Difference between revisions of "Shared Soul"
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This power allows a character to probe the mind of any one animal within reach. Shared soul can be very disconcerting to both parties involved, as each participant is completely immersed in the thoughts and emotions of the other. With enough effort or time, each participant can gain a complete understanding of the other's mind. Shared Soul is most often used to extract an animal's memories of a specific event, but some Gangrel use this power as a tool in the search of enlightenment, feeling they come to a better understanding of their own Beasts through rapport with true beasts. Too close a bond, however, can leave the two souls entangled after the sharing ends, causing the vampire to adopt mannerisms, behavior patterns or even ethics (or lack thereof) similar to those of the animal. | This power allows a character to probe the mind of any one animal within reach. Shared soul can be very disconcerting to both parties involved, as each participant is completely immersed in the thoughts and emotions of the other. With enough effort or time, each participant can gain a complete understanding of the other's mind. Shared Soul is most often used to extract an animal's memories of a specific event, but some Gangrel use this power as a tool in the search of enlightenment, feeling they come to a better understanding of their own Beasts through rapport with true beasts. Too close a bond, however, can leave the two souls entangled after the sharing ends, causing the vampire to adopt mannerisms, behavior patterns or even ethics (or lack thereof) similar to those of the animal. | ||
− | '''System''': the character touches the intended subject creature, and | + | '''System''': the character touches the intended subject creature, and the player rolls Perception + Animal Ken (difficulty 6). The player spends a Willpower point for every turn past the first that contact is maintained. Locating a specific memory takes six turns, minus one turn for every success on the roll. A complete bond takes 10 turns, minus one turn for every success on the roll. A botch on this roll may, at the Storyteller's discretion, send the vampire into a frenzy or give the character a derangement related to the behavior patterns of the animal (extreme cowardice if the vampire contracted the soul of a mouse, bloodlust if the subject was a rabid dog, and so forth). |
Latest revision as of 04:40, 5 January 2014
This power allows a character to probe the mind of any one animal within reach. Shared soul can be very disconcerting to both parties involved, as each participant is completely immersed in the thoughts and emotions of the other. With enough effort or time, each participant can gain a complete understanding of the other's mind. Shared Soul is most often used to extract an animal's memories of a specific event, but some Gangrel use this power as a tool in the search of enlightenment, feeling they come to a better understanding of their own Beasts through rapport with true beasts. Too close a bond, however, can leave the two souls entangled after the sharing ends, causing the vampire to adopt mannerisms, behavior patterns or even ethics (or lack thereof) similar to those of the animal.
System: the character touches the intended subject creature, and the player rolls Perception + Animal Ken (difficulty 6). The player spends a Willpower point for every turn past the first that contact is maintained. Locating a specific memory takes six turns, minus one turn for every success on the roll. A complete bond takes 10 turns, minus one turn for every success on the roll. A botch on this roll may, at the Storyteller's discretion, send the vampire into a frenzy or give the character a derangement related to the behavior patterns of the animal (extreme cowardice if the vampire contracted the soul of a mouse, bloodlust if the subject was a rabid dog, and so forth).