Difference between revisions of "Casting of Bones"

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[[Level I Rituals]]
 
[[Level I Rituals]]
  
'''Description:''' By throwing dice carved from the knuckle-bones of executed criminals, a vampire may attempt to divineand positively influence his fate.<br>
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'''Description:''' By throwing dice carved from the knuckle-bones of executed criminals, a vampire may attempt to divine and positively influence his fate.<br>
 
'''System:''' The player rolls one die. If the result is six (6) or greater, the next roll for the character is made at minus one (-1) difficulty. If the result is 5 or less, add one to the difficulty for the character's next roll. Every time this ritual is cast in a given night, reduce the resulting number of the die by one. No matter what, a roll of ten (10) always yields good luck.<br>
 
'''System:''' The player rolls one die. If the result is six (6) or greater, the next roll for the character is made at minus one (-1) difficulty. If the result is 5 or less, add one to the difficulty for the character's next roll. Every time this ritual is cast in a given night, reduce the resulting number of the die by one. No matter what, a roll of ten (10) always yields good luck.<br>
 
'''Reference:''' Players Guide to the High Clans - Mortis Rituals - Page 197.<br>
 
'''Reference:''' Players Guide to the High Clans - Mortis Rituals - Page 197.<br>

Revision as of 01:01, 18 September 2014

Level I Rituals

Description: By throwing dice carved from the knuckle-bones of executed criminals, a vampire may attempt to divine and positively influence his fate.
System: The player rolls one die. If the result is six (6) or greater, the next roll for the character is made at minus one (-1) difficulty. If the result is 5 or less, add one to the difficulty for the character's next roll. Every time this ritual is cast in a given night, reduce the resulting number of the die by one. No matter what, a roll of ten (10) always yields good luck.
Reference: Players Guide to the High Clans - Mortis Rituals - Page 197.