Difference between revisions of "Path of the Nomad"

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;'''[[The Roads]]'''
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[[The Roads]]
  
<span style="color:maroon;">'''Description:'''  
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''A Path on the'' [[Road of the Beast]]
  
<span style="color:maroon;">
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''Sobrequiet'' '''Nomads'''
  
<span style="color:maroon;">
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Nomads believe that settling down in the one place (for more than a few nights) is the first step toward taming the beast, which demands to roam where it will.  They eschew possessions beyond those few required for survival and often travel with no gear (and sometimes no clothes) at all.
  
<span style="color:maroon;">
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'''Practices''': Nomads simply withdraw from civilization, and some never return.  With the encroachments being made by human and Cainite plans, however, many are being forced to emerge from their corners of the earth and join the fight against civilization.  Nomads tend to be wily, undisciplined fighters but they are not strongly territorial.
  
<span style="color:maroon;"> '''Sobriquet:'''  
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'''Nomadic Virtues''':  Conviction, Instinct
  
;<span style="color:maroon;"><u>'''Ethics of the Nomad'''</u>
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'''Additional Ethics of the Nomad'''
:<span style="color:maroon;">''- .''<br>
 
:<span style="color:maroon;">''- .''<br>
 
:<span style="color:maroon;">''- .''<br>
 
:<span style="color:maroon;">''- .''<br>
 
:<span style="color:maroon;">''- .''<br>
 
  
<span style="color:maroon;"> '''Initiation:'''
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*Civilization is slavery, run wild and be free.
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*To remain always under the same sky is a kind of death - seek out new lands always.
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*Only take what you need.  Needless possessions are a weight to drag you down.
  
<span style="color:maroon;">  
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====Hierarchy of Sins against the Nomad====
 
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<table width="100%">
<span style="color:maroon;"> '''Organization:'''  
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<tr><td>'''Score'''</td><td>'''Minimum Wrongdoing'''</td><td>Rationale</td></tr>
 
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<tr><td><center>10</center></td><td>Spending more than three nights in one place</td><td>To remain in one place is to cage the Beast</td></tr>
<span style="color:maroon;">'''Aura:'''  
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<tr><td><center>9</center></td><td>Accumulating an excess of personal possessions</td><td>Wealth is a creation of society</td></tr>
 
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<tr><td><center>8</center></td><td>Allowing your path to be permanently blocked by another</td><td>Boundaries are restrictions</td></tr>
<span style="color:maroon;">'''Virtues:''' Conviction & Instinct<br>
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<tr><td><center>7</center></td><td>Avoiding contact with the wilds</td><td>In nature lies strength. Civilization is soft and weak.</td></tr>
 
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<tr><td><center>6</center></td><td>Needless torture or cruelty</td><td>Only "civilized folk engage in such things</td></tr>
<span style="color:maroon;"><u>'''Hierarchy of Sins against the Nomad'''</u><br>
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<tr><td><center>5</center></td><td>Making a sacrifice for a stranger</td><td>You owe others nothing</td></tr>
<span style="color:maroon;">'''10''' - ''.'' ('''.''')<br>
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<tr><td><center>4</center></td><td>Refusing to kill to when it is important to your survival</td><td>Nothing is more important than survival</td></tr>
<span style="color:maroon;">'''9''' - ''.'' ('''.''')<br>
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<tr><td><center>3</center></td><td>Claiming a permanent domain</td><td>Civilization is static. If you stop moving, you have become civilized and therefore trapped</td></tr>
<span style="color:maroon;">'''8''' - ''.'' ('''.''')<br>
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<tr><td><center>2</center></td><td>Showing mercy to an enemy</td><td>Mercy is for the weak.</td></tr>
<span style="color:maroon;">'''7''' - ''.'' ('''.''')<br>
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<tr><td><center>1</center></td><td>Abstaining from feeding when hungry</td><td>The Beast must be satisfied</td></tr>
<span style="color:maroon;">'''6''' - ''.'' ('''.''')<br>
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</table>
<span style="color:maroon;">'''5''' - ''.'' ('''.''')<br>
 
<span style="color:maroon;">'''4''' - ''.'' ('''.''')<br>
 
<span style="color:maroon;">'''3''' - ''.'' ('''.''')<br>
 
<span style="color:maroon;">'''2''' - ''.'' ('''.''')<br>
 
<span style="color:maroon;">'''1''' - ''.'' ('''.''')
 
 
 
<span style="color:maroon;">'''Paths:'''
 
 
 
<span style="color:maroon;">'''Role-playing Tips:'''
 

Latest revision as of 11:14, 3 April 2014

The Roads

A Path on the Road of the Beast

Sobrequiet Nomads

Nomads believe that settling down in the one place (for more than a few nights) is the first step toward taming the beast, which demands to roam where it will. They eschew possessions beyond those few required for survival and often travel with no gear (and sometimes no clothes) at all.

Practices: Nomads simply withdraw from civilization, and some never return. With the encroachments being made by human and Cainite plans, however, many are being forced to emerge from their corners of the earth and join the fight against civilization. Nomads tend to be wily, undisciplined fighters but they are not strongly territorial.

Nomadic Virtues: Conviction, Instinct

Additional Ethics of the Nomad

  • Civilization is slavery, run wild and be free.
  • To remain always under the same sky is a kind of death - seek out new lands always.
  • Only take what you need. Needless possessions are a weight to drag you down.

Hierarchy of Sins against the Nomad

ScoreMinimum WrongdoingRationale
10
Spending more than three nights in one placeTo remain in one place is to cage the Beast
9
Accumulating an excess of personal possessionsWealth is a creation of society
8
Allowing your path to be permanently blocked by anotherBoundaries are restrictions
7
Avoiding contact with the wildsIn nature lies strength. Civilization is soft and weak.
6
Needless torture or crueltyOnly "civilized folk engage in such things
5
Making a sacrifice for a strangerYou owe others nothing
4
Refusing to kill to when it is important to your survivalNothing is more important than survival
3
Claiming a permanent domainCivilization is static. If you stop moving, you have become civilized and therefore trapped
2
Showing mercy to an enemyMercy is for the weak.
1
Abstaining from feeding when hungryThe Beast must be satisfied