Difference between revisions of "Karsh's Statistics"
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;[[Karsh]] | ;[[Karsh]] | ||
− | <span style="color:maroon;">'''Circa:''' | + | <span style="color:maroon;">'''Circa:''' 1999 C.E. <br> |
<span style="color:maroon;">'''Plots:'''<br> | <span style="color:maroon;">'''Plots:'''<br> | ||
<span style="color:maroon;">'''Secrets:'''<br> | <span style="color:maroon;">'''Secrets:'''<br> | ||
<span style="color:maroon;">'''Haven:'''<br> | <span style="color:maroon;">'''Haven:'''<br> | ||
− | <span style="color:maroon;">'''Clan:'''<br> | + | <span style="color:maroon;">'''Clan:''' [[Gangrel]]<br> |
− | <span style="color:maroon;">'''Generation:'''<br> | + | <span style="color:maroon;">'''Generation:''' 5th<br> |
− | <span style="color:maroon;">'''Born:'''<br> | + | <span style="color:maroon;">'''Born:''' Unknown<br> |
− | <span style="color:maroon;">'''Embrace:'''<br> | + | <span style="color:maroon;">'''Embrace:''' Early 13th century (judging from historical cues) <br> |
− | <span style="color:maroon;">'''Sire:'''<br> | + | <span style="color:maroon;">'''Sire:''' Unknown - in his more loquacious moods, Karsh occasionally makes reference to Arabic legends concerning packs of ancient wolf-djinn hunting the wilderness of the Near East.<br> |
− | <span style="color:maroon;">'''Nature:'''<br> | + | <span style="color:maroon;">'''Nature:''' [[Survivor]]<br> |
− | <span style="color:maroon;">'''Demeanor:'''<br> | + | <span style="color:maroon;">'''Demeanor:''' [[Fanatic]]<br> |
− | <span style="color:maroon;">'''Apparent Age:'''<br> | + | <span style="color:maroon;">'''Apparent Age:''' Indeterminate (perhaps a haggard, weathered 30)<br> |
− | <span style="color:maroon;">'''Physical:''' | + | <span style="color:maroon;">'''Physical:''' Karsh swings his sword and enemies fall; persons who have couched him claim his skin has acquired the strength of diamonds.<br> |
− | <span style="color:maroon;">'''Social:''' Charisma | + | <span style="color:maroon;">'''Social:''' Charisma 6, Manipulation 5, Appearance 4<br> |
− | <span style="color:maroon;">'''Mental:''' Perception | + | <span style="color:maroon;">'''Mental:''' Perception 7, Intelligence 6, Wits 7<br> |
− | <span style="color:maroon;">'''Talents:''' Alertness, Athletics, Brawl, Dodge, | + | <span style="color:maroon;">'''Talents:''' Alertness 6, Athletics 5, Brawl 7, Dodge 6, Instruction 4, Interrogation 4, Intimidation 6, Leadership 6, Streetwise 4, Subterfuge 4<br> |
− | <span style="color:maroon;">'''Skills:''' Animal Ken, | + | <span style="color:maroon;">'''Skills:''' Animal Ken 4, Archery 4, Demolitions 3, Drive 3, Etiquette 2, Firearms 4, Meditation 3, Melee 8, Ride 5, Stealth 4, Survival 5<br> |
− | <span style="color:maroon;">'''Knowledges:''' | + | <span style="color:maroon;">'''Knowledges:''' Black Hand Lore 4, Camarilla Lore 5, Expert Knowledge: Tactics 5, Investigation 4. Linguistics (a broad selection of languages both spoken and dead) 5, Medicine 3, Occult 4, Sabbat Lore 5<br> |
− | <span style="color:maroon;">'''Disciplines:'''<br> | + | <span style="color:maroon;">'''Disciplines:''' Animalism 4, Auspex 1, Celerity 7, Dominate l, Fortitude 7, Potence 6, Presence 2, Protean 8<br> |
