Difference between revisions of "Path of the Grey Hunter"

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;'''[[The Roads]]'''
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[[The Roads]]
  
<span style="color:maroon;">'''Description:''' The Grey Hunters are something of an anomaly among the Ferals.  They do not hate civilization.  Indeed, they believe that as the mortals flock to their cities and towns, so too must the Cainites.  this is as it should be, for a hunter must move with its prey.
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''A Path on the [[Road of the Beast]]
  
<span style="color:maroon;">
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''Sobrequiet'' Grey Hunters
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The Grey Hunters are something of an anomaly among the Ferals.  They do not hate civilization.  Indeed, they believe that as the mortals flock to their cities and towns, so too must the Cainites.  this is as it should be, for a hunter must move with its prey.
  
<span style="color:maroon;">
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'''Practices''': The Grey Hunters are the scoundrels, scholars and seducers of the Road of the Beast.  To be considered one, a Feral must stalk, seduce and feed upon a mortal and ensure that her (or his) disappearance brings no suspicion onto the hunter.
  
<span style="color:maroon;">
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Grey Hunters enjoy gathering at feasts and other mortal revels.  They usually select a victim as the evening's sport, who is to be seduced and killed by the successfull hunter.  they often correspond and enjoy traveling to each other's domains.  Hospitality is a great pleasure to them, but they guard their domains ruthlessly and will not tolerate "uninvited guests."
  
<span style="color:maroon;"> '''Sobriquet:'''  
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'''Grey Virtues''':  Conviction and Instinct
  
;<span style="color:maroon;"><u>'''Ethics of the Grey Hunter'''</u>
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'''Aura''': The Grey Hunter's Aura modifies attempts to seduce or invoke a mystique of feral fascination.
:<span style="color:maroon;">''- Civilization must become home to Cainites, as it is home to our prey.''<br>
 
:<span style="color:maroon;">''- Alliances and agreements can be used to your advantage.  Only a fool disregards a possible source of strength.''<br>
 
:<span style="color:maroon;">''- The pleasures of civilization can delight the Beast. Take advantage of them as you desire.''<br>
 
:<span style="color:maroon;">''- .''<br>
 
:<span style="color:maroon;">''- .''<br>
 
  
<span style="color:maroon;"> '''Initiation:'''  
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'''Ethics of the Grey Hunter'''
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*Civilization must become home to Cainites, as it is home to our prey.
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*Alliances and agreements can be used to your advantage.  Only a fool disregards a possible source of strength.
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*The pleasures of civilization can delight the Beast.  Take advantage of them as you desire.
  
<span style="color:maroon;">  
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====Hierarchy of Sins against the Grey Hunter====
 
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<table width="100%">
<span style="color:maroon;"> '''Organization:'''  
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<tr><td>'''Score'''</td><td>'''Minimum Wrongdoing'''</td><td>'''Rationale'''</td></tr>
 
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<tr><td>10</td><td>Failing to offer hospitality to an invited (or announced) visitor</td><td>Prey is plentiful. To hoard is needless</td></tr>
<span style="color:maroon;">'''Aura:'''
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<tr><td>9</td><td>Avoiding an opportunity to hunt in the wilds</td><td>The Beast can run free in the wilds.</td></tr>
 
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<tr><td>8</td><td>Not hunting an easy target when the opportunity presents itself</td><td>one should not allow one's skills to weaken</td></tr>
<span style="color:maroon;">'''Virtues:''' Conviction & Instinct<br>
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<tr><td>7</td><td>Shunning a gathering or celebration</td><td>The Grey Hunt depends on contact with others.</td></tr>
 
