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	<id>http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=The_Void_Path</id>
	<title>The Void Path - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=The_Void_Path"/>
	<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Void_Path&amp;action=history"/>
	<updated>2026-04-21T15:56:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.11</generator>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Void_Path&amp;diff=48293&amp;oldid=prev</id>
		<title>Bruce: /* The Night Cry - 5 */</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Void_Path&amp;diff=48293&amp;oldid=prev"/>
		<updated>2016-10-30T19:58:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Night Cry - 5&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:58, 30 October 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Night Cry summons Spectres to the necromancer, much like the Breath of Thanatos (Vitreous Path level 4), but where as the Vitreous Path lures the Spectres with entropic energy, Night Cry opens up a small rift directly into the Tempest, allowing Spectres to come through. The vampire’s body becomes a portal through which the Spectres may manifest in the living lands: those capable of viewing events in the Shadowlands will see a Nihil opening in the vampire’s abdomen, swelling as the pitch of the vampire’s cry reaches its crescendo.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Night Cry summons Spectres to the necromancer, much like the Breath of Thanatos (Vitreous Path level 4), but where as the Vitreous Path lures the Spectres with entropic energy, Night Cry opens up a small rift directly into the Tempest, allowing Spectres to come through. The vampire’s body becomes a portal through which the Spectres may manifest in the living lands: those capable of viewing events in the Shadowlands will see a Nihil opening in the vampire’s abdomen, swelling as the pitch of the vampire’s cry reaches its crescendo.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;System: The necromancer must issue a blood-curdling scream and spends a blood point and a point of Willpower. He then rolls Charisma + Occult, difficulty 8. A successful roll attracts the attention of Spectres in the roiling Tempest of the underworld and creates a conduit within the necromancer’s body through which those Spectres enter the physical world (although if the necromancer has discovered a Nihil through Gaze into the Abyss, he may instead summon the Spectres through that portal, avoiding the negative effects described below). Additionally, if the necromancer is aware of the presence of Spectres in the Shadowlands (through Gaze into the Abyss), then the difficulty of the Night Cry drops to 6 (it requires much less effort to open a portal to the Shadowlands than it does to the Tempest).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;System:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;The necromancer must issue a blood-curdling scream and spends a blood point and a point of Willpower. He then rolls Charisma + Occult, difficulty 8. A successful roll attracts the attention of Spectres in the roiling Tempest of the underworld and creates a conduit within the necromancer’s body through which those Spectres enter the physical world (although if the necromancer has discovered a Nihil through Gaze into the Abyss, he may instead summon the Spectres through that portal, avoiding the negative effects described below). Additionally, if the necromancer is aware of the presence of Spectres in the Shadowlands (through Gaze into the Abyss), then the difficulty of the Night Cry drops to 6 (it requires much less effort to open a portal to the Shadowlands than it does to the Tempest).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One Spectre comes through at the beginning of the turn following the Night Cry, and another comes through, one per turn, for a number of turns equal to the number of additional successes the necromancer gained beyond the first. Thus, one Spectre is summoned for each success, and each success allows the Nihil to remain open for one turn.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One Spectre comes through at the beginning of the turn following the Night Cry, and another comes through, one per turn, for a number of turns equal to the number of additional successes the necromancer gained beyond the first. Thus, one Spectre is summoned for each success, and each success allows the Nihil to remain open for one turn.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Void_Path&amp;diff=48292&amp;oldid=prev</id>
		<title>Bruce: /* Awaken the Shadow - 3 */</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Void_Path&amp;diff=48292&amp;oldid=prev"/>
		<updated>2016-10-30T19:57:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Awaken the Shadow - 3&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:57, 30 October 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Awaken the Shadow is most useful against ghosts, it is also possible to infuse negative energy into living (or unliving) creatures, thereby awakening their latent &amp;quot;dark sides.&amp;quot;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Awaken the Shadow is most useful against ghosts, it is also possible to infuse negative energy into living (or unliving) creatures, thereby awakening their latent &amp;quot;dark sides.