Difference between revisions of "Persistent Echo"

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Revision as of 20:16, 3 January 2014

Melpominee

Description: With this power, the Daughter can speak or sing to the air and leaver her words for a later listener. This can be either the next being to stand where the character is when she uses this power or a specific individual that she is already acquainted with. Persistent Echo can also be used to "suspend" other Melpominee power for a future listener or victim.

System: The player rolls Stamina + Performance (difficulty 8) and spends a Blood Point. Each success yields one turn of speech that may be left to be heard later. If the player wishes to time-delay another Melpominee power, the roll for that power must be made at +1 difficulty. The echo stays suspended for a maximum number of nights equal twice the vampires Stamina + Performance before fading.

Note: If a character uses Heightened Senses in an area where an "unactivated" echo exists, he will hear a faint murmur. Three successes on a Perception + Occult (difficulty 8) roll are necessary to hear the message, and a botch on this roll will deafen the listener for the rest of the night.