Difference between revisions of "Serpent's Numbing Kiss"

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(Created page with "Discipline Techniques Presence 3, Serpentis 2 Combining her serpentine Discipline with mastery over the heart, a Follower of Set who knows this technique can envenom her ra...")
 
 
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Combining her serpentine Discipline with mastery over the heart, a Follower of Set who knows this technique can envenom her razor tongue as a subtler weapon.
 
Combining her serpentine Discipline with mastery over the heart, a Follower of Set who knows this technique can envenom her razor tongue as a subtler weapon.
  
'''System''':  The player spends one blood point; no roll is required.  The character may immediately strike one opponent with her barbed tongue as if employing the Serpentis 2 power Tongue of the Asp.  Her tongue immediately resumes its normal form after the strike, sealing the victim's wound as it retracts.  If the attack inflicts any damage that penetrates the victim's soak, the vampire injects a mind-altering poison.  the victim must roll three successes on a reflexive Stamina check (difficulty 6 for vampires, 8 for living beings).  If the victim fails, her wits become addled for the next hour.  Any Discipline that affects the victim's mind, senses or emotions receives one automatic success during this time, although generational limits still apply to uses of Dominate on other vampires.  (Interestingly, this blood poison is sometimes beneficial to the victim; the mind's barriers are lowered for friends as well as foes, and anyone attempting to repair the damage done by Dominate or otherwise assit the victim also receives the automatic success.  Also, victims who botch the Stamina roll fall into a dazed stupor for the duration of the power and may take no actions of their own volition on any turn that their players fail to make reflexive Willpower roll (difficulty 8).
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'''System''':  The player spends one blood point; no roll is required.  The character may immediately strike one opponent with her barbed tongue as if employing the Serpentis 2 power Tongue of the Asp.  Her tongue immediately resumes its normal form after the strike, sealing the victim's wound as it retracts.  If the attack inflicts any damage that penetrates the victim's soak, the vampire injects a mind-altering poison.  The victim must roll three successes on a reflexive Stamina check (difficulty 6 for vampires, 8 for living beings).  If the victim fails, her wits become addled for the next hour.  Any Discipline that affects the victim's mind, senses or emotions receives one automatic success during this time, although generational limits still apply to uses of Dominate on other vampires.  (Interestingly, this blood poison is sometimes beneficial to the victim; the mind's barriers are lowered for friends as well as foes, and anyone attempting to repair the damage done by Dominate or otherwise assit the victim also receives the automatic success.  Also, victims who botch the Stamina roll fall into a dazed stupor for the duration of the power and may take no actions of their own volition on any turn that their players fail to make reflexive Willpower roll (difficulty 8).
  
 
'''Experience Cost''':  21
 
'''Experience Cost''':  21

Latest revision as of 07:16, 27 April 2014

Discipline Techniques

Presence 3, Serpentis 2

Combining her serpentine Discipline with mastery over the heart, a Follower of Set who knows this technique can envenom her razor tongue as a subtler weapon.

System: The player spends one blood point; no roll is required. The character may immediately strike one opponent with her barbed tongue as if employing the Serpentis 2 power Tongue of the Asp. Her tongue immediately resumes its normal form after the strike, sealing the victim's wound as it retracts. If the attack inflicts any damage that penetrates the victim's soak, the vampire injects a mind-altering poison. The victim must roll three successes on a reflexive Stamina check (difficulty 6 for vampires, 8 for living beings). If the victim fails, her wits become addled for the next hour. Any Discipline that affects the victim's mind, senses or emotions receives one automatic success during this time, although generational limits still apply to uses of Dominate on other vampires. (Interestingly, this blood poison is sometimes beneficial to the victim; the mind's barriers are lowered for friends as well as foes, and anyone attempting to repair the damage done by Dominate or otherwise assit the victim also receives the automatic success. Also, victims who botch the Stamina roll fall into a dazed stupor for the duration of the power and may take no actions of their own volition on any turn that their players fail to make reflexive Willpower roll (difficulty 8).

Experience Cost: 21