Difference between revisions of "Osgur Mac Leod's Statistics"
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<u>Disciplines</u>: Dementation 3, Obfuscate 4, Auspex 3, Celerity 4, Fortitude 2, Potence 1<br> | <u>Disciplines</u>: Dementation 3, Obfuscate 4, Auspex 3, Celerity 4, Fortitude 2, Potence 1<br> | ||
− | <u>Discipline Techniques</u>: [[Random Patterns]] | + | <u>Discipline Techniques</u>: [[Random Patterns]]<br> |
+ | <u>Alternate Discipline</u>: Auspex 3: [[Artist's Intent]] (Replaces Spirit's touch) | ||
− | <u>Backgrounds</u>: Allies: 0, Contacts 4 (Vampires he's worked for), Domain 3 (Security 2, Population 1 - Antiques Shop in old Downtown Glasgow), Generation 1, Herd 1 (Blood-bound Lovers), Influence (1 - Antiques in Glasgow), Resources 2 (The profits of a failing Antique shop, which he over-spends and must constantly renew by taking work as a mercenary), Retainers 1 (Blood-bound antiques expert/lover), Status 0 (neonate). Glasgow Status 1 (he is useful to the Prince and Sheriff). | + | <u>Backgrounds</u>: Allies: 0, Contacts 4 (Vampires he's worked for), Domain 3 (Security 2, Population 1 - Antiques Shop in old Downtown Glasgow), Generation 1, Herd 1 (Blood-bound Lovers), Influence (1 - Antiques in Glasgow), Resources 2 (The profits of a failing Antique shop, which he over-spends and must constantly renew by taking work as a mercenary), Retainers 1 (Blood-bound French antiques expert/lover named Charlotte, who runs his antiques store), Status 0 (neonate). Glasgow Status 1 (he is useful to the Prince and Sheriff). |
− | <u>Virtues</u>: Humanity 4, Self Control | + | <u>Virtues</u>: Humanity 4, Self Control 2, Conscience 3, Courage 5 (4). Willpower 6. |
− | <u>Derangements</u>: Delusion (he is an immortal) - Clan. Blackouts (feeding) - Dementation. Overconfience - he believes he cannot be killed except by decapatation. | + | <u>Derangements</u>: |
+ | *Delusion (he is an immortal) - Clan. | ||
+ | *Blackouts (feeding) - Dementation. | ||
+ | *Overconfience - he believes he cannot be killed except by decapatation. | ||
+ | |||
+ | <u>Secrets</u>: Osgur has picked up a few minor secrets from his employers, though he is particularly discrete. In addition: | ||
+ | *You take Blood from your lovers nightly, but to heal wounds and use celerity, you often outstrip your herd. On these occasions, someone dies - either a member of your herd, or a random victims of the beast. You do not remember these episodes. So far, Charlotte has managed to keep them quiet by buying boons on your behalf from others. |
Latest revision as of 18:12, 16 February 2014
Loner/Visionary
12th Generation Malkavian, Embraced 1986 in Vancouver, Canada.
Attributes: Str 4, Dex 5, Sta 3 / Cha 2, Man 3, App 4 / Per 4, Int 2, Wits 4
Talents: Alertness 3 (ambushes), Athletics 3, Brawl 2, Dodge 4 (melee), Empathy 3 (seduction), Expression 3, Intimidation 3, Leadership 1, Streetwise 2, Subterfuge 2
Skills: Animal Ken 1, Crafts 3 (blacksmithing), Drive 3, Etiquette 2 (high society), Firearms 1, Melee 4 (Katana - focus), Performance 2, Security 2, Stealth 3, Survival 2
Knowledges: Academics 3 (antiques), Computers 2, Finance 1, Investigation 2, Law 1, Linguistics 3, Medicine 2 (anatomy), Occult 1, Politics 2, Science 2 (electronics), Glasgow Lore 3, Glasgow Secrets 2, Giovanni Lore 1, Brujah Lore 1, Ventrue Lore 1.
Disciplines: Dementation 3, Obfuscate 4, Auspex 3, Celerity 4, Fortitude 2, Potence 1
Discipline Techniques: Random Patterns
Alternate Discipline: Auspex 3: Artist's Intent (Replaces Spirit's touch)
Backgrounds: Allies: 0, Contacts 4 (Vampires he's worked for), Domain 3 (Security 2, Population 1 - Antiques Shop in old Downtown Glasgow), Generation 1, Herd 1 (Blood-bound Lovers), Influence (1 - Antiques in Glasgow), Resources 2 (The profits of a failing Antique shop, which he over-spends and must constantly renew by taking work as a mercenary), Retainers 1 (Blood-bound French antiques expert/lover named Charlotte, who runs his antiques store), Status 0 (neonate). Glasgow Status 1 (he is useful to the Prince and Sheriff).
Virtues: Humanity 4, Self Control 2, Conscience 3, Courage 5 (4). Willpower 6.
Derangements:
- Delusion (he is an immortal) - Clan.
- Blackouts (feeding) - Dementation.
- Overconfience - he believes he cannot be killed except by decapatation.
Secrets: Osgur has picked up a few minor secrets from his employers, though he is particularly discrete. In addition:
- You take Blood from your lovers nightly, but to heal wounds and use celerity, you often outstrip your herd. On these occasions, someone dies - either a member of your herd, or a random victims of the beast. You do not remember these episodes. So far, Charlotte has managed to keep them quiet by buying boons on your behalf from others.