&amp;quot;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;System: The necromancer must spend one turn focusing his negative emotions into one point of blood, which he then expends to initiate the effect. Holding this negative energy requires a roll to resist frenzy (difficulty 6), but even one success is sufficient to avoid the frenzy (as the entropy-laden blood will be expended at the beginning of the next turn). A spectral black mist pours out from his skin and blasts in the direction of the necromancer’s intended target, requiring a Dexterity + Empathy roll (difficulty 7) to aim properly. A spirit may attempt a dodge (Also difficulty 7, since the cloud is rather large and difficult to avoid), but if the black cloud strikes the ghost, it must immediately roll Willpower against a difficulty of 8. The number of successes that the vampire gains on his Dexterity + Empathy roll indicates the amount of negative energy that saturates the ghost: the spirit must score as many successes on its Willpower roll as the vampire has remaining successes (after the ghost’s Dodge roll). Failing this roll forces a personality shift, in which the spirit’s Shadow gains dominance. (Storytellers using Wraith in their chronicles should allow a wraith’s Shadow to check for Catharsis instead of requiring a Willpower roll to resist the personality shift: in this case, add 1 point of Angst to the ghost’s Shadow for each success the Necromancer scores on the Dexterity + Empathy roll. These extra points dissipate once the roll for Catharsis is made, regardless of which side of the ghost’s personality won out).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;System:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;The necromancer must spend one turn focusing his negative emotions into one point of blood, which he then expends to initiate the effect. Holding this negative energy requires a roll to resist frenzy (difficulty 6), but even one success is sufficient to avoid the frenzy (as the entropy-laden blood will be expended at the beginning of the next turn). A spectral black mist pours out from his skin and blasts in the direction of the necromancer’s intended target, requiring a Dexterity + Empathy roll (difficulty 7) to aim properly. A spirit may attempt a dodge (Also difficulty 7, since the cloud is rather large and difficult to avoid), but if the black cloud strikes the ghost, it must immediately roll Willpower against a difficulty of 8. The number of successes that the vampire gains on his Dexterity + Empathy roll indicates the amount of negative energy that saturates the ghost: the spirit must score as many successes on its Willpower roll as the vampire has remaining successes (after the ghost’s Dodge roll). Failing this roll forces a personality shift, in which the spirit’s Shadow gains dominance. (Storytellers using Wraith in their chronicles should allow a wraith’s Shadow to check for Catharsis instead of requiring a Willpower roll to resist the personality shift: in this case, add 1 point of Angst to the ghost’s Shadow for each success the Necromancer scores on the Dexterity + Empathy roll. These extra points dissipate once the roll for Catharsis is made, regardless of which side of the ghost’s personality won out).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Spectre struck by Awaken the Shadow falls under the necromancer’s sway for one turn per success scored on the Dexterity + Empathy roll (the Spectre may resist as usual). It must obey the necromancer’s orders for that duration, although once the time elapses, the spirit is free to exact revenge on the necromancer (so most necromancers command the Spectres to leave their presence before the time elapses on their control). If the necromancer expends a point of Willpower, then the Spectre remains under her control for the entire night.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Spectre struck by Awaken the Shadow falls under the necromancer’s sway for one turn per success scored on the Dexterity + Empathy roll (the Spectre may resist as usual). It must obey the necromancer’s orders for that duration, although once the time elapses, the spirit is free to exact revenge on the necromancer (so most necromancers command the Spectres to leave their presence before the time elapses on their control). If the necromancer expends a point of Willpower, then the Spectre remains under her control for the entire night.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Void_Path&amp;diff=48291&amp;oldid=prev</id>
		<title>Bruce: /* Oblivion’s Caress - 2 */</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Void_Path&amp;diff=48291&amp;oldid=prev"/>
		<updated>2016-10-30T19:57:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Oblivion’s Caress - 2&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:57, 30 October 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oblivion’s Caress can also be used to target ectoplasm in the underworld, if the necromancer has the means to touch ghostly plasm. Only soulless ectoplasm can be decayed: objects that have been soulforged, for instance, or the relics of objects that have crossed over the shroud, or even the empty shells of once-ghosts called Drones. Such plasmic &amp;quot;objects&amp;quot; dissipate rapidly when attacked by Oblivion’s Caress.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Oblivion’s Caress can also be used to target ectoplasm in the underworld, if the necromancer has the means to touch ghostly plasm. Only soulless ectoplasm can be decayed: objects that have been soulforged, for instance, or the relics of objects that have crossed over the shroud, or even the empty shells of once-ghosts called Drones. Such plasmic &amp;quot;objects&amp;quot; dissipate rapidly when attacked by Oblivion’s Caress.