Difference between revisions of "Halo of Steel"
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[[Discipline Techniques]] | [[Discipline Techniques]] | ||
− | + | Fortitude 3, Willpower 6+ | |
− | + | Truly devout Faithful can call upon their faith to provide them with the extra bit of strength necessary to face down evil. By means of this power, the Cainite learns how to funnel his faith through his supernaturally toughened body, allowing him to shrug off the deleterious effects of his own wounds, no matter how grievous they may be. | |
− | '''System''': | + | '''System''': The player spends a blood point and rolls his Road rating (difficulty 6). Success allows the character to ignore any current wound penalties as well as all penalties he acquires from new wounds for one turn per success. Another blood point and roll are require each time the player wants to reactivate the power. Use of this power is reflexive, and the blood expenditure does not count toward toward the character's generational per turn maximum. |
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Latest revision as of 19:48, 24 February 2014
Fortitude 3, Willpower 6+
Truly devout Faithful can call upon their faith to provide them with the extra bit of strength necessary to face down evil. By means of this power, the Cainite learns how to funnel his faith through his supernaturally toughened body, allowing him to shrug off the deleterious effects of his own wounds, no matter how grievous they may be.
System: The player spends a blood point and rolls his Road rating (difficulty 6). Success allows the character to ignore any current wound penalties as well as all penalties he acquires from new wounds for one turn per success. Another blood point and roll are require each time the player wants to reactivate the power. Use of this power is reflexive, and the blood expenditure does not count toward toward the character's generational per turn maximum.