− | <span style="color:maroon;">'''Discipline Techniques:'''<br> | + | <span style="color:maroon;">'''Discipline Techniques:''' Probably.<br> |
− | <span style="color:maroon;">'''Advanced Disciplines:''' <br> | + | <span style="color:maroon;">'''Advanced Disciplines:''' Yes.<br> |
− | <span style="color:maroon;">'''Sorcerous Paths:'''<br> | + | <span style="color:maroon;">'''Sorcerous Paths:''' Good Muslims wouldn't.<br> |
− | <span style="color:maroon;">'''Rituals:'''<br> | + | <span style="color:maroon;">'''Rituals:''' Make the gesture to ward off evil.<br> |
− | <span style="color:maroon;">'''Backgrounds:''' Allies | + | <span style="color:maroon;">'''Backgrounds:''' Allies (Inner Circle) 8, Herd 4, Influence (Military) 4, Resources 5, Retainers 8, Status 7<br> |
<span style="color:maroon;">'''Flaws / Merits:'''<br> | <span style="color:maroon;">'''Flaws / Merits:'''<br> | ||
− | <span style="color:maroon;">'''Virtues:''' | + | <span style="color:maroon;">'''Virtues:''' Conviction 4. Self-Control 5, Courage 5<br> |
− | <span style="color:maroon;">'''Morality:'''<br> | + | <span style="color:maroon;">'''Morality:''' Road of the Beast (Path of the Feral Heart) 6 <br> |
− | <span style="color:maroon;">'''Willpower:'''<br> | + | <span style="color:maroon;">'''Derangements:''' Gluttony<br> |
+ | <span style="color:maroon;">'''Willpower:''' 9<br> | ||
<span style="color:maroon;">'''Destiny:'''<br> | <span style="color:maroon;">'''Destiny:'''<br> |
Latest revision as of 22:02, 15 January 2015
Circa: 1999 C.E.
Plots:
Secrets:
Haven:
Clan: Gangrel
Generation: 5th
Born: Unknown
Embrace: Early 13th century (judging from historical cues)
Sire: Unknown - in his more loquacious moods, Karsh occasionally makes reference to Arabic legends concerning packs of ancient wolf-djinn hunting the wilderness of the Near East.
Nature: Survivor
Demeanor: Fanatic
Apparent Age: Indeterminate (perhaps a haggard, weathered 30)
Physical: Karsh swings his sword and enemies fall; persons who have couched him claim his skin has acquired the strength of diamonds.
Social: Charisma 6, Manipulation 5, Appearance 4
Mental: Perception 7, Intelligence 6, Wits 7
Talents: Alertness 6, Athletics 5, Brawl 7, Dodge 6, Instruction 4, Interrogation 4, Intimidation 6, Leadership 6, Streetwise 4, Subterfuge 4
Skills: Animal Ken 4, Archery 4, Demolitions 3, Drive 3, Etiquette 2, Firearms 4, Meditation 3, Melee 8, Ride 5, Stealth 4, Survival 5
Knowledges: Black Hand Lore 4, Camarilla Lore 5, Expert Knowledge: Tactics 5, Investigation 4. Linguistics (a broad selection of languages both spoken and dead) 5, Medicine 3, Occult 4, Sabbat Lore 5
Disciplines: Animalism 4, Auspex 1, Celerity 7, Dominate l, Fortitude 7, Potence 6, Presence 2, Protean 8
Discipline Techniques: Probably.
Advanced Disciplines: Yes.
Sorcerous Paths: Good Muslims wouldn't.
Rituals: Make the gesture to ward off evil.
Backgrounds: Allies (Inner Circle) 8, Herd 4, Influence (Military) 4, Resources 5, Retainers 8, Status 7
Flaws / Merits:
Virtues: Conviction 4. Self-Control 5, Courage 5
Morality: Road of the Beast (Path of the Feral Heart) 6
Derangements: Gluttony
Willpower: 9
Destiny: