Difference between revisions of "Amplify the Sands"

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(Created page with "Level 1 - Storyline Rituals ''This ritual was developed by Numerius as a stepping stone to greater magic.'' This ritual amplifies a character's sensitivity to temporal chan...")
 
 
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''This ritual was developed by Numerius as a stepping stone to greater magic.''
 
''This ritual was developed by Numerius as a stepping stone to greater magic.''
  
This ritual amplifies a character's sensitivity to temporal changes. It can be cast on any character who is already sensitive (in Mage terms) to the time sphere in order to gain any benefit from Amplify the Sands, such as those possessing the first rank of Temporis.<br>
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This ritual amplifies a character's sensitivity to temporal changes. It can be cast on any character who is already sensitive (in Mage terms) to the time sphere in order to gain any benefit from Amplify the Sands, such as those possessing the first rank of Temporis.
'''System''': The caster carefully bores a hole in an hourglass to drain its sand without breaking it. He must remove a pinch, re-seal the hourglass, and calculate exactly how much time it now takes for the hourglass to drain. As the hourglass drains, the intended subject swallows the sand (Vampires need to succeed in a stamina roll at 6 to keep it down).<br>
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'''System''': The caster carefully bores a hole in an hourglass to drain its sand without breaking it. He must remove a pinch, re-seal the hourglass, and calculate exactly how much time it now takes for the hourglass to drain. As the hourglass drains, the intended subject swallows the sand (Vampires need to succeed in a stamina roll at 6 to keep it down).
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This ritual is based on pre-Tremere hermetic theory, and uses Intelligence+Science (or Mathematics) rather than rituals, at difficulty 4 (5 for non-casters). Each success doubles the characters sensitivity to temporal effects, and doubles the range at which he can sense them. If, for any reason, the character becomes unable to sense time, Amplify the Sands immediately fails.
 
This ritual is based on pre-Tremere hermetic theory, and uses Intelligence+Science (or Mathematics) rather than rituals, at difficulty 4 (5 for non-casters). Each success doubles the characters sensitivity to temporal effects, and doubles the range at which he can sense them. If, for any reason, the character becomes unable to sense time, Amplify the Sands immediately fails.

Latest revision as of 18:49, 2 March 2014

Level 1 - Storyline Rituals

This ritual was developed by Numerius as a stepping stone to greater magic.

This ritual amplifies a character's sensitivity to temporal changes. It can be cast on any character who is already sensitive (in Mage terms) to the time sphere in order to gain any benefit from Amplify the Sands, such as those possessing the first rank of Temporis.

System: The caster carefully bores a hole in an hourglass to drain its sand without breaking it. He must remove a pinch, re-seal the hourglass, and calculate exactly how much time it now takes for the hourglass to drain. As the hourglass drains, the intended subject swallows the sand (Vampires need to succeed in a stamina roll at 6 to keep it down).

This ritual is based on pre-Tremere hermetic theory, and uses Intelligence+Science (or Mathematics) rather than rituals, at difficulty 4 (5 for non-casters). Each success doubles the characters sensitivity to temporal effects, and doubles the range at which he can sense them. If, for any reason, the character becomes unable to sense time, Amplify the Sands immediately fails.