Difference between revisions of "Path of the Grey Hunter"
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− | + | [[The Roads]] | |
− | + | ''A Path on the [[Road of the Beast]] | |
− | + | ''Sobrequiet'' Grey Hunters | |
+ | The Grey Hunters are something of an anomaly among the Ferals. They do not hate civilization. Indeed, they believe that as the mortals flock to their cities and towns, so too must the Cainites. this is as it should be, for a hunter must move with its prey. | ||
− | + | '''Practices''': The Grey Hunters are the scoundrels, scholars and seducers of the Road of the Beast. To be considered one, a Feral must stalk, seduce and feed upon a mortal and ensure that her (or his) disappearance brings no suspicion onto the hunter. | |
− | + | Grey Hunters enjoy gathering at feasts and other mortal revels. They usually select a victim as the evening's sport, who is to be seduced and killed by the successfull hunter. they often correspond and enjoy traveling to each other's domains. Hospitality is a great pleasure to them, but they guard their domains ruthlessly and will not tolerate "uninvited guests." | |
− | + | '''Grey Virtues''': Conviction and Instinct | |
− | + | '''Aura''': The Grey Hunter's Aura modifies attempts to seduce or invoke a mystique of feral fascination. | |
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− | + | '''Ethics of the Grey Hunter''' | |
+ | *Civilization must become home to Cainites, as it is home to our prey. | ||
+ | *Alliances and agreements can be used to your advantage. Only a fool disregards a possible source of strength. | ||
+ | *The pleasures of civilization can delight the Beast. Take advantage of them as you desire. | ||
− | < | + | ====Hierarchy of Sins against the Grey Hunter==== |
− | + | <table width="100%"> | |
− | < | + | <tr><td>'''Score'''</td><td>'''Minimum Wrongdoing'''</td><td>'''Rationale'''</td></tr> |
− | + | <tr><td>10</td><td>Failing to offer hospitality to an invited (or announced) visitor</td><td>Prey is plentiful. To hoard is needless</td></tr> | |
− | < | + | <tr><td>9</td><td>Avoiding an opportunity to hunt in the wilds</td><td>The Beast can run free in the wilds.</td></tr> |
− | + | <tr><td>8</td><td>Not hunting an easy target when the opportunity presents itself</td><td>one should not allow one's skills to weaken</td></tr> | |
− | < | + | <tr><td>7</td><td>Shunning a gathering or celebration</td><td>The Grey Hunt depends on contact with others.</td></tr> |
− | + | <tr><td>6</td><td>Avoiding contact with the civilization</td><td>The wilds are doomed. Civilization is the future</td></tr> | |
− | + | <tr><td>5</td><td>Making a sacrifice for a stranger</td><td>You owe others nothing</td></tr> | |
− | < | + | <tr><td>4</td><td>Refusing to kill when important to your safety</td><td>Nothing is more important than survival</td></tr> |
− | < | + | <tr><td>3</td><td>Failing to defend your territory</td><td>Those who do not defend their territory have it taken from them</td></tr> |
− | < | + | <tr><td>2</td><td>Showing mercy to an enemy</td><td>Mercy is for the weak</td></tr> |
− | < | + | <tr><td>1</td><td>Abstaining from feeding when hungry</td><td>The Beast must be satisfied.</td></tr> |
− | < | + | </table> |
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Latest revision as of 11:18, 7 April 2014
A Path on the Road of the Beast
Sobrequiet Grey Hunters The Grey Hunters are something of an anomaly among the Ferals. They do not hate civilization. Indeed, they believe that as the mortals flock to their cities and towns, so too must the Cainites. this is as it should be, for a hunter must move with its prey.
Practices: The Grey Hunters are the scoundrels, scholars and seducers of the Road of the Beast. To be considered one, a Feral must stalk, seduce and feed upon a mortal and ensure that her (or his) disappearance brings no suspicion onto the hunter.
Grey Hunters enjoy gathering at feasts and other mortal revels. They usually select a victim as the evening's sport, who is to be seduced and killed by the successfull hunter. they often correspond and enjoy traveling to each other's domains. Hospitality is a great pleasure to them, but they guard their domains ruthlessly and will not tolerate "uninvited guests."
Grey Virtues: Conviction and Instinct
Aura: The Grey Hunter's Aura modifies attempts to seduce or invoke a mystique of feral fascination.
Ethics of the Grey Hunter
- Civilization must become home to Cainites, as it is home to our prey.
- Alliances and agreements can be used to your advantage. Only a fool disregards a possible source of strength.
- The pleasures of civilization can delight the Beast. Take advantage of them as you desire.
Hierarchy of Sins against the Grey Hunter
Score | Minimum Wrongdoing | Rationale |
10 | Failing to offer hospitality to an invited (or announced) visitor | Prey is plentiful. To hoard is needless |
9 | Avoiding an opportunity to hunt in the wilds | The Beast can run free in the wilds. |
8 | Not hunting an easy target when the opportunity presents itself | one should not allow one's skills to weaken |
7 | Shunning a gathering or celebration | The Grey Hunt depends on contact with others. |
6 | Avoiding contact with the civilization | The wilds are doomed. Civilization is the future |
5 | Making a sacrifice for a stranger | You owe others nothing |
4 | Refusing to kill when important to your safety | Nothing is more important than survival |
3 | Failing to defend your territory | Those who do not defend their territory have it taken from them |
2 | Showing mercy to an enemy | Mercy is for the weak |
1 | Abstaining from feeding when hungry | The Beast must be satisfied. |