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;System: The necromancer must expend a blood point. For the next 3 turns, a dark cloud of entropic energy, visible only to those who can see ghostly manifestations, will shroud his hand. Any object that the necromancer touches during those turns will be infused with the essence of decay. Wood and other formerly organic materials (such as corpses) will rapidly putrefy, generally decaying within one turn for every 20lbs of material, while more resilient materials will take longer to deteriorate. A square foot of metal (up to an inch deep) becomes rusted for each turn that the necromancer continues to touch it with Oblivion’s Caress. After three turns of focusing entropic energy on the same square foot of metal, the necromancer may erode a hole roughly a foot in diameter into the material. stainless steel may require twice as long to erode, while iron may require only 1 or 2 turns for the same effect. Relatively pure gold is very difficult to affect through this power, with only a few square inches being affected each turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;System:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;The necromancer must expend a blood point. For the next 3 turns, a dark cloud of entropic energy, visible only to those who can see ghostly manifestations, will shroud his hand. Any object that the necromancer touches during those turns will be infused with the essence of decay. Wood and other formerly organic materials (such as corpses) will rapidly putrefy, generally decaying within one turn for every 20lbs of material, while more resilient materials will take longer to deteriorate. A square foot of metal (up to an inch deep) becomes rusted for each turn that the necromancer continues to touch it with Oblivion’s Caress. After three turns of focusing entropic energy on the same square foot of metal, the necromancer may erode a hole roughly a foot in diameter into the material. stainless steel may require twice as long to erode, while iron may require only 1 or 2 turns for the same effect. Relatively pure gold is very difficult to affect through this power, with only a few square inches being affected each turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Objects in the underworld can be affected through the Dead Hand power of the Ash Path, or if the vampire is traversing the underworld at the time the power is used. A single turn destroys most &amp;quot;mundane&amp;quot; ghostly objects, or inflicts 2 health levels of unsoakable damage on plasmic creatures such as Drones (excluding wraiths and Spectres). If a Relic is targeted, then every turn reduces the relic’s background rating by 1 dot (and thus making it less useful or functional: a relic sword would do less damage, a relic mirror would become cracked or permanently tarnished, etc). If a relic is reduced to 0 dots, it dissipates completely.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Objects in the underworld can be affected through the Dead Hand power of the Ash Path, or if the vampire is traversing the underworld at the time the power is used. A single turn destroys most &amp;quot;mundane&amp;quot; ghostly objects, or inflicts 2 health levels of unsoakable damage on plasmic creatures such as Drones (excluding wraiths and Spectres). If a Relic is targeted, then every turn reduces the relic’s background rating by 1 dot (and thus making it less useful or functional: a relic sword would do less damage, a relic mirror would become cracked or permanently tarnished, etc). If a relic is reduced to 0 dots, it dissipates completely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Void_Path&amp;diff=48290&amp;oldid=prev</id>
		<title>Bruce: /* Gaze into the Abyss - 1 */</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Void_Path&amp;diff=48290&amp;oldid=prev"/>
		<updated>2016-10-30T19:56:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Gaze into the Abyss - 1&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:56, 30 October 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary ability of the Void path is the capability to sense the currents of entropy that flow throughout the underworld. The taint of Oblivion clings to all things that it touches, eroding passion and fostering angst. Ghosts who have succumbed to their darker halves completely are discernable by this taint, and even those who possess strong Shadows can be detected. The taint of Oblivion is visible as an inverse radiance—a sort of aura of blackness that clings to and emanates from the wraith that the necromancer is observing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The primary ability of the Void path is the capability to sense the currents of entropy that flow throughout the underworld. The taint of Oblivion clings to all things that it touches, eroding passion and fostering angst. Ghosts who have succumbed to their darker halves completely are discernable by this taint, and even those who possess strong Shadows can be detected. The taint of Oblivion is visible as an inverse radiance—a sort of aura of blackness that clings to and emanates from the wraith that the necromancer is observing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The necromancer is also capable of detecting the touch of the Void in the living world, and thus may sense when a person has been affected by spectral powers, gifted with supernatural abilities by a Spectre, or when an individual is emotionally tinged with Oblivion’s taint, enough so that she would join the ranks of the Spectres upon death.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;The necromancer is also capable of detecting the touch of the Void in the living world, and thus may sense when a person has been affected by spectral powers, gifted with supernatural abilities by a Spectre, or when an individual is emotionally tinged with Oblivion’s taint, enough so that she would join the ranks of the Spectres upon death.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;System: The primary function of Gaze into the Abyss is to sense if Spectres are about. By concentrating for two turns and rolling Perception + Empathy (difficulty of the 7), the necromancer can detect the aura of entropic energy that Spectres emit. Even one success will alert the necromancer to the presence of Spectres in his vicinity, while three will tell him if a Spectre has passed through the area within the past few minutes. The necromancer may detect any emanations of Oblivion through Gaze into the Abyss, but the most common source of entropic energy is the presence of the Shadow-eaten. He will be able to tell if a person has been in contact with a Spectre, or been the subject of a Spectre’s powers, and to what extent he or she has been influenced. He may also determine if a given individual has been gifted with any supernatural abilities by a Spectre. Three or more successes will reveal if the individual being observed is tainted with Oblivion to the extent that, upon death, she would become a Spectre herself.