Difference between revisions of "Victim of the Masquerade"

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[[Mental Merits & Flaws]]
 
[[Mental Merits & Flaws]]
  
2 point Merit  The Camarilla's propaganda machine did too good a job on you.  Even after your Embrace you refused to believe you were a vampire.  You remain convinced that there is some logical explanation for your condition, and spend as much time as you can searching for it.  You also have problems feeding, and may insist on trying to eat regular food.  None of these habits makes you particularly pleasant company for other Kindred.  This Flaw must be roleplayed at all times.
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2 point Flaw
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The Camarilla's propaganda machine did too good a job on you.  Even after your Embrace you refused to believe you were a vampire.  You remain convinced that there is some logical explanation for your condition, and spend as much time as you can searching for it.  You also have problems feeding, and may insist on trying to eat regular food.  None of these habits makes you particularly pleasant company for other Kindred.  This Flaw must be roleplayed at all times.

Latest revision as of 17:13, 28 June 2014

Mental Merits & Flaws

2 point Flaw

The Camarilla's propaganda machine did too good a job on you. Even after your Embrace you refused to believe you were a vampire. You remain convinced that there is some logical explanation for your condition, and spend as much time as you can searching for it. You also have problems feeding, and may insist on trying to eat regular food. None of these habits makes you particularly pleasant company for other Kindred. This Flaw must be roleplayed at all times.