Walking does not count as an action for dice pool purposes (unless the Storyteller decides the character is undertaking so complex that even casual movement is distracting). Anything faster than that requires the player to take multiple actions. Moving faster than half running speed means the character can undertake no additional actions.
 
Characters may choose to walk, jog,
or run. If walking, a character moves at seven yards/
meters per turn. If jogging, a character moves at (12 +
Dexterity) yards/meters per turn. If all-out running, a
character moves at (20 + [3 x Dexterity]) yards/meters
per turn.
 
Characters may move at up to half maximum running
speed, then subsequently attack or perform another
action; see p. 274 - VTM 20th Edition for particulars. Characters may
also wish to move while taking another action. This is
possible, but each yard or meter moved subtracts one
from the other action’s dice pool.
 
Note that injured characters (p. 282) cannot move
at maximum speed.

Latest revision as of 17:42, 6 July 2015

Main Page

Characters may choose to walk, jog, or run. If walking, a character moves at seven yards/ meters per turn. If jogging, a character moves at (12 + Dexterity) yards/meters per turn. If all-out running, a character moves at (20 + [3 x Dexterity]) yards/meters per turn.

Characters may move at up to half maximum running speed, then subsequently attack or perform another action; see p. 274 - VTM 20th Edition for particulars. Characters may also wish to move while taking another action. This is possible, but each yard or meter moved subtracts one from the other action’s dice pool.

Note that injured characters (p. 282) cannot move at maximum speed.