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	<title>The Process of Seduction - Revision history</title>
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	<updated>2026-04-13T15:45:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Process_of_Seduction&amp;diff=51206&amp;oldid=prev</id>
		<title>Bruce: Created page with &quot;;Main Page • Seduction [variable]: Vampires are master seduc- ers, for their very sustenance often depends on coaxing potential prey into an intimate liaison. The partic...&quot;</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Process_of_Seduction&amp;diff=51206&amp;oldid=prev"/>
		<updated>2017-02-13T03:31:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;;&lt;a href=&quot;/Vampire/index.php/Main_Page&quot; title=&quot;Main Page&quot;&gt;Main Page&lt;/a&gt; • Seduction [variable]: Vampires are master seduc- ers, for their very sustenance often depends on coaxing potential prey into an intimate liaison. The partic...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;;[[Main Page]]&lt;br /&gt;
• Seduction [variable]: Vampires are master seduc-&lt;br /&gt;
ers, for their very sustenance often depends on coaxing&lt;br /&gt;
potential prey into an intimate liaison. The particular&lt;br /&gt;
situation and style of the seduction determine which&lt;br /&gt;
Ability is used.&lt;br /&gt;
&lt;br /&gt;
Seduction is an involved process involving several&lt;br /&gt;
different rolls and Abilities:&lt;br /&gt;
&lt;br /&gt;
• First roll (approach/opening remarks): The player&lt;br /&gt;
rolls Appearance + Subterfuge versus a difficulty equal&lt;br /&gt;
to the subject’s Wits + 3. Each success beyond the first&lt;br /&gt;
adds one die to the vampire’s dice pool for the second&lt;br /&gt;
roll. A failure means the subject expresses his disinter-&lt;br /&gt;
est; a botch means the subject might grow disgusted or&lt;br /&gt;
angry.&lt;br /&gt;
&lt;br /&gt;
• Second roll (witty repartee): The player rolls Wits&lt;br /&gt;
+ Subterfuge versus a difficulty equal to the subject’s&lt;br /&gt;
Intelligence + 3. Again, each success beyond the ini-&lt;br /&gt;
tial one adds one die to the dice pool for the final roll.&lt;br /&gt;
If the roll fails, the subject breaks off the contact, but&lt;br /&gt;
might prove receptive at a later date (after all, the first&lt;br /&gt;
impression was good).&lt;br /&gt;
&lt;br /&gt;
• Third roll (suggestive/intimate conversation): The&lt;br /&gt;
player rolls Charisma + Empathy versus a difficulty of&lt;br /&gt;
the subject’s Perception + 3. If the third roll succeeds,&lt;br /&gt;
the subject is enamored with the character and agrees&lt;br /&gt;
to accompany her to a private spot. What happens&lt;br /&gt;
next is best handled with roleplaying.&lt;br /&gt;
&lt;br /&gt;
On a botch, the vampire likely ends up with a drink&lt;br /&gt;
in her face.&lt;/div&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
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