Animalism - MK2: Difference between revisions
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In truth Animalism has much in common with both Dominate and Presence in that it is a social discipline which allows the Cainite to readily acquire allies, information or even cannon-fodder at a moments notice. The difference lies in who or what is subject to Animalism, the other two disciplines concern themselves exclusively with humanity, whereas Animalism concerns itself with all animal species. | In truth Animalism has much in common with both Dominate and Presence in that it is a social discipline which allows the Cainite to readily acquire allies, information or even cannon-fodder at a moments notice. The difference lies in who or what is subject to Animalism, the other two disciplines concern themselves exclusively with humanity, whereas Animalism concerns itself with all animal species. | ||
The wild discipline of Animalism is primarily focused on survival and thus its incredibly wide scope of application makes it versatile in every environment on earth. While this discipline is less specialized than Dominate or Presence its utility allows for empathic communications between the vampire and | The wild discipline of Animalism is primarily focused on survival and thus its incredibly wide scope of application makes it versatile in every environment on earth. While this discipline is less specialized than Dominate or Presence its utility allows for empathic communications between the vampire and all animals including mankind. The empathic nature of Animalism allows the Cainite to bypass linguistic barriers and impress powerful images and sensations directly upon the mind of the intended prey. | ||
The empathic nature of Animalism allows for emotional manipulation like Presence, but in a much more stilted and limited way, primarily because those who are subjected to Animalism usually end up as prey for the vampire. Still Animalism does impress directives upon the minds of those subject to it, but without the efficacy and redundancy of Dominate. This hybrid quality allows the vampire using Animalism to interact with and control animal species in every environment, but with more limited durations and ranges than the other social disciplines. | |||
Animalism is primarily the tool of the hunter and pack predator that now sees novel adaptions for the modern world, as useful upon urban streets as it is on the veldt, now this ancient discipline sees unique application in maintaining the Masquerade of the undead in a bright new century. | |||
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<span style="font-size:large">●</span> <span style="color:#800000;"> ''' | === <span style="font-size:large">●</span> <span style="color:#800000;"> '''Zoopathy'''</span><br> === | ||
Zoopathy or animal empathy grants the undead, ancient and fledgling alike, with the power to communicate and command all animal species in a non-verbal empathic manner and this applies equally to mankind. All that is required of the undead is to lock gazes with the animal in question. This is not always an easy thing to accomplish because animals instinctively detect and fear vampires as greater predators. | |||
<span style="color:#800000;">'''System:'''</span> | <span style="color:#800000;">'''System:'''</span> | ||
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<span style="font-size:large">●●</span> <span style="color:#800000;"> '''Animal Magnetism'''</span><br> | |||
=== <span style="font-size:large">●●</span> <span style="color:#800000;"> '''Animal Magnetism'''</span><br> === | |||
<span style="color:#800000;">'''System:'''</span> | <span style="color:#800000;">'''System:'''</span> | ||
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<span style="font-size:large">●●●</span> <span style="color:#800000;"> '''Dominance'''</span><br> | === <span style="font-size:large">●●●</span> <span style="color:#800000;"> '''Dominance'''</span><br> === | ||
<span style="color:#800000;">'''System:'''</span> | <span style="color:#800000;">'''System:'''</span> | ||
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<span style="font-size:large">●●●●</span> <span style="color:#800000;"> '''Species Summoning'''</span><br> | === <span style="font-size:large">●●●●</span> <span style="color:#800000;"> '''Species Summoning'''</span><br> === | ||
<span style="color:#800000;">'''System:'''</span> | <span style="color:#800000;">'''System:'''</span> | ||
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<span style="font-size:large">●●●●●</span> <span style="color:#800000;"> '''Pack Formation'''</span><br> | === <span style="font-size:large">●●●●●</span> <span style="color:#800000;"> '''Pack Formation'''</span><br> === | ||
<span style="color:#800000;">'''System:'''</span> | |||
---- | |||
<br> | |||
---- | |||
=== <span style="font-size:large">●●●●●●</span> <span style="color:#800000;"> '''Title'''</span><br> === | |||
<span style="color:#800000;">'''System:'''</span> | <span style="color:#800000;">'''System:'''</span> | ||
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<span style="font-size:large"> | === <span style="font-size:large">●●●●●●●</span> <span style="color:#800000;"> '''Title'''</span><br> === | ||
<span style="color:#800000;">'''System:'''</span> | <span style="color:#800000;">'''System:'''</span> | ||
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<br> | <br> | ||
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<span style="font-size:large"> | === <span style="font-size:large">●●●●●●●●</span> <span style="color:#800000;"> '''Title'''</span><br> === | ||
<span style="color:#800000;">'''System:'''</span> | <span style="color:#800000;">'''System:'''</span> | ||
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<span style="font-size:large"> | === <span style="font-size:large">●●●●●●●●●</span> <span style="color:#800000;"> '''Title'''</span><br> === | ||
<span style="color:#800000;">'''System:'''</span> | <span style="color:#800000;">'''System:'''</span> |
Latest revision as of 23:21, 18 February 2025
Animalism - MK2
Introduction
In the nocturnal society of the Cainite vampires the diacipline of Animalism is seen as a quaint and ativistic disciple used by second class undead who cannot master the emotive power of Presence or the implacible discipline of Dominate.
In truth Animalism has much in common with both Dominate and Presence in that it is a social discipline which allows the Cainite to readily acquire allies, information or even cannon-fodder at a moments notice. The difference lies in who or what is subject to Animalism, the other two disciplines concern themselves exclusively with humanity, whereas Animalism concerns itself with all animal species.
The wild discipline of Animalism is primarily focused on survival and thus its incredibly wide scope of application makes it versatile in every environment on earth. While this discipline is less specialized than Dominate or Presence its utility allows for empathic communications between the vampire and all animals including mankind. The empathic nature of Animalism allows the Cainite to bypass linguistic barriers and impress powerful images and sensations directly upon the mind of the intended prey.
The empathic nature of Animalism allows for emotional manipulation like Presence, but in a much more stilted and limited way, primarily because those who are subjected to Animalism usually end up as prey for the vampire. Still Animalism does impress directives upon the minds of those subject to it, but without the efficacy and redundancy of Dominate. This hybrid quality allows the vampire using Animalism to interact with and control animal species in every environment, but with more limited durations and ranges than the other social disciplines.
Animalism is primarily the tool of the hunter and pack predator that now sees novel adaptions for the modern world, as useful upon urban streets as it is on the veldt, now this ancient discipline sees unique application in maintaining the Masquerade of the undead in a bright new century.
● Zoopathy
Zoopathy or animal empathy grants the undead, ancient and fledgling alike, with the power to communicate and command all animal species in a non-verbal empathic manner and this applies equally to mankind. All that is required of the undead is to lock gazes with the animal in question. This is not always an easy thing to accomplish because animals instinctively detect and fear vampires as greater predators.
System:
●● Animal Magnetism
System:
●●● Dominance
System:
●●●● Species Summoning
System:
●●●●● Pack Formation
System:
●●●●●● Title
System:
●●●●●●● Title
System:
●●●●●●●● Title
System:
●●●●●●●●● Title
System: