Difference between revisions of "Talk:Shadow Feasting"
(Created page with ";'''Shadow Feasting''' ===== <span style="color:#800000;"> '''Commentary''' ===== <span style="color:#4B0082;"> Go ahead Jamie...comment. <span style="color:green"> Ok,...") |
(→Commentary) |
||
Line 1: | Line 1: | ||
;'''[[Shadow Feasting]]''' | ;'''[[Shadow Feasting]]''' | ||
− | ===== <span style="color:#800000;"> '''Commentary''' ===== | + | ===== <span style="color:#800000;"> '''Commentary on Shadow Feasting''' ===== |
<span style="color:#4B0082;"> Go ahead Jamie...comment. | <span style="color:#4B0082;"> Go ahead Jamie...comment. | ||
Revision as of 10:19, 28 April 2014
Commentary on Shadow Feasting
Go ahead Jamie...comment.
Ok, this power uses Celerity and Obtenebration to accomplish, by my count, three things:
1) It allows you to find and gather a previously unknown, insubstantial source of vital energy. You can use this "Obscurum" to:
2) Power a Vampiric discipline. Yes, that is correct.
3) Temporarily placate the Beast by mimicking the feeling of satiation that comes otherwise only with blood. Yes, that is also correct.
I'll address these in reverse order. After that, I'll address the question of level and powers involved.
Number 3 is pretty easy actually. The ritual Blood Rush does something similar, though it gives no other benefits. That this is a discipline technique (and thus, the "most powerful" way of achieving something at a given level) means that I have no problem with this aspect. Excellent, I will keep this in mind.
Number 2 is most analogous to Flow of Ashe level 4: Favor of the Orishas. This path power is significantly more broad, allowing an alternate source of energy to power any discipline. A path power is the "least powerful" way to achieve a result at a given level, but the difference between levels 4 and 1 is pretty staggering.
Number 1 is the most problematic. You are asking us to add something new to the game world. If it exists, it opens up an entirely novel area of mystical exploration, on which your character will own a monopoly. I need convincing.
The case against:
- If this "Obscurum" exists, it has done so literally beneath the noses of every Abyss Mystic who has ever studied shadows, and never been found. By your reasoning, these very mystics should be among the best sources.
*Does any real-world occult source posit that shadows contain a vital energy that can be used to any end? That they have substance (darkness or anti-light) yes, but I have never encountered any account of shadow containing vital energy. However, I may simply be under-educated in this field.
The case for:
- Creatures such as "Shades" and "Nocturnae" are composed of something, and "Obscurum" may be that something. However, these things do not naturally exist in our world, and it takes a great deal of power to bring them into it. It seems to me that the animating consciousness (soul, perhaps?) of the Nocturn gives the shadows coherence and vital energy, not the other way around.
*Why not?
If Obscurum exists, it needs to be explained in much more detail than the basic description you give it. Some immediate questions:
- How much Obscurum is available in any given shadow?
- How quickly does it accumulate
- What happens to the caster of the shadow if it is drained? You claim the vital energy comes from the shadow-caster, and that the two are metaphyscially linked.
- How, and how quickly, can it be gathered? Using feeding on blood as a template seems untenable to me: Feeding is a purely physical process, that is governed solely (in the DA2 rules) by how much blood a vampire can physically swallow in an action. Obscurum has no physical substance. How can, for instance, the Maw merit alter the rate at which it can be provoked to flow? I would argue, rather, that it is simply absorbed, rather than drunk.
- And, of course, the question I've already asked... Why hasn't anyone else figured out that this stuff exists?
Now for what always seems to be a pretty serious source of disagreement: Powers and level. Obviously, as players, we want to have easy access to useful powers. As storytellers, we want to be sure that we aren't allowing any game-altering new abilities to be had on the cheap.
Obtenebration is obviously involved. I don't understand how Celerity is involved, and I would like to hear your reasoning. Fortitude and/or Auspex make more sense to me.
- Fortitude can be used to add physical toughness to something - the easiest form of this I can find is level 2 - the ability to "lend" fortitude to one's ghouls. Effectively, you would be enhancing the substance of Obscurum in order to be able to move it into your own body. Is it easier or harder to lend substance to something that by definition has no solidity at all, even that of air?
- To the average eye, the shadow of a Methuselah (who has no bizarre flaws) is identical to that of his mortal double. Auspex grants supernaturally acute senses that might help to tell the difference. Particularly, level 2 (Aura sight) can be modified to detect such things as enchanted objects, and seems ideal for this purpose.
This is the extent of my thoughts for now. I may make modifications if someone doesn't post before I have further insights. -Jamie