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;System: The primary function of Gaze into the Abyss is to sense if Spectres are about. By concentrating for two turns and rolling Perception + Empathy (difficulty of the 7), the necromancer can detect the aura of entropic energy that Spectres emit. Even one success will alert the necromancer to the presence of Spectres in his vicinity, while three will tell him if a Spectre has passed through the area within the past few minutes. The necromancer may detect any emanations of Oblivion through Gaze into the Abyss, but the most common source of entropic energy is the presence of the Shadow-eaten. He will be able to tell if a person has been in contact with a Spectre, or been the subject of a Spectre’s powers, and to what extent he or she has been influenced. He may also determine if a given individual has been gifted with any supernatural abilities by a Spectre. Three or more successes will reveal if the individual being observed is tainted with Oblivion to the extent that, upon death, she would become a Spectre herself.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Void_Path&amp;diff=48289&amp;oldid=prev</id>
		<title>Bruce: /* Reap the Whirlwind - 4 */</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Void_Path&amp;diff=48289&amp;oldid=prev"/>
		<updated>2016-10-30T19:50:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Reap the Whirlwind - 4&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:50, 30 October 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Torment is an effective tool for punishing unruly spirits, Reap the Whirlwind is the ultimate form of retribution, sending the spirit screaming into the darkness of nothingness. The vortex opened through this power is actually a conduit for the mighty currents of the great storm in the underworld—souls touched by the harsh wind of Oblivion are literally torn to pieces.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Torment is an effective tool for punishing unruly spirits, Reap the Whirlwind is the ultimate form of retribution, sending the spirit screaming into the darkness of nothingness. The vortex opened through this power is actually a conduit for the mighty currents of the great storm in the underworld—souls touched by the harsh wind of Oblivion are literally torn to pieces.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;System: The vampire must expend a blood point and roll Dexterity + Occult (difficulty 6, use Firearms complications) to strike a resisting target, who may be physical or in the underworld. Each success inflicts one Health Level (or Corpus Level) to any spirit targeted by the effect. The damage is considered Aggravated, although targets in the living world may attempt to soak the damage at a difficulty of 8—the flesh insulates the spirit from the raw power of oblivion, so Reap the Whirlwind is more effective on naked ectoplasm. Of course, a target who’s soul is removed from their body via the Bone Path does not have such protection...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;System:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;The vampire must expend a blood point and roll Dexterity + Occult (difficulty 6, use Firearms complications) to strike a resisting target, who may be physical or in the underworld. Each success inflicts one Health Level (or Corpus Level) to any spirit targeted by the effect. The damage is considered Aggravated, although targets in the living world may attempt to soak the damage at a difficulty of 8—the flesh insulates the spirit from the raw power of oblivion, so Reap the Whirlwind is more effective on naked ectoplasm. Of course, a target who’s soul is removed from their body via the Bone Path does not have such protection...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character slain through Reap the Whirlwind will rarely return as a wraith… if he does, it will be as a Spectre. Most souls shattered by this power are completely engulfed by the Void.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A character slain through Reap the Whirlwind will rarely return as a wraith… if he does, it will be as a Spectre. Most souls shattered by this power are completely engulfed by the Void.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Void_Path&amp;diff=48288&amp;oldid=prev</id>
		<title>Bruce at 19:36, 30 October 2016</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Void_Path&amp;diff=48288&amp;oldid=prev"/>
		<updated>2016-10-30T19:36:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://maierstorm.org/Vampire/index.php?title=The_Void_Path&amp;amp;diff=48288&amp;amp;oldid=43681&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Void_Path&amp;diff=43681&amp;oldid=prev</id>
		<title>Bruce: Created page with &quot;;Necromancy -x- Giovanni == Introduction ==&quot;</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Void_Path&amp;diff=43681&amp;oldid=prev"/>
		<updated>2016-07-21T04:45:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;;&lt;a href=&quot;/Vampire/index.php/Necromancy&quot; title=&quot;Necromancy&quot;&gt;Necromancy&lt;/a&gt; -x- &lt;a href=&quot;/Vampire/index.php/Giovanni&quot; title=&quot;Giovanni&quot;&gt;Giovanni&lt;/a&gt; == Introduction ==&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;;[[Necromancy]] -x- [[Giovanni]]&lt;br /&gt;
== Introduction ==&lt;/div&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
</feed>