Difference between revisions of "Halwyn"

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'''HP:''' 29
 
'''HP:''' 29
  
'''AC:''' 19
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'''AC:''' 19 (20 for one target)
  
 
'''Initiative:''' +4
 
'''Initiative:''' +4
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|-
 
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!scope="row"| *Knowledge Nature  (Int)
 
!scope="row"| *Knowledge Nature  (Int)
| +5
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| +7
 
| +2
 
| +2
 
| 3
 
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| 0
 
| 0
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!scope="row"| *Listen (Wis)
 
!scope="row"| *Listen (Wis)
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CP: 2<br>
 
CP: 2<br>
 
Gems: <br>
 
Gems: <br>
 +
 +
67 gp
 +
279 SP
 +
677 CP
 +
 +
5 gems (250 gp)
 +
1 gem (100 gp)
 +
3 gems (50 gp)
 +
2 gems (10 gp)

Latest revision as of 14:34, 17 April 2015

Faerun

Name: Halwyn
Race: Dwarf
Alignment: Chaotic Good
Class: Ranger
Level: 3
Worship: Marthammor Duin
EXP:


Base Stats

Original roll: 9 15 14 16 17 15 15 adding one to 17

  • Str 16 +3
  • Dex 18 +4
  • Con 17 +3
  • Wis 14 +2
  • Int 15 +2
  • Cha 13 +1

HP: 29

AC: 19 (20 for one target)

Initiative: +4

Saving Throws:

Fortitude +6

Reflex +7

Will +3

Base attack: +3

Feats, Class Abilities and Languages

Class Abilities:

Favored Enemy (Goblinoids)

Wild Empathy

Feats:

Two-Weapon Fighting
Two-Weapon Defense
Dodge
Tracking
Endurance

Languages:

Common
Dwarven
Goblin
Giant

Weapons and Armor

Weapons:

Weapon Name Hit Mod Damage Critical Range Ammo
Dwarven Urgrosh +4 / +4 or +6 1d8+3 / 1d6+3 X3 - -
Dwarven Waraxe +4 or +6 1d10+3 X3 - -
Short Bow +7 1d6 X3 60 Feet 20 Arrows
Throwing Axe +6 Melee, +7 Ranged 1d6+3 X2 10 Feet 2 Axes
Dagger +6 Melee, +7 Ranged 1d4+3 19-20 X2 10 Feet 2 Daggers

Armor:

Chain Mail Shirt +4 AC

Racial Abilities:

Speed: 20 feet

Dark vision

Stonecunning

Dwarven weapons: Dwarven waraxe and Dwarven urgroshes

+4 bonus to resist bullrush and tripping when on solid ground

+2 save vs poison

+2 save vs spells

+1 attack bonus on Orcs, Half-orcs and goblinoids

+4 dodge vs Giants(Ogres, Trolls and true giants)

+2 appraise on stone and metal

+2 craft on stone and metal


Skills:

Total: 48

8 per level

Skill Name Skill Mod Abi Mod Ranks Armor Pent Misc
Appraise (Int) +2 +2 0 0 0
Balance (Dex) +2 +4 0 -2 0
Bluff (Cha) +1 +1 0 0
*Climb (Str) +4 +3 3 -2 0
*Concentration (Con) +4 +3 1 0 0
*Craft (Weaponsmith) (Int) +6 +2 2 0 +2
Decipher Script (Int) - +2 0 0 0
Diplomacy (Cha) +1 +1 0 0 0
Disable Device (Int) - 0 0 0 0
Disguise (Cha) +1 +1 0 0 0
Escape Artist (Dex) +2 +4 0 -2 0
Forgery (Int) +2 +2 0 0 0
Gather Information (Cha) +1 +1 0 0 0
*Handle Animal (Cha) +3 +1 2 0 0
*Heal (Wis) +3 +2 1 0 0
*Hide (Dex) +8 +4 6 -2 0
Intimidate (Cha) +1 +1 0 0 0
*Jump (Str) +2 +3 1 -2 0
*Knowledge Dungeoneering (Int) +4 +2 2 0 0
*Knowledge Geography (Int) +3 +2 1 0 0
*Knowledge Nature (Int) +7 +2 3 0 +2
*Listen (Wis) +7 +2 5 0 0
*Move Silently (Dex) +8 +4 6 -2 0
Perform (Cha) +1 +1 0 0 0
*Profession (Wis) - 0 0 0 0
*Ride (Dex) +5 +4 1 0 0
*Search(Int) +4 +2 2 0 0
Sense Motive (Wis) +2 +2 0 0 0
Sleight of Hand (Dex) - +4 0 -2 0
Spellcraft (Int) - 0 0 0 0
*Spot (Wis) +4 +2 2 0 0
*Survival (Wis) +8 +2 6 0 0
*Swim (Str) +0 +3 1 -4 0
Tumble (Dex) +3 +4 1(2) -2 0
Use Magic Device (Cha) - +1 0 0 0
*Use Rope (Dex) +5 +4 1 0 0

Gear and Wealth

Gear:
Backpack w/

  • 5 Fishhooks
  • 3 Flasks of Dwarven Spirits(worth 2gp each)
  • Flint and Steel
  • Grappling Hook
  • 10 Pitons
  • 2 Waterskins
  • Whetstone
  • 50ft Silk Rope
  • 3 days Trail Rations


Wealth
PP:
GP: 44
SP: 9
CP: 2
Gems:

67 gp 279 SP 677 CP

5 gems (250 gp) 1 gem (100 gp) 3 gems (50 gp) 2 gems (10 gp)