Kiasyd Merits and Flaws: Difference between revisions

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===Flaws===  
===Flaws===  
* [[Alien of the Modern Nights]] (5 point Flaw) <br>
* [[Bard's Tongue]] (1 point Flaw)  
* [[Bard's Tongue]] (1 point Flaw)  


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* [[Darklings Fate]] (5 Point Flaw) <br>
* [[Darklings Fate]] (5 Point Flaw) <br>


 
* [[Dreadful Mara]] (4pt. Flaw)<br>
* [[Lightweight]] (1pt. Flaw) <br>
Shamefully, you cannot imbibe the blood of any creatures other than mortals,  ghouls, and vampires. Whenever you attempt to drink from another entity,  you’re forced to purge the contents immediately after and gain no sustenance  from it (Malconian Alchemy is exception for this flaws).
 
* [[Playful Shadows]] (1 point Flaw) <br> 
The shadows you summon with Obtenebration don't always behave as  intended. While they don’t outright disobey you, they also don't follow your  commands perfectly. Possessed by mischievous chimera, the shadows will act  on their own and perform whatever pranks than can. Tentacles will move  objects or trip up your allies, and cloaks of shadow could muffle your voice  during an important speech. These antics aren't dangerous, but they can be  frustrating. the flaw only occurs when you actively use Obtenebration. A player  can suppress this effect for one scene by spending a point of Willpower.
 
* [[Rebellious Shadows]] (1 point flaw) <br>
Shadows in the Kiasyd’s presence move of their own accord, and from time to  time, spontaneous Obtenebration effects may manifest. The Storyteller can  introduce these effects at any time, narratively. A player can suppress this effect  for one scene by spending a point of Willpower.
 
* [[Eldritch Ears]] (1 point Flaw) <br> 
The Kiasyd has obviously pointed ears. In modern nights, this gives her a +2 to  the difficulty of all Social rolls, along with being a fairly obvious breach of the  Masquerade. This can be waived at the Storyteller’s discretion, in situations  where the other character is not alarmed by the eldritch appearance of the
Kiasyd. Due to her mark of the fae, the difficulty of rolls to recognize the Kiasyd  as otherworldly decrease by one (more if her mark is particularly obvious).


* [[Ebony Eyes]] (1 point Flaw) <br>   
* [[Ebony Eyes]] (1 point Flaw) <br>   
Although all Kiasyd have black irises, some have entirely black eyes. As with  Eldritch Ears, Ebony Eyes adds +2 to difficulty of all Social rolls. Due to her mark  of the fae, the difficulty of rolls to Intimidation decrease by one (but this is  violation for masquerade) and the difficulty of rolls to recognize the Kiasyd as  otherworldly decrease by one (more if her mark is particularly obvious). If the  player is in the modern nights and in a situation where black tattooed  sclera is not uncommon or his eve are hiden, the social penalties or advantages can be ignored.


* [[Echoes of the Bell]] (4 point Flaw) <br>


* [[Elder Insanity]] (5 point Flaw)<br>


* [[Eldritch Ears]] (1 point Flaw) <br>


* [[Eldritch Giantism]] (2 point Flaw) <br>
* [[Eldritch Giantism]] (2 point Flaw) <br>
All Kiasyd stretch after their embrace, but only some become giants. In this  case, woman over 6’6” and men over 7’ tall qualify for this Social Flaw. This Flaw  is reserved for those Kiasyd who are not only extremely tall, but feature the  drawn-out, gaunt appearance that sets Weirdlings apart from tall humans.
Afflicted Kiasyd add +2 to the difficulty of any Stealth roll, and +1 difficulty to the  difficulty of any Manipulation roll involving Etiquette or Performance, due to  their alien appearance.


* [[Surreal Quality]] (2 point Flaw)From Changeling: the Dreaming 2nd Edition - There is just something alluringly odd about you. Most Kiasyd look odd, but you  seem to draw people to you, even if Obfuscated to look normal. People will walk  over just to start a conversation with you, or choose you over another for a  victim for one form of crime or another...
* [[Fleeting Humanity]] (4 Point Flaw) <br>


* [[Wild Tenebrations]] (2 point Flaw) <br>
* [[Geasa]] (1-5 point Flaw)<br>  
Whenever a player botches an Obtenebration, Mytherceria, or Necromancy roll,  she must then make a Willpower check, difficulty 6. If the roll fails, an  uncontrolled and unplanned Darkling Trickery effect is unleashed. This  phenomenon can affect either the Kiasyd or his surroundings, creating  unpredictable and often inconvenient results for the remainder of the scene. 
Examples include: milk curdling, people tripping, computers crashing, or lights  flickering ominously. These effects are random and mischievous, reflective of  the chaotic nature of the Kiasyd's dark magic.


* [[Tainted Blood]] (2 Point Flaw) <br>  
* [[Illiterate]] (1-2pt. Flaw) <br>
The blood of supernatural creatures you consume leaves a lingering taint in  your own vitae. This taint occasionally manifests as an aura of corruption or  instability, making you more noticeable to those with supernatural senses.  When engaging in activities that require stealth or concealment, you suffer a +2  difficulty.


* [[Lightweight]] (1pt. Flaw)  <br>


 
* [[Playful Shadows]] (1 point Flaw) <br>   
* [[Illiterate]] (1-2pt. Flaw) <br>
Perhaps you communicate best through illustration, dance, or impassioned  speech; but you can’t read or write. This is either a temporary Flaw (1pt.) that
can be rectified with a patient teacher, or permanent (2pt.) due to a disability inhibiting your understanding. This Flaw is enough to get you ostracized by  others of your bloodline if you do not conceal it.
 
