Tempest: Difference between revisions

From The World Is A Vampire
Jump to navigation Jump to search
No edit summary
No edit summary
 
(31 intermediate revisions by the same user not shown)
Line 1: Line 1:
;[[Perversions]]
;[[Perversions]]
== <span style="color:#7B68EE;">Introduction ==
== <span style="color:#7B68EE;">Introduction ==
The Perversion of Tempest is a elemental corruption of wind. Since before the advent of writing to the twentieth century there have been legends of ill winds bringing forth disease, disaster and death.
The Perversion of Tempest is a elemental corruption of air. Since before the advent of writing to the twentieth century there have been legends of ill winds bringing forth disease, disaster and death. In this way the Gallu have corrupted the element of air into their service  utilizing the lifegiving element to kill, maime and madden.
 
The currents summoned and empowered by the Gallu who use the Perversion of Tempest are wholely unnatural winds. Such winds are cold, dry and stink of a charnal pit. Normal animals and mortal men and women always feel uncomfortable in their passage regardless of how degenerate they as individuals might be.
 
Light sources, including electricity, become unstable and flicker, often burning unusual colors or dying altogether. The very corruption of the winds can speed the rotting of food, draw vermin like flies and roaches and intensify sickness.
 
Those gifted with psychic perceptions or True Faith can sense the supernatural nature of these winds and can often follow them to the Gallu who summoned them. The scientifically minded will be initially skeptical, but unable to denigh the unwholesome nature of these perverse winds. Still the modern world is surprisingly naive in its ability to ignore so spurious a supernature effect for the comfort of deniablity and willful ignorance.
----
----
<br>
<br>
----
----
<span style="font-size:large">●</span> <span style="color:#7B68EE;"> '''Zephyr of Echoes'''</span><br> The Zephyr allows the Gallu to send out a strange breeze that travels the area and returns to the Gallu with the sounds of the nearby area including conversations. With great effor the Gallu can cast forth the breeze which carries a message to a particular victim.
=== <span style="font-size:large">●</span> <span style="color:#7B68EE;"> '''Breath of Echoes'''</span> ===
The Breath allows the Gallu to send out a strange breeze that travels the area and returns to the Gallu with the sounds of the nearby area including conversations. This is a unnatural extension of the Gallu's sense of hearing and increases not only the distance it can hear, but also its quality and sharpness of its perceptions to an inhuman degree. Thus the Gallu hears not only the loud noises, but also the footfalls of vermin, the settling of a building or the breathing and heartbeats of mortals.


<span style="color:#7B68EE;">'''System:'''</span>
To activate this perverse power the Gallu breathes deeply into rotting lungs and exhales violently forcing the vapor into unnatural motion. As the breath moves steadily outward the Gallu becomes aware of events in a ever increasing area. This power works best in the open spaces like desert wasteland, but functions almost as well in subterranean structures and human habitations.


<span style="color:#7B68EE;">'''System:'''</span> The player rolls '''Perception + Survival''' at a difficulty of five (5) to send forth the Breath to act as a remote extension of the Gallu's hearing in a wider area. The power can be used effectively both indoors and outdoors.
{| class="wikitable"
|-
|'''Successes'''||'''Indoor Area'''
|-
|1|| A Large Room
|-
|2|| A Small House
|-
|3|| A Large House
|-
|4|| A Mansion
|-
|5+|| A Castle
|}
{| class="wikitable"
|-
|'''Successes'''||'''Exterior  Area'''
|-
|1|| 100 Yards
|-
|2|| 200 Yards
|-
|3|| 500 Yards
|-
|4|| 1000 Yards
|-
|5+|| 1 Mile
|}
----
----
<br>
<br>
----
----
<span style="font-size:large">●●</span> <span style="color:#7B68EE;"> '''Draft of Dread'''</span><br> (''simple definition'')
=== <span style="font-size:large">●●</span> <span style="color:#7B68EE;"> '''Wind of Whispers'''</span> ===
Once again the Gallu breathes forth its fetid breath and exhales a unnatural breeze which carries a spoken message to a specified indivitual and thereafter brings back that person's reply.


<span style="color:#7B68EE;">'''System:'''</span>
The wind that carries forth the message smells of corrupted flesh and open graves, but its the whispering nature of the message that unnerves most people. For the whisper are audible to anyone, but intelligible to only the chosen recipient
 
<span style="color:#7B68EE;">'''System:'''</span> The player expends one Caro / Ossa and rolls  Wits + Occult difficulty six (6).


