Difference between revisions of "Ennoia's Mastery"

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(Created page with "Discipline Techniques Animalism 1, Protean 3 Supposedly, Ennoia could take the shape of any beast she desired. This power, while not so dramatic as that, allows the Cai...")
 
 
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Animalism 1, Protean 3
 
Animalism 1, Protean 3
  
Supposedly, Ennoia could take the shape of any beast she desired.  This power, while not so dramatic as that, allows the Cainite to borrow characteristics from various creatures to adapt her body to her environement.  Claws grow long to assist tree-climbing, skin 9or fur) changes color or texture to aid camouflage adn so on. This power allows the Cainite to become, in effect, the perfect hunter in whatever environment she finds herself in.
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Supposedly, Ennoia could take the shape of any beast she desired.  This power, while not so dramatic as that, allows the Cainite to borrow characteristics from various creatures to adapt her body to her environment.  Claws grow long to assist tree-climbing, skin or fur changes color or texture to aid camouflage and so on. This power allows the Cainite to become, in effect, the perfect hunter in whatever environment she finds herself in.
  
 
This power is much favored by followers of the [[Path of the Hunter]], for it allows them to stalk more varied types of prey.
 
This power is much favored by followers of the [[Path of the Hunter]], for it allows them to stalk more varied types of prey.
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Possible changes include:
 
Possible changes include:
 
*'''Claws''':  In addition to doing aggravated damage (as per normal), the Cainite's claws become curved to assist climbing.  Subtract two from the difficulty of all climbing rolls.
 
*'''Claws''':  In addition to doing aggravated damage (as per normal), the Cainite's claws become curved to assist climbing.  Subtract two from the difficulty of all climbing rolls.
*'''Eyes''':  The cainite's eyes become attuned to movement as opposed to clarity of vision.  Subtract two from the difficulty of vision rolls to spot a moving target, add one to the difficulty of vision rolls to spot a hidden or camoflaged target.
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*'''Eyes''':  The cainite's eyes become attuned to movement as opposed to clarity of vision.  Subtract two from the difficulty of vision rolls to spot a moving target, add one to the difficulty of vision rolls to spot a hidden or camouflaged target.
*'''Feet/Hands''': The Cainite's feet (and, if desired, hands) flatten and spread, allowing for better purchase and unimpeded movement on ice and snow.  This modification negates all penalties to movement rates for running through heavy snow (or marshes, sand and other soft surfaces) and reduces the difficulty of all rolls to keep one's footing on tracherous surfaces (such as ice) by two.
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*'''Feet/Hands''': The Cainite's feet (and, if desired, hands) flatten and spread, allowing for better purchase and unimpeded movement on ice and snow.  This modification negates all penalties to movement rates for running through heavy snow (or marshes, sand and other soft surfaces) and reduces the difficulty of all rolls to keep one's footing on treacherous surfaces (such as ice) by two.
  
 
Note that these features can be combined with other powers.  For example, a Cainite could use [[Form of the Beast]] (Protean 4) to assume the shape of a hunting beast and then use Ennoia's mastery to further adapt it if desired.
 
Note that these features can be combined with other powers.  For example, a Cainite could use [[Form of the Beast]] (Protean 4) to assume the shape of a hunting beast and then use Ennoia's mastery to further adapt it if desired.

Latest revision as of 22:57, 3 April 2014

Discipline Techniques

Animalism 1, Protean 3

Supposedly, Ennoia could take the shape of any beast she desired. This power, while not so dramatic as that, allows the Cainite to borrow characteristics from various creatures to adapt her body to her environment. Claws grow long to assist tree-climbing, skin or fur changes color or texture to aid camouflage and so on. This power allows the Cainite to become, in effect, the perfect hunter in whatever environment she finds herself in.

This power is much favored by followers of the Path of the Hunter, for it allows them to stalk more varied types of prey.

System: The player spends a blood point and makes a Wits + Survival roll (difficulty 6). For each success, one feature can be changed. Generally speaking, each alteration reduces the difficulty of a roll associated with hunting or outdoor survival by two.

Possible changes include:

  • Claws: In addition to doing aggravated damage (as per normal), the Cainite's claws become curved to assist climbing. Subtract two from the difficulty of all climbing rolls.
  • Eyes: The cainite's eyes become attuned to movement as opposed to clarity of vision. Subtract two from the difficulty of vision rolls to spot a moving target, add one to the difficulty of vision rolls to spot a hidden or camouflaged target.
  • Feet/Hands: The Cainite's feet (and, if desired, hands) flatten and spread, allowing for better purchase and unimpeded movement on ice and snow. This modification negates all penalties to movement rates for running through heavy snow (or marshes, sand and other soft surfaces) and reduces the difficulty of all rolls to keep one's footing on treacherous surfaces (such as ice) by two.

Note that these features can be combined with other powers. For example, a Cainite could use Form of the Beast (Protean 4) to assume the shape of a hunting beast and then use Ennoia's mastery to further adapt it if desired.