Difference between revisions of "Path of the Savage"
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− | + | [[The Roads]] | |
− | + | ''A Path on the [[Road of the Beast]] | |
− | + | ''Sobrequiet'': '''Savages''' | |
− | + | Those Ferals who follow the Path of the Savage are implacable foes of civilization. They believe that every Cainite should revel in the fury of the Beast and allow it to reign supreme, untrammeled by law, convention, manners or any other restraint. | |
− | + | '''Practices''': To become a Savage, one must join a war-band and suffer through its initiation rites. These rites vary from band to band, but they generally involve participating in a raid and striking a telling blow, such as killing a noble or firing a church. | |
− | + | Savages tent to lair in regions far from civilization and organize one or two raids each season to strike at whatever outposts of society are within reach. Some settle particular areas and defend them from the incursions of civilization, while others have a more nomadic outlook and roam freely across nations and continents in search of targets ripe for plunder and destruction. | |
− | + | '''Savage Virtues''': Conviction, Instinct | |
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− | + | '''Additional Ethics of the Savage''' | |
+ | *Embrace your hatred and rage and use them to destroy the weak. | ||
+ | *the Beast is your salvation. It should be loosed upon your enemies whenever it calls out for blood. | ||
+ | *Civilization is a creation of the weak. Destroy it and let only the strong survive. | ||
− | < | + | ====Hierarchy of Sins Against the Savage==== |
− | + | <table width="100%"> | |
− | < | + | <tr><td>'''Score'''</td><td>'''Minimum Wrongdoing'''</td><td>'''Rationale</td></tr> |
− | + | <tr><td><center>10</center></td><td>Allowing Civilization's proponents to live</td><td>Without people dedicated to its spread, civilization cannot flourish.</td></tr> | |
− | < | + | <tr><td><center>9</center></td><td>Not striking at civilization whenever possible</td><td>Civilization makes slaves of us all</td></tr> |
− | + | <tr><td><center>8</center></td><td>Not challenging a weak leader</td><td>Only the strongest should lead | |
− | < | + | <tr><td><center>7</center></td><td>Participating in a civilization without intent to destroy it</td><td>Civilization is a cage for the beast</td></tr> |
− | + | <tr><td><center>6</center></td><td>Avoiding contact with the wilds</td><td>In nature lies strength. Civilization is for the soft and weak.</td></tr> | |
− | < | + | <tr><td><center>5</center></td><td>making a sacrifice for a stranger</td><td>You owe others nothing</td></tr> |
− | < | + | <tr><td><center>4</center></td><td>Refusing to kill when important to your safety</td><td>Nothing is more important than survival</td></tr> |
− | < | + | <tr><td><center>3</center></td><td>Failing to defend your territory (or pack)</td><td>Those who do not defend their territory have it taken from them</td></tr> |
− | < | + | <tr><td><center>2</center></td><td>Showing mercy to an enemy</td><td>Mercy is for the weak</td></tr> |
− | < | + | <tr><td><center>1</center></td><td>Abstaining from feeding when hungry</td><td>The beast must be satisfied</td></tr> |
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Latest revision as of 07:47, 27 April 2014
A Path on the Road of the Beast
Sobrequiet: Savages
Those Ferals who follow the Path of the Savage are implacable foes of civilization. They believe that every Cainite should revel in the fury of the Beast and allow it to reign supreme, untrammeled by law, convention, manners or any other restraint.
Practices: To become a Savage, one must join a war-band and suffer through its initiation rites. These rites vary from band to band, but they generally involve participating in a raid and striking a telling blow, such as killing a noble or firing a church.
Savages tent to lair in regions far from civilization and organize one or two raids each season to strike at whatever outposts of society are within reach. Some settle particular areas and defend them from the incursions of civilization, while others have a more nomadic outlook and roam freely across nations and continents in search of targets ripe for plunder and destruction.
Savage Virtues: Conviction, Instinct
Additional Ethics of the Savage
- Embrace your hatred and rage and use them to destroy the weak.
- the Beast is your salvation. It should be loosed upon your enemies whenever it calls out for blood.
- Civilization is a creation of the weak. Destroy it and let only the strong survive.
Hierarchy of Sins Against the Savage
Score | Minimum Wrongdoing | Rationale |
Allowing Civilization's proponents to live | Without people dedicated to its spread, civilization cannot flourish. | |
Not striking at civilization whenever possible | Civilization makes slaves of us all | |
Not challenging a weak leader | Only the strongest should lead | |
Participating in a civilization without intent to destroy it | Civilization is a cage for the beast | |
Avoiding contact with the wilds | In nature lies strength. Civilization is for the soft and weak. | |
making a sacrifice for a stranger | You owe others nothing | |
Refusing to kill when important to your safety | Nothing is more important than survival | |
Failing to defend your territory (or pack) | Those who do not defend their territory have it taken from them | |
Showing mercy to an enemy | Mercy is for the weak | |
Abstaining from feeding when hungry | The beast must be satisfied |