* [[Refined Palate]] (1-3pt. Flaw)  <br>
Many Kiasyd self-impose feeding restrictions: refusing to feed from the poor  and diseased, or even those still wearing skin, or over a certain age. This  manifests akin to the Ventrue Clan weakness (V20, p. 73), due to conditioning  making any blood outside of the Kiasyd’s preference unpalatable. The severity  of the Flaw depends on how narrow the restriction is.


* [[Privacy Obsession]] (3 point Flaw) <br>   
* [[Privacy Obsession]] (3 point Flaw) <br>   
You carry the academic penchant for privacy to an illogical extreme. Most  Kiasyd say, “for better or for worse, research comes first,” but, in your case, it’s  definitely for the worse. Even when you aren’t researching, you demand time to  think alone. You must make a Willpower roll (difficulty 6) before allowing other  to enter your haven, temporary home, or current shelter. When disturbed by an  unwanted guest in your permanent haven (rather than a temporary shelter),  you must make a Self-Control or Instincts check (difficulty 6) to avoid a frenzy.


* [[Dreadful Mara]] (4pt. Flaw)<br>
* [[Rebellious Shadows]] (1 point flaw) <br>  
You drank something that still lives within you and hates you, exerting alarming  control over your thoughts and actions. Each night, the Storyteller may convert a single rolled success into a 1, potentially leading to a botch. At the Storyteller’s  discretion, the entity may also whisper advice or insults, which can lead to  increased difficulty during attempts to concentrate


* [[Recluse]] (4 point Flaw) <br>   
* [[Recluse]] (4 point Flaw) <br>   
You are afraid to leave the safety of your haven or temporary accommodations.  Nightly activities that require leaving trigger a Willpower check (difficulty 6). You  are so used to being alone that, at the Storyteller’s discretion, you suffer +1 to the difficulty of your skill checks that requires a social attribute. This penalty is  often limited to your first interaction once leaving your haven and goes away  once you spend enough time amongst “people.”


* [[Fleeting Humanity]] (4 Point Flaw) <br>
* [[Refined Palate]] (1-3pt. Flaw) <br>
You are losing touch with your human emotions and values. This emotional  detachment affects your ability to empathize or relate to others. You suffer a -2  penalty to all rolls involving emotional connection, persuasion, or empathy. This  flaw may also cause difficulties in forming meaningful relationships with both  mortals and Kindred.
 
* [[Echoes of the Bell]] (4 point Flaw) <br>  
The Kiasyd’s connection the Wyld through her knowledge of Mytherceria has  affected her as if she were True Fae. The sound of the faithful can be extremely  painful to the Kiasyd. The sound of church bells, or other religious music, such  as a Jewish chant or Muslim adhan, forces the Kiasyd to roll for Rötschreck  (difficulty 6). Only players with at least one dot in Mytherceria can take this  Flaw.


* [[Sidhe's Curse]] (4 point Flaw) <br>  
* [[Sidhe's Curse]] (4 point Flaw) <br>  
Kiasyd with this flaw are closer to their fae natures than their fellows, but  instead of gaining power, they gain a susceptibility to Banality (see Changeling:  the Dreaming). You have a Banality rating like any other changeling and can  gain Banality in just the same way (killing fae, destroying chimera of faerie  treasures, spending too much time with other old vampires) and if you ever  reach 10 permanent Banality, your faeries soul dies and you lose all ability are  Mytherceria. Then things really get bad when all your pent-up "karmic balance"  from ages of fate manipulation comes back to haunt you, with a vengeance.


* [[Geasa]] (1-5 point Flaw)<br>
* [[Surreal Quality]] (2 point Flaw)
You begin the game with a geasa of some sort (and not the 6th-7th level  Mytherceria powers). Either a Ban or a long-term quest, it may be a family debt  or a duty imposed upon you (fairly or not). The difficulty or imposition of the  geasa depends upon the level of the flaw. Something minor (a ban against
harming animals, a requirement to give to charity) would be worth only one  point. More difficult geasa (a ban against sleeping in the same place twice, a  quest requiring you to help everyone who asks for aid) are worth more points  and affect your entire life.


* [[Tainted Blood]] (2 Point Flaw) <br>


* [[Wild Tenebrations]] (2 point Flaw) <br>   
 
* [[Alien of the Modern Nights]] (5 point Flaw) <br>
 
 
* [[Elder Insanity]] (5 point Flaw)<br>
Your age weighs heavily on you mind, body, and spirit. You long for torpor. The  days are you spend awake are anhedonistic. Your lack of pleasure and  satisfaction drives you to indulge yourself in increasingly dangerous and radical  activities. When you aren’t concocting a selfish new plan to entertain yourself,  you sleep deeply in torpor. So few of these endeavors provide your with relief,  so you become increasingly frustrated with the material world, and the times  spent in torpor become longer and longer. Kindred afflicted in this way will  sleep for years, decades, even centuries. And when they wake, they are just as  bored and aggravated with their unlife as when they went to sleep. It is thought that the Kiasyd have a remedy, but they are also affected by it…
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Latest revision as of 18:16, 20 January 2025

Merits & Flaws

Merits

  • Vibes (4 point Merit): From Guildbook: Oracles


Flaws