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;[[Charms#Break Reality (Wyld & Special Spirits)|Break Reality (Wyld & Special Spirits)]]
;[[Charms#Break Reality (Wyld & Special Spirits)|Break Reality (Wyld & Special Spirits)]]


Spirit can disrupt the reality of a substance and thereby modify its umbra form. For example, spirit could create an umbra door in a wall to allow itself to travel through. The extent off attempted change and how interesting, sensible or clever it is can help set the difficulty; otherwise roll Gnosis dif 6. Spirit only spends power (5) when the charm fails. A botch, however, is extremely harmful to spirit itself and causes it to spend a point of gnosis as well.
Spirit can disrupt the reality of a substance and thereby modify its umbra form. For example, spirit could create an umbra door in a wall to allow itself to travel through. The extent of attempted change and how interesting, sensible or clever it is can help set the difficulty; otherwise roll Gnosis dif 6. Spirit only spends power (5) when the charm fails. A botch, however, is extremely harmful to spirit itself and causes it to spend a point of Gnosis as well.

Revision as of 00:07, 19 March 2026

Break Reality (Wyld & Special Spirits)

Spirit can disrupt the reality of a substance and thereby modify its umbra form. For example, spirit could create an umbra door in a wall to allow itself to travel through. The extent of attempted change and how interesting, sensible or clever it is can help set the difficulty; otherwise roll Gnosis dif 6. Spirit only spends power (5) when the charm fails. A botch, however, is extremely harmful to spirit itself and causes it to spend a point of Gnosis as well.