Break Reality: Difference between revisions
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;[[Charms#Break Reality (Wyld & Special Spirits)|Break Reality (Wyld & Special Spirits)]] | ;[[Charms#Break Reality (Wyld & Special Spirits)|Break Reality (Wyld & Special Spirits)]] | ||
Spirit can disrupt the reality of a substance and thereby modify its umbra form. For example, spirit could create an umbra door in a wall to allow itself to travel through. The extent off attempted change and how interesting, sensible or clever it is can help set the difficulty; otherwise roll Gnosis dif 6. Spirit only spends power (5) when the charm fails. A botch, however, is extremely harmful to spirit itself and causes it to spend a point of gnosis as well. | |||
Revision as of 00:06, 19 March 2026
Spirit can disrupt the reality of a substance and thereby modify its umbra form. For example, spirit could create an umbra door in a wall to allow itself to travel through. The extent off attempted change and how interesting, sensible or clever it is can help set the difficulty; otherwise roll Gnosis dif 6. Spirit only spends power (5) when the charm fails. A botch, however, is extremely harmful to spirit itself and causes it to spend a point of gnosis as well.