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	<id>http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=The_Grave%27s_Decay</id>
	<title>The Grave&#039;s Decay - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=The_Grave%27s_Decay"/>
	<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;action=history"/>
	<updated>2026-04-22T09:49:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.11</generator>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=60963&amp;oldid=prev</id>
		<title>Bruce at 17:46, 15 April 2018</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=60963&amp;oldid=prev"/>
		<updated>2018-04-15T17:46:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:46, 15 April 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; -- The victim loses one point of Dexterity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; -- The victim loses one point of Dexterity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; -- The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself to consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; -- The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself to consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; -- The victim&amp;#039;s player must roll Self-Control or Instinct after each time the character feeds (difficulty 8).  &amp;lt;span style=&amp;quot;color:#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;800000&lt;/del&gt;;&amp;quot;&amp;gt;On a failure, the vampire cannot keep the blood he just ingested inside his body, and he vomits it up in great horrifying gouts of gore, losing any benefit the blood might have provided.  Humans vomit up food.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; -- The victim&amp;#039;s player must roll Self-Control or Instinct after each time the character feeds (difficulty 8).  &amp;lt;span style=&amp;quot;color:#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000000&lt;/ins&gt;;&amp;quot;&amp;gt;On a failure, the vampire cannot keep the blood he just ingested inside his body, and he vomits it up in great horrifying gouts of gore, losing any benefit the blood might have provided.  Humans vomit up food.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Every evening at sunset, the victim has a change to throw the plague off.  The victim&amp;#039;s player rolls Stamina, with a difficulty equal to 11 minus the number of sunsets since acquiring the plague.  On a successful roll, the character fights the disease to a standstill and begins to recover.  He instantly regains his ability to manage blood, and heals back one lost Attribute point per hour until all have returned.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;Every evening at sunset, the victim has a change to throw the plague off.  The victim&amp;#039;s player rolls Stamina, with a difficulty equal to 11 minus the number of sunsets since acquiring the plague.  On a successful roll, the character fights the disease to a standstill and begins to recover.  He instantly regains his ability to manage blood, and heals back one lost Attribute point per hour until all have returned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=60962&amp;oldid=prev</id>
		<title>Bruce at 17:45, 15 April 2018</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=60962&amp;oldid=prev"/>
		<updated>2018-04-15T17:45:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:45, 15 April 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; -- The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself to consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; -- The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself to consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; -- The victim&amp;#039;s player must roll Self-Control or Instinct after each time the character feeds (difficulty 8).  &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;On a failure, the vampire cