Difference between revisions of "Samuel Scott's Statistics"

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[[Samuel Scott]]
 
[[Samuel Scott]]
  
''Last Modified'':  late 2029
+
''Last Modified'':  late 2031
  
 
Ventrue 10, embraced in 1994 by Richtor Jameson after 5 years as a ghoul.<br>
 
Ventrue 10, embraced in 1994 by Richtor Jameson after 5 years as a ghoul.<br>
Line 18: Line 18:
  
 
'''Advantages'''<br>
 
'''Advantages'''<br>
<u>Disciplines</u>:  Dominate 4, Presence 4, Fortitude 3, Auspex 2<br>
+
<u>Disciplines</u>:  Dominate 4, Presence 4, Fortitude 4, Auspex 2<br>
 
<u>Backgrounds</u>: Allies 0, Contacts 3, Fame 0, Generation 4, Herd 3, Influence 2 (financial markets), Mentor 0, Resources 5+, Retainers 4 (his sire's surviving bodyguards and personal aides), Status 0<br>
 
<u>Backgrounds</u>: Allies 0, Contacts 3, Fame 0, Generation 4, Herd 3, Influence 2 (financial markets), Mentor 0, Resources 5+, Retainers 4 (his sire's surviving bodyguards and personal aides), Status 0<br>
 
<u>Virtues</u>: Conscience 4, Self-Control 5, Courage 2.  Humanity 7.  Willpower:  6
 
<u>Virtues</u>: Conscience 4, Self-Control 5, Courage 2.  Humanity 7.  Willpower:  6
  
 
Merit:  Skill Aptitude:  Finance.
 
Merit:  Skill Aptitude:  Finance.

Revision as of 08:57, 2 March 2014

Samuel Scott

Last Modified: late 2031

Ventrue 10, embraced in 1994 by Richtor Jameson after 5 years as a ghoul.
Nature: Conformist Demeanor:Visionary
Apparent Age: Early to mid 20's

Attributes
Physical: Strength 2, Dexterity 2, Stamina 3
Social: Charisma 3, Manipulation 3, Appearance 2
Mental: Perception 2, Intelligence 4, Wits 3

Abilities
Talents: Alertness 1, Athletics 1, Martial Arts 2, Dodge 1, Empathy 3, Expression 2, Intimidation 0, Leadership 1, Streetwise 1, Subterfuge 1
Skills: Animal Ken 0, Crafts 1, Drive 1, Etiquette 3, Firearms 2, Melee 2, Performance 1, Security 3, Stealth 0, Survival 0
Knowledges: Academics 3, Computers 4 (mathematical algorithms), Finance 5 (Markets, market manipulation), Investigation 3 (Institution backgrounds), Law 3 (financial), Linguistics 3 (languages of major powers), Medicine 1, Occult 1, Politics 3, Science 3, Bureaucracy 4, Ventrue Lore 2, London Lore 2, London Secrets 1, Glasgow Lore 2, Glasgow Secrets 1.

Advantages
Disciplines: Dominate 4, Presence 4, Fortitude 4, Auspex 2
Backgrounds: Allies 0, Contacts 3, Fame 0, Generation 4, Herd 3, Influence 2 (financial markets), Mentor 0, Resources 5+, Retainers 4 (his sire's surviving bodyguards and personal aides), Status 0
Virtues: Conscience 4, Self-Control 5, Courage 2. Humanity 7. Willpower: 6

Merit: Skill Aptitude: Finance.