Movement: Difference between revisions

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Characters may choose to walk, jog,
or run. If walking, a character moves at seven yards/
meters per turn. If jogging, a character moves at (12 +
Dexterity) yards/meters per turn. If all-out running, a
character moves at (20 + [3 x Dexterity]) yards/meters
per turn.
 
Characters may move at up to half maximum running
speed, then subsequently attack or perform another
action; see p. 274 - VTM 20th Edition for particulars. Characters may
also wish to move while taking another action. This is
possible, but each yard or meter moved subtracts one
from the other action’s dice pool.
 
Note that injured characters (p. 282) cannot move
at maximum speed.

Latest revision as of 17:42, 6 July 2015

Main Page

Characters may choose to walk, jog, or run. If walking, a character moves at seven yards/ meters per turn. If jogging, a character moves at (12 + Dexterity) yards/meters per turn. If all-out running, a character moves at (20 + [3 x Dexterity]) yards/meters per turn.

Characters may move at up to half maximum running speed, then subsequently attack or perform another action; see p. 274 - VTM 20th Edition for particulars. Characters may also wish to move while taking another action. This is possible, but each yard or meter moved subtracts one from the other action’s dice pool.

Note that injured characters (p. 282) cannot move at maximum speed.