Difference between revisions of "Black Metamorphosis"

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<span style="color:#800000;">The Lasombra calls upon his inner darkness and infuses himself with it, becoming a monstrous hybrid of matter and shadow.  His body becomes mottled with spots of tenebrous shade, and wispy tentacles extrude from his torso and abdomen.  Though still humanoid, the Lasombra takes on an almost demonic appearance, as the darkness within him bubbles to the surface.
 
<span style="color:#800000;">The Lasombra calls upon his inner darkness and infuses himself with it, becoming a monstrous hybrid of matter and shadow.  His body becomes mottled with spots of tenebrous shade, and wispy tentacles extrude from his torso and abdomen.  Though still humanoid, the Lasombra takes on an almost demonic appearance, as the darkness within him bubbles to the surface.
  
<span style="color:#800000;">'''System''':  The player spends two blood points and makes a Manipulation + Courage roll (difficulty 7).  Failure indicates the vampire cannot undergo the Black Metamorphosis (though he spends the blood points nonetheless); a botch inflicts two unsoakable health levels of lethal damage on the vampire, as darkness ravages his undead body.
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<span style="color:#800000;">'''System''':  The player spends two blood points and makes a Stamina + Occult roll (difficulty 7).  Failure indicates the vampire cannot undergo the Black Metamorphosis (though he spends the blood points nonetheless); a botch inflicts two unsoakable health levels of lethal damage on the vampire, as darkness ravages his undead body.
  
 
<span style="color:#800000;">While under the effects of the Black Metamorphosis, the vampire possesses four tentacles similar to those evoked via [[Arms of Ahriman]] (though their Strength and Dexterity ratings are equal to the vampire's own Attributes).  These tentacles, combined with the bands of darkness all over the Lasombra's body, subtract two dice from the Stamina and soak dice pools of opponents physically touched in combat, for as long as the vampire remains in contact with the victim.  The vampire can make one additional attack at full dice pool by using the tentacles (treat as one celerity action that can only be used by the tentacles - one extra total, not one per tentacle).  Additionally, the vampire can sense his surroundings fully, even in pitch darkness.
 
<span style="color:#800000;">While under the effects of the Black Metamorphosis, the vampire possesses four tentacles similar to those evoked via [[Arms of Ahriman]] (though their Strength and Dexterity ratings are equal to the vampire's own Attributes).  These tentacles, combined with the bands of darkness all over the Lasombra's body, subtract two dice from the Stamina and soak dice pools of opponents physically touched in combat, for as long as the vampire remains in contact with the victim.  The vampire can make one additional attack at full dice pool by using the tentacles (treat as one celerity action that can only be used by the tentacles - one extra total, not one per tentacle).  Additionally, the vampire can sense his surroundings fully, even in pitch darkness.
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<span style="color:#800000;">The vampire's head and extremities sometimes appear to fade away into nothingness, while at other times they seem swathed in otherworldly darkness.  This, combined with the wriggling tentacles writhing from his body, creates an unsettling sight.  Mortals, animals and other creatures not accustomed to this sort of display must make Courage rolls (difficulty 8) or succumb to a panic that amounts to Rotschreck (though it is inspired by the darkness rather than fire).  Many Lasombra cultivate this devilish aspect, and the Black Metamorphosis adds three dice to invoking intimidation dice pools.
 
<span style="color:#800000;">The vampire's head and extremities sometimes appear to fade away into nothingness, while at other times they seem swathed in otherworldly darkness.  This, combined with the wriggling tentacles writhing from his body, creates an unsettling sight.  Mortals, animals and other creatures not accustomed to this sort of display must make Courage rolls (difficulty 8) or succumb to a panic that amounts to Rotschreck (though it is inspired by the darkness rather than fire).  Many Lasombra cultivate this devilish aspect, and the Black Metamorphosis adds three dice to invoking intimidation dice pools.
  
<span style="color:#800000;"> '''Addendum:''' During the last gaming session with Brian, Bruce and Jamie as Storyteller, it was decided that the dice roll for this power of Obtenebration should be Manipulation + Stamina = difficulty 7.
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<span style="color:#800000;"> '''Addendum:''' During the last gaming session (02/03/2014) with Brian, Bruce and Jamie as Storyteller, it was decided that the system for this power of Obtenebration should be changed to the expenditure of 2Bp and the rolling of Stamina + Occult = difficulty 7.

Latest revision as of 18:40, 5 April 2014

Obtenebration 4

Description: This alternate to Nightshades is moderately common among modern Lasombra in the Sabbat. Obtenebration users may chose to learn it instead of, or in addition to Nightshades without much difficulty.

The Lasombra calls upon his inner darkness and infuses himself with it, becoming a monstrous hybrid of matter and shadow. His body becomes mottled with spots of tenebrous shade, and wispy tentacles extrude from his torso and abdomen. Though still humanoid, the Lasombra takes on an almost demonic appearance, as the darkness within him bubbles to the surface.

System: The player spends two blood points and makes a Stamina + Occult roll (difficulty 7). Failure indicates the vampire cannot undergo the Black Metamorphosis (though he spends the blood points nonetheless); a botch inflicts two unsoakable health levels of lethal damage on the vampire, as darkness ravages his undead body.

While under the effects of the Black Metamorphosis, the vampire possesses four tentacles similar to those evoked via Arms of Ahriman (though their Strength and Dexterity ratings are equal to the vampire's own Attributes). These tentacles, combined with the bands of darkness all over the Lasombra's body, subtract two dice from the Stamina and soak dice pools of opponents physically touched in combat, for as long as the vampire remains in contact with the victim. The vampire can make one additional attack at full dice pool by using the tentacles (treat as one celerity action that can only be used by the tentacles - one extra total, not one per tentacle). Additionally, the vampire can sense his surroundings fully, even in pitch darkness.

The vampire's head and extremities sometimes appear to fade away into nothingness, while at other times they seem swathed in otherworldly darkness. This, combined with the wriggling tentacles writhing from his body, creates an unsettling sight. Mortals, animals and other creatures not accustomed to this sort of display must make Courage rolls (difficulty 8) or succumb to a panic that amounts to Rotschreck (though it is inspired by the darkness rather than fire). Many Lasombra cultivate this devilish aspect, and the Black Metamorphosis adds three dice to invoking intimidation dice pools.

Addendum: During the last gaming session (02/03/2014) with Brian, Bruce and Jamie as Storyteller, it was decided that the system for this power of Obtenebration should be changed to the expenditure of 2Bp and the rolling of Stamina + Occult = difficulty 7.