Difference between revisions of "Adele Pennington's Stats"
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'''Attributes'''<br> | '''Attributes'''<br> | ||
− | Physical: Strength | + | Physical: Strength 2, Dexterity 4, Stamina 4<br> |
Social: Charisma 4, Manipulation 5, Appearance 4<br> | Social: Charisma 4, Manipulation 5, Appearance 4<br> | ||
Mental: Perception 4, Intelligence 3, Wits 2 | Mental: Perception 4, Intelligence 3, Wits 2 | ||
Line 15: | Line 15: | ||
'''Abilities'''<br> | '''Abilities'''<br> | ||
<u>Talents</u>: Alertness 2, Athletics 3 (Yoga), Martial Arts (Tai'Chi) 2, Dodge 3 (larger opponents), Empathy 3 (hidden reactions), Expression 3, Intimidation 1, Leadership 1, Streetwise 1, Subterfuge 4 (lying, detecting lies)<br> | <u>Talents</u>: Alertness 2, Athletics 3 (Yoga), Martial Arts (Tai'Chi) 2, Dodge 3 (larger opponents), Empathy 3 (hidden reactions), Expression 3, Intimidation 1, Leadership 1, Streetwise 1, Subterfuge 4 (lying, detecting lies)<br> | ||
− | <u>Skills</u>: Animal Ken 1, Crafts 0, Drive 2 (fast), Etiquette 4 (boardroom deals), Firearms 1, Melee | + | <u>Skills</u>: Animal Ken 1, Crafts 0, Drive 2 (fast), Etiquette 4 (boardroom deals), Firearms 1, Melee 2, Performance 4 (feigned loyalty), Security 2 (keypads - expertise), Stealth 2, Survival 0, Seduction 3, Carousing 3<br> |
<u>Knowledges</u>: Academics 2, Computers 3 (Faking metadata), Finance 3 (shuffling finances), Investigation 2 (corporate records), Law 3 (corporate), Linguistics 4, Medicine 2 (pressure points), Occult 1, Politics 4 (back-room deals), Science 1, Bureaucracy 4, Ventrue Lore 2, London Lore 2, London Secrets 1, Newcastle Lore 2, Newcastle Secrets 1.<br> | <u>Knowledges</u>: Academics 2, Computers 3 (Faking metadata), Finance 3 (shuffling finances), Investigation 2 (corporate records), Law 3 (corporate), Linguistics 4, Medicine 2 (pressure points), Occult 1, Politics 4 (back-room deals), Science 1, Bureaucracy 4, Ventrue Lore 2, London Lore 2, London Secrets 1, Newcastle Lore 2, Newcastle Secrets 1.<br> | ||
Revision as of 08:44, 2 March 2014
Last Modified: late 2029
Ventrue 9, embraced in 2013 by Niklaus Schenk after 8 years as a ghoul.
Nature: Competitor Demeanor: Director
Apparent Age: Late 20's
Attributes
Physical: Strength 2, Dexterity 4, Stamina 4
Social: Charisma 4, Manipulation 5, Appearance 4
Mental: Perception 4, Intelligence 3, Wits 2
Abilities
Talents: Alertness 2, Athletics 3 (Yoga), Martial Arts (Tai'Chi) 2, Dodge 3 (larger opponents), Empathy 3 (hidden reactions), Expression 3, Intimidation 1, Leadership 1, Streetwise 1, Subterfuge 4 (lying, detecting lies)
Skills: Animal Ken 1, Crafts 0, Drive 2 (fast), Etiquette 4 (boardroom deals), Firearms 1, Melee 2, Performance 4 (feigned loyalty), Security 2 (keypads - expertise), Stealth 2, Survival 0, Seduction 3, Carousing 3
Knowledges: Academics 2, Computers 3 (Faking metadata), Finance 3 (shuffling finances), Investigation 2 (corporate records), Law 3 (corporate), Linguistics 4, Medicine 2 (pressure points), Occult 1, Politics 4 (back-room deals), Science 1, Bureaucracy 4, Ventrue Lore 2, London Lore 2, London Secrets 1, Newcastle Lore 2, Newcastle Secrets 1.
Advantages
Disciplines: Dominate 3, Presence 3, Fortitude 2, Obfuscate 2
Backgrounds: Allies 1, Contacts 5 (English corporations), Fame 0, Generation 4, Herd 5 (love-slaves), Influence 5 (Her corporation), 2 (English business), Mentor 0, Resources 5, Retainers 5 (4 Well-muscled bodyguards, 1 personal secretary), Status 0
Virtues: Conscience 2, Self-Control 4, Courage 4. Humanity 6. Willpower: 7