Difference between revisions of "Casting of Bones"
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[[Level I Rituals]] | [[Level I Rituals]] | ||
− | '''Description:''' By throwing dice carved from the knuckle-bones of executed criminals, a vampire may attempt to | + | '''Description:''' By throwing dice carved from the knuckle-bones of executed criminals, a vampire may attempt to divine and positively influence his fate.<br> |
'''System:''' The player rolls one die. If the result is six (6) or greater, the next roll for the character is made at minus one (-1) difficulty. If the result is 5 or less, add one to the difficulty for the character's next roll. Every time this ritual is cast in a given night, reduce the resulting number of the die by one. No matter what, a roll of ten (10) always yields good luck.<br> | '''System:''' The player rolls one die. If the result is six (6) or greater, the next roll for the character is made at minus one (-1) difficulty. If the result is 5 or less, add one to the difficulty for the character's next roll. Every time this ritual is cast in a given night, reduce the resulting number of the die by one. No matter what, a roll of ten (10) always yields good luck.<br> | ||
'''Reference:''' Players Guide to the High Clans - Mortis Rituals - Page 197.<br> | '''Reference:''' Players Guide to the High Clans - Mortis Rituals - Page 197.<br> |
Revision as of 01:01, 18 September 2014
Description: By throwing dice carved from the knuckle-bones of executed criminals, a vampire may attempt to divine and positively influence his fate.
System: The player rolls one die. If the result is six (6) or greater, the next roll for the character is made at minus one (-1) difficulty. If the result is 5 or less, add one to the difficulty for the character's next roll. Every time this ritual is cast in a given night, reduce the resulting number of the die by one. No matter what, a roll of ten (10) always yields good luck.
Reference: Players Guide to the High Clans - Mortis Rituals - Page 197.