Difference between revisions of "Samuel Scott's Statistics"
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[[Samuel Scott]] | [[Samuel Scott]] | ||
− | ''Last Modified'': late 2031 | + | ''Last Modified'': late 2031 after the Battle of London |
Ventrue 10, embraced in 1994 by Richtor Jameson after 5 years as a ghoul.<br> | Ventrue 10, embraced in 1994 by Richtor Jameson after 5 years as a ghoul.<br> | ||
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'''Attributes'''<br> | '''Attributes'''<br> | ||
− | Physical: Strength 2, Dexterity | + | Physical: Strength 2, Dexterity 3, Stamina 3<br> |
− | Social: Charisma 3, Manipulation | + | Social: Charisma 3, Manipulation 4, Appearance 2<br> |
− | Mental: Perception | + | Mental: Perception 3, Intelligence 4, Wits 3 |
'''Abilities'''<br> | '''Abilities'''<br> | ||
− | <u>Talents</u>: Alertness | + | <u>Talents</u>: Alertness 2, Athletics 2, Martial Arts 2, Dodge 2, Empathy 3, Expression 2, Intimidation 1, Leadership 2, Streetwise 2, Subterfuge 2<br> |
− | <u>Skills</u>: Animal Ken 0, Crafts 1, Drive | + | <u>Skills</u>: Animal Ken 0, Crafts 1, Drive 2 (motorcycles), Etiquette 4, Firearms 2, Melee (swords), Performance 1, Security 3, Stealth 1, Survival 1<br> |
− | <u>Knowledges</u>: Academics 3, Computers 4 (mathematical algorithms), Finance 5 (Markets, market manipulation), Investigation 3 (Institution backgrounds), Law 3 (financial), Linguistics 3 (languages of major powers), Medicine 1, Occult | + | <u>Knowledges</u>: Academics 3, Computers 4 (mathematical algorithms), Finance 5 (Markets, market manipulation), Investigation 3 (Institution backgrounds), Law 3 (financial), Linguistics 3 (languages of major powers), Medicine 1, Occult 2, Politics 3, Science 3, Bureaucracy 4, Ventrue Lore 3, London Lore 2, London Secrets 2, Glasgow Lore 2, Glasgow Secrets 1.<br> |
'''Advantages'''<br> | '''Advantages'''<br> | ||
− | <u>Disciplines</u>: Dominate 4, Presence 4, Fortitude 4, Auspex 2<br> | + | <u>Disciplines</u>: Dominate 4, Presence 4, Fortitude 4, Auspex 2, Celerity 1<br> |
− | <u>Backgrounds</u>: Allies | + | <u>Backgrounds</u>: Allies 1, Contacts 4, Fame 0, Generation 4, Herd 3, Influence 3 (financial markets), Mentor 0, Resources 5+, Retainers 2 (his sire's surviving bodyguards and personal aides), Status 1 (respected Neonate)<br> |
− | <u>Virtues</u>: Conscience 4, Self-Control 5, Courage | + | <u>Virtues</u>: Conscience 4, Self-Control 5 (4), Courage 3. Humanity 4. Willpower: 7 |
− | <u>Derangements</u>: Rage | + | <u>Derangements</u>: Rage (''1 of 6 spent'') |
Merit: Skill Aptitude: Finance. | Merit: Skill Aptitude: Finance. | ||
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Revision as of 13:54, 30 May 2014
Last Modified: late 2031 after the Battle of London
Ventrue 10, embraced in 1994 by Richtor Jameson after 5 years as a ghoul.
Nature: Conformist Demeanor:Visionary
Apparent Age: Early to mid 20's
Attributes
Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 4, Appearance 2
Mental: Perception 3, Intelligence 4, Wits 3
Abilities
Talents: Alertness 2, Athletics 2, Martial Arts 2, Dodge 2, Empathy 3, Expression 2, Intimidation 1, Leadership 2, Streetwise 2, Subterfuge 2
Skills: Animal Ken 0, Crafts 1, Drive 2 (motorcycles), Etiquette 4, Firearms 2, Melee (swords), Performance 1, Security 3, Stealth 1, Survival 1
Knowledges: Academics 3, Computers 4 (mathematical algorithms), Finance 5 (Markets, market manipulation), Investigation 3 (Institution backgrounds), Law 3 (financial), Linguistics 3 (languages of major powers), Medicine 1, Occult 2, Politics 3, Science 3, Bureaucracy 4, Ventrue Lore 3, London Lore 2, London Secrets 2, Glasgow Lore 2, Glasgow Secrets 1.
Advantages
Disciplines: Dominate 4, Presence 4, Fortitude 4, Auspex 2, Celerity 1
Backgrounds: Allies 1, Contacts 4, Fame 0, Generation 4, Herd 3, Influence 3 (financial markets), Mentor 0, Resources 5+, Retainers 2 (his sire's surviving bodyguards and personal aides), Status 1 (respected Neonate)
Virtues: Conscience 4, Self-Control 5 (4), Courage 3. Humanity 4. Willpower: 7
Derangements: Rage (1 of 6 spent)
Merit: Skill Aptitude: Finance.