----
----
<br>
<br>
----
----
<span style="font-size:large">●●●</span> <span style="color:#7B68EE;"> '''Currents of Hysteria'''</span><br> (''simple definition'')
 
=== <span style="font-size:large">●●●</span> <span style="color:#7B68EE;"> '''Currents of Hysteria'''</span> ===
(''simple definition'')


<span style="color:#7B68EE;">'''System:'''</span>
<span style="color:#7B68EE;">'''System:'''</span>
Line 26: Line 69:
<br>
<br>
----
----
<span style="font-size:large">●●●●</span> <span style="color:#7B68EE;"> '''Plague Winds'''</span><br> (''simple definition'')
=== <span style="font-size:large">●●●●</span> <span style="color:#7B68EE;"> '''Winds of Pestilence''' </span> ===
(''simple definition'')


<span style="color:#7B68EE;">'''System:'''</span>
<span style="color:#7B68EE;">'''System:'''</span>
Line 33: Line 77:
<br>
<br>
----
----
<span style="font-size:large">●●●●●</span> <span style="color:#7B68EE;"> '''Title'''</span><br> (''simple definition'')
=== <span style="font-size:large">●●●●●</span> <span style="color:#7B68EE;"> '''Plague Winds''' </span> ===
(''simple definition'')


<span style="color:#7B68EE;">'''System:'''</span>
<span style="color:#7B68EE;">'''System:'''</span>
Line 40: Line 85:
<br>
<br>
----
----
<span style="font-size:large">●●●●●●</span> <span style="color:#7B68EE;"> '''Title'''</span><br> (''simple definition'')
=== <span style="font-size:large">●●●●●●</span> <span style="color:#7B68EE;"> '''Gale of the Grave''' </span> ===
(''simple definition'')


<span style="color:#7B68EE;">'''System:'''</span>
<span style="color:#7B68EE;">'''System:'''</span>
Line 47: Line 93:
<br>
<br>
----
----
<span style="font-size:large">●●●●●●●</span> <span style="color:#7B68EE;"> '''Title'''</span><br>
=== <span style="font-size:large">●●●●●●●</span> <span style="color:#7B68EE;"> '''Title'''</span> ===
(''simple definition'')


<span style="color:#7B68EE;">'''System:'''</span>
<span style="color:#7B68EE;">'''System:'''</span>
Line 54: Line 101:
<br>
<br>
----
----
<span style="font-size:large">●●●●●●●●</span> <span style="color:#7B68EE;"> '''Title'''</span><br>
=== <span style="font-size:large">●●●●●●●●</span> <span style="color:#7B68EE;"> '''Title'''</span> ===
 
(''simple definition'')


<span style="color:#7B68EE;">'''System:'''</span>
<span style="color:#7B68EE;">'''System:'''</span>

Latest revision as of 01:04, 20 September 2025

Perversions

Introduction

The Perversion of Tempest is a elemental corruption of air. Since before the advent of writing to the twentieth century there have been legends of ill winds bringing forth disease, disaster and death. In this way the Gallu have corrupted the element of air into their service utilizing the lifegiving element to kill, maime and madden.

The currents summoned and empowered by the Gallu who use the Perversion of Tempest are wholely unnatural winds. Such winds are cold, dry and stink of a charnal pit. Normal animals and mortal men and women always feel uncomfortable in their passage regardless of how degenerate they as individuals might be.

Light sources, including electricity, become unstable and flicker, often burning unusual colors or dying altogether. The very corruption of the winds can speed the rotting of food, draw vermin like flies and roaches and intensify sickness.

Those gifted with psychic perceptions or True Faith can sense the supernatural nature of these winds and can often follow them to the Gallu who summoned them. The scientifically minded will be initially skeptical, but unable to denigh the unwholesome nature of these perverse winds. Still the modern world is surprisingly naive in its ability to ignore so spurious a supernature effect for the comfort of deniablity and willful ignorance.




Breath of Echoes

The Breath allows the Gallu to send out a strange breeze that travels the area and returns to the Gallu with the sounds of the nearby area including conversations. This is a unnatural extension of the Gallu's sense of hearing and increases not only the distance it can hear, but also its quality and sharpness of its perceptions to an inhuman degree. Thus the Gallu hears not only the loud noises, but also the footfalls of vermin, the settling of a building or the breathing and heartbeats of mortals.

To activate this perverse power the Gallu breathes deeply into rotting lungs and exhales violently forcing the vapor into unnatural motion. As the breath moves steadily outward the Gallu becomes aware of events in a ever increasing area. This power works best in the open spaces like desert wasteland, but functions almost as well in subterranean structures and human habitations.

System: The player rolls Perception + Survival at a difficulty of five (5) to send forth the Breath to act as a remote extension of the Gallu's hearing in a wider area. The power can be used effectively both indoors and outdoors.

Successes Indoor Area
1 A Large Room
2 A Small House
3 A Large House
4 A Mansion
5+ A Castle
Successes Exterior Area
1 100 Yards
2 200 Yards
3 500 Yards
4 1000 Yards
5+ 1 Mile



●● Wind of Whispers

Once again the Gallu breathes forth its fetid breath and exhales a unnatural breeze which carries a spoken message to a specified indivitual and thereafter brings back that person's reply.

The wind that carries forth the message smells of corrupted flesh and open graves, but its the whispering nature of the message that unnerves most people. For the whisper are audible to anyone, but intelligible to only the chosen recipient

System: The player expends one Caro / Ossa and rolls Wits + Occult difficulty six (6).




●●● Currents of Hysteria

(simple definition)

System:




●●●● Winds of Pestilence

(simple definition)

System:




●●●●● Plague Winds

(simple definition)

System:




●●●●●● Gale of the Grave

(simple definition)

System:




●●●●●●● Title

(simple definition)

System:




●●●●●●●● Title

(simple definition)

System: