Difference between revisions of "Blithe Acceptance"
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Latest revision as of 20:05, 3 January 2014
Many Assamites undertake pursuits that would seem less than savory to most observers. Indeed, simply being known as an Assamite is enough to draw suspicion in many circles. This Obfuscate technique serves to dampen the repercussions of its practitioner's actions to a certain extent, making anything he might be doing seem much more tolerable. Bear in mind that Blithe Acceptance has its limits: While carrying a rifle down a street might be overlooked ("I'm taking this to be appraised."), firing that same weapon into a passing car would alert even the most complacent observer.
System: The player spends a blood point and rolls Manipulation + Subterfuge (difficulty 7). Any observer must roll an equal or greater number of successes on a Wits + Alertness roll (difficulty 8, reduced to 6 if the observer is actively looking for suspicious activity) to take note of the character's actions, so long as these actions are not physically threatening and the character does not attempt to directly interact with the observer.
Unlike most lesser Obfuscate powers, Blithe Acceptance remains in effect even if the character affects his physical surroundings or acts in an obtrusive manner. While using Blithe Acceptance, he could pick a lock, defuse a bomb, take money from a cash register or rappel down a skyscraper in Time's Square, and all but the most perceptive or paranoid individuals would shrug his antics off an promptly forget every witnessing them, as long as those actions stayed within the observer's definition of nonthreatening activity. The Storyteller is always the final arbiter of any given character's definition of "non-threatening."