Difference between revisions of "Path of the Nomad"
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− | + | [[The Roads]] | |
− | + | ''A Path on the'' [[Road of the Beast]] | |
− | + | ''Sobrequiet'' '''Nomads''' | |
− | + | Nomads believe that settling down in the one place (for more than a few nights) is the first step toward taming the beast, which demands to roam where it will. They eschew possessions beyond those few requied for survival and often travel with no gear (and sometimes no clothes) at all. | |
− | + | '''Practices''': Nomads simply withdraw from civilization, and some never return. With the encroachments being made by human and Cainite plans, however, many are being forced to emerge from their corners of the earth and join the fight against civilization. Nomads tend to be wily, undisciplined fighters but they are not strongly territorial. | |
− | + | '''Nomadic Virtues''': Conviction, Instinct | |
− | + | '''Additional Ethics of the Nomad''' | |
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− | + | *Civilization is slavery, run wild and be free. | |
+ | *To remain always under the same sky is a kind of death - seek out new lands always. | ||
+ | *Only take what you need. Needless possessions are a weight to drag you down. | ||
− | < | + | ====Heirarchy of Sins against the Nomad==== |
− | + | <table width="100%"> | |
− | < | + | <tr><td>'''Score'''</td><td>'''Minimum Wrongdoing'''</td><td>Rationale</td></tr> |
− | + | <tr><td><center>10</center></td><td>Spending more than three nights in one place</td><td>To remain in one place is to cage the Beast</td></tr> | |
− | < | + | <tr><td><center>9</center></td><td>Accumulating an excess of personal possessions</td><td>Wealth is a creation of society</td></tr> |
− | + | <tr><td><center>8</center></td><td>Allowing your path to be permanently blocked by another</td><td>Boundaries are restrictions</td></tr> | |
− | < | + | <tr><td><center>7</center></td><td>Avoiding contact with the wilds</td><td>In nature lies strength. Civilization is soft and weak.</td></tr> |
− | + | <tr><td><center>6</center></td><td>Needless torture or cruelty</td><td>Only "civilized folk engage in such things</td></tr> | |
− | < | + | <tr><td><center>5</center></td><td>Making a sacrifice for a stranger</td><td>You owe others nothing</td></tr> |
− | < | + | <tr><td><center>4</center></td><td>Refusing to kill to when it is important to your survival</td><td>Nothing is more important than survival</td></tr> |
− | < | + | <tr><td><center>3</center></td><td>Claiming a permanent domain</td><td>Civilization is static. If you stop moving, you have become civilized and therefore trapped</td></tr> |
− | < | + | <tr><td><center>2</center></td><td>Showing mercy to an enemy</td><td>Mercy is for the weak.</td></tr> |
− | < | + | <tr><td><center>1</center></td><td>Abstaining from feeding when hungry</td><td>The Beast must be satisfied</td></tr> |
− | < | + | </table> |
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Revision as of 19:35, 2 April 2014
A Path on the Road of the Beast
Sobrequiet Nomads
Nomads believe that settling down in the one place (for more than a few nights) is the first step toward taming the beast, which demands to roam where it will. They eschew possessions beyond those few requied for survival and often travel with no gear (and sometimes no clothes) at all.
Practices: Nomads simply withdraw from civilization, and some never return. With the encroachments being made by human and Cainite plans, however, many are being forced to emerge from their corners of the earth and join the fight against civilization. Nomads tend to be wily, undisciplined fighters but they are not strongly territorial.
Nomadic Virtues: Conviction, Instinct
Additional Ethics of the Nomad
- Civilization is slavery, run wild and be free.
- To remain always under the same sky is a kind of death - seek out new lands always.
- Only take what you need. Needless possessions are a weight to drag you down.
Heirarchy of Sins against the Nomad
Score | Minimum Wrongdoing | Rationale |
Spending more than three nights in one place | To remain in one place is to cage the Beast | |
Accumulating an excess of personal possessions | Wealth is a creation of society | |
Allowing your path to be permanently blocked by another | Boundaries are restrictions | |
Avoiding contact with the wilds | In nature lies strength. Civilization is soft and weak. | |
Needless torture or cruelty | Only "civilized folk engage in such things | |
Making a sacrifice for a stranger | You owe others nothing | |
Refusing to kill to when it is important to your survival | Nothing is more important than survival | |
Claiming a permanent domain | Civilization is static. If you stop moving, you have become civilized and therefore trapped | |
Showing mercy to an enemy | Mercy is for the weak. | |
Abstaining from feeding when hungry | The Beast must be satisfied |