Difference between revisions of "Chain the Psyche"
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− | ;[[Dominate]] 6 | + | ; '''[[Dominate]]''' 6 |
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− | '''System''' | + | '''Description:''' Not content with merely commanding their subjects, some elders apply this power to ensure obedience from recalcitrant victims. Chain the Psyche is a Dominate technique that inflicts incapacitating pain on a target who attempts to break the vampire's commands. |
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+ | '''System:''' the player spends a blood point when her character applies dominate to a subject. Any attempt that the subject makes to go against the vampire's implanted commands or to recover stolen memories causes intense pain. When such an attempt is made, the Storyteller rolls the character's Manipulation + Intimidation (difficulty of the subject's Stamina + Empathy). Each success equals one turn that the victim is unable to act, as she is wracked with agony. Each application of Chain the Psyche crushes a number of resistance attempts equal to the character's manipulation rating, after which the effect fades. |
Latest revision as of 01:48, 7 February 2014
- Dominate 6
Description: Not content with merely commanding their subjects, some elders apply this power to ensure obedience from recalcitrant victims. Chain the Psyche is a Dominate technique that inflicts incapacitating pain on a target who attempts to break the vampire's commands.
System: the player spends a blood point when her character applies dominate to a subject. Any attempt that the subject makes to go against the vampire's implanted commands or to recover stolen memories causes intense pain. When such an attempt is made, the Storyteller rolls the character's Manipulation + Intimidation (difficulty of the subject's Stamina + Empathy). Each success equals one turn that the victim is unable to act, as she is wracked with agony. Each application of Chain the Psyche crushes a number of resistance attempts equal to the character's manipulation rating, after which the effect fades.