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	<title>V20 - The Path of Blood - Revision history</title>
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	<updated>2026-05-16T03:50:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://maierstorm.org/Vampire/index.php?title=V20_-_The_Path_of_Blood&amp;diff=50370&amp;oldid=prev</id>
		<title>Bruce: Created page with &quot;;Thaumaturgy - V20 ==Introduction== Almost every Tremere studies the Path of Blood as her primary path. It encompasses some of the most fundamental principles of Thaumatur...&quot;</title>
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		<updated>2017-01-10T20:05:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;;&lt;a href=&quot;/Vampire/index.php/Thaumaturgy_-_V20&quot; title=&quot;Thaumaturgy - V20&quot;&gt;Thaumaturgy - V20&lt;/a&gt; ==Introduction== Almost every Tremere studies the Path of Blood as her primary path. It encompasses some of the most fundamental principles of Thaumatur...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;;[[Thaumaturgy - V20]]&lt;br /&gt;
==Introduction==&lt;br /&gt;
Almost every Tremere studies the Path of Blood as&lt;br /&gt;
her primary path. It encompasses some of the most fundamental principles of Thaumaturgy, based as it is on&lt;br /&gt;
the manipulation of Kindred vitae. If a player wishes to&lt;br /&gt;
select another path as her character’s primary path, the&lt;br /&gt;
Storyteller may require additional reasoning (though&lt;br /&gt;
choosing a different path is by no means unheard of).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;• A Taste for Blood&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This power was developed as a means of testing a&lt;br /&gt;
foe’s might — an extremely important ability in the&lt;br /&gt;
tumultuous early nights of Clan Tremere. By merely&lt;br /&gt;
touching the blood of his subject, the caster may determine how much vitae remains in the subject and, if&lt;br /&gt;
the subject is a vampire, how recently he has fed, his&lt;br /&gt;
approximate Generation and, with three or more successes, whether he has ever committed diablerie.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; The number of successes achieved on the roll determines how much information the thaumaturge gleans and how accurate it is.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;•• Blood Rage&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This power allows a vampire to force another Kindred to expend blood against his will. The caster must touch her subject for this power to work, though only&lt;br /&gt;
the lightest contact is necessary. A vampire affected&lt;br /&gt;
by this power might feel a physical rush as the thaumaturge heightens his Physical Attributes, might find&lt;br /&gt;
himself suddenly looking more human, or may even&lt;br /&gt;
find himself on the brink of frenzy as his stores of vitae&lt;br /&gt;
are mystically depleted.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; Each success forces the subject to spend one&lt;br /&gt;
blood point immediately in the way the caster desires&lt;br /&gt;
(which must go towards some logical expenditure the&lt;br /&gt;
target vampire could make, such as increasing Physical&lt;br /&gt;
Attributes or powering Disciplines). Note that blood&lt;br /&gt;
points forcibly spent in this manner may exceed the&lt;br /&gt;
normal “per turn” maximum indicated by the victim’s&lt;br /&gt;
Generation. Each success gained also increases the&lt;br /&gt;
subject’s difficulty to resist frenzy by one. The thaumaturge may not use Blood Rage on herself to circumvent&lt;br /&gt;
generational limits.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;••• Blood of Potency&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The thaumaturge gains such control over his own&lt;br /&gt;
blood that he may effectively “concentrate” it, making it more powerful for a short time. In effect, he may&lt;br /&gt;
temporarily lower his own Generation with this power. This power may be used only once per night.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; One success on the Willpower roll allows&lt;br /&gt;
the character to lower his Generation by one step for&lt;br /&gt;
one hour. Each additional success grants the Kindred&lt;br /&gt;
either one step down in Generation or one hour of effect. Successes earned must be spent both to decrease&lt;br /&gt;
the vampire’s Generation and to maintain the change&lt;br /&gt;
(this power cannot be activated again until the following night - as above). If the vampire is diablerized&lt;br /&gt;
while this power is in effect, it wears off immediately&lt;br /&gt;
and the diablerist gains power appropriate to the caster’s actual Generation. Furthermore, any mortals Embraced by the thaumaturge are born to the Generation&lt;br /&gt;
appropriate to their sire’s original Generation (e.g., a&lt;br /&gt;
Tenth-Generation Tremere who has reduced his effective Generation to Eighth still produces Eleventh-Generation childer).&lt;br /&gt;
&lt;br /&gt;
Once the effect wears off, any blood over the character’s blood pool maximum dilutes, leaving the character at his regular blood pool maximum. Thus, if a&lt;br /&gt;
Twelfth-Generation Tremere (maximum blood pool&lt;br /&gt;
of 11) decreased his Generation to Ninth (maximum&lt;br /&gt;
blood pool 14), ingested 14 blood points, and had this&lt;br /&gt;
much vitae in his system when the power wore off, his&lt;br /&gt;
blood pool would immediately drop to 11.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;•••• Theft of Vitae&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A thaumaturge using this power siphons vitae from&lt;br /&gt;
her subject. She need never come in contact with the&lt;br /&gt;
subject — blood literally streams out in a physical torrent from the subject to the Kindred (though it is often&lt;br /&gt;
mystically absorbed and need not enter through the&lt;br /&gt;
mouth).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; The number of successes determines how&lt;br /&gt;
many blood points the caster transfers from the subject. The subject must be visible to the thaumaturge&lt;br /&gt;
and within 50 feet (15 meters). Using this power prevents the caster from being blood-bound, but otherwise counts as if the vampire ingested the blood herself. This power is spectacularly obvious, and Camarilla&lt;br /&gt;
princes justifiably consider its public use a breach of&lt;br /&gt;
the Masquerade.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;••••• Cauldron of Blood&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A thaumaturge using this power boils her subject’s&lt;br /&gt;
blood in his veins like water on a stove. The Kindred&lt;br /&gt;
must touch her subject, and it is this contact that simmers the subject’s blood. This power is always fatal to&lt;br /&gt;
mortals, and causes great damage to even the mightiest&lt;br /&gt;
vampires.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; The number of successes gained determines&lt;br /&gt;
how many blood points are brought to boil. The subject suffers one health level of aggravated damage for&lt;br /&gt;
each point boiled (individuals with Fortitude may soak&lt;br /&gt;
this damage using only their Fortitude dice). A single&lt;br /&gt;
success kills any mortal, though some ghouls with access to Fortitude are said to have survived after soaking&lt;br /&gt;
all of the aggravated damage.&lt;/div&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
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