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<tr><td>6</td><td>Avoiding contact with the civilization</td><td>The wilds are doomed. Civilization is the future</td></tr>
<span style="color:maroon;"><u>'''Hierarchy of Sins against the Grey Hunter'''</u><br>
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<tr><td>5</td><td>Making a sacrifice for a stranger</td><td>You owe others nothing</td></tr>
<span style="color:maroon;">'''10''' - ''Failing to offer hospitality to an invited (or announced) visitor'' ('''Prey is plentiful. To hoard is needless''')<br>
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<tr><td>4</td><td>Refusing to kill when important to your safety</td><td>Nothing is more important than survival</td></tr>
<span style="color:maroon;">'''9''' - ''Avoiding an opportunity to hunt in the wilds'' ('''The Beast can run free in the wilds.''')<br>
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<tr><td>3</td><td>Failing to defend your territory</td><td>Those who do not defend their territory have it taken from them</td></tr>
<span style="color:maroon;">'''8''' - ''Not hunting an easy target when the opportunity presents itself'' ('''one should not allow one's skills to weaken''')<br>
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<tr><td>2</td><td>Showing mercy to an enemy</td><td>Mercy is for the weak</td></tr>
<span style="color:maroon;">'''7''' - ''Shunning a gathering or celebration'' ('''The Grey Hunt depends on contact with others.''')<br>
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<tr><td>1</td><td>Abstaining from feeding when hungry</td><td>The Beast must be satisfied.</td></tr>
<span style="color:maroon;">'''6''' - ''Avoiding contact with the civilization'' ('''The wilds are doomed. Civilization is the future''')<br>
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</table>
<span style="color:maroon;">'''5''' - ''Making a sacrifice for a stranger'' ('''You owe others nothing''')<br>
 
<span style="color:maroon;">'''4''' - ''Refusing to kill when important to your safety'' ('''Nothing is more important than survival''')<br>
 
<span style="color:maroon;">'''3''' - ''Failing to defend your territory'' ('''Those who do not defend their territory have it taken from them''')<br>
 
<span style="color:maroon;">'''2''' - ''Showing mercy to an enemy'' ('''Mercy is for the weak''')<br>
 
<span style="color:maroon;">'''1''' - ''Abstaining from feeding when hungry'' ('''The Beast must be satisfied.''')
 
 
 
<span style="color:maroon;">'''Paths:'''
 
 
 
<span style="color:maroon;">'''Role-playing Tips:'''
 

Latest revision as of 11:18, 7 April 2014

The Roads

A Path on the Road of the Beast

Sobrequiet Grey Hunters The Grey Hunters are something of an anomaly among the Ferals. They do not hate civilization. Indeed, they believe that as the mortals flock to their cities and towns, so too must the Cainites. this is as it should be, for a hunter must move with its prey.

Practices: The Grey Hunters are the scoundrels, scholars and seducers of the Road of the Beast. To be considered one, a Feral must stalk, seduce and feed upon a mortal and ensure that her (or his) disappearance brings no suspicion onto the hunter.

Grey Hunters enjoy gathering at feasts and other mortal revels. They usually select a victim as the evening's sport, who is to be seduced and killed by the successfull hunter. they often correspond and enjoy traveling to each other's domains. Hospitality is a great pleasure to them, but they guard their domains ruthlessly and will not tolerate "uninvited guests."

Grey Virtues: Conviction and Instinct

Aura: The Grey Hunter's Aura modifies attempts to seduce or invoke a mystique of feral fascination.

Ethics of the Grey Hunter

  • Civilization must become home to Cainites, as it is home to our prey.
  • Alliances and agreements can be used to your advantage. Only a fool disregards a possible source of strength.
  • The pleasures of civilization can delight the Beast. Take advantage of them as you desire.

Hierarchy of Sins against the Grey Hunter

ScoreMinimum WrongdoingRationale
10Failing to offer hospitality to an invited (or announced) visitorPrey is plentiful. To hoard is needless
9Avoiding an opportunity to hunt in the wildsThe Beast can run free in the wilds.
8Not hunting an easy target when the opportunity presents itselfone should not allow one's skills to weaken
7Shunning a gathering or celebrationThe Grey Hunt depends on contact with others.
6Avoiding contact with the civilizationThe wilds are doomed. Civilization is the future
5Making a sacrifice for a strangerYou owe others nothing
4Refusing to kill when important to your safetyNothing is more important than survival
3Failing to defend your territoryThose who do not defend their territory have it taken from them
2Showing mercy to an enemyMercy is for the weak
1Abstaining from feeding when hungryThe Beast must be satisfied.