Hospital Egyptian: Difference between revisions

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[[Alexandria 1900]]
[[Alexandria 1900]] '''-A1900-''' [[Mahatet El-Raml]]


This is a mostly Arabic hospital. This is a Coptic learning hospital known for it's excellent care of patients.
[[File:Hospital Egyptian.jpg]]
 
This is a Coptic learning hospital known for it's excellent care of patients. This hospital has three wings, and three stories. The building was built in 1885, there is a basement and sub-basement. Endowments from Mahmoud Ali Beddi Pasha allowed the hospital to run gas lines, and in the central hospital upgrade to electric lights. There are specialties here for contagious disease as understood in the time. The upper two floors on the west wing are insane asylums.  The middle wing is trauma and surgery.  The central hospital has a state of the art hydraulic lift.
 
The morgue is in the basement, which utilizes ice to keep cadavers cold short term.  There is a sub basement with connections to the tomb tunnels under the city as well as the limited sewer system. Mahir Bouchard can access these tunnels and is aware of their dangers and directions. He uses a system of necromantic markers to help guide him under the city.  Players can find them with Perception + Awareness rolls of at least 2 successes.  


:* [[Mahir Bouchard]] doctor, mortician
:* [[Mahir Bouchard]] doctor, mortician

Latest revision as of 14:16, 19 April 2025

Alexandria 1900 -A1900- Mahatet El-Raml

Hospital Egyptian.jpg

This is a Coptic learning hospital known for it's excellent care of patients. This hospital has three wings, and three stories. The building was built in 1885, there is a basement and sub-basement. Endowments from Mahmoud Ali Beddi Pasha allowed the hospital to run gas lines, and in the central hospital upgrade to electric lights. There are specialties here for contagious disease as understood in the time. The upper two floors on the west wing are insane asylums. The middle wing is trauma and surgery. The central hospital has a state of the art hydraulic lift.

The morgue is in the basement, which utilizes ice to keep cadavers cold short term. There is a sub basement with connections to the tomb tunnels under the city as well as the limited sewer system. Mahir Bouchard can access these tunnels and is aware of their dangers and directions. He uses a system of necromantic markers to help guide him under the city. Players can find them with Perception + Awareness rolls of at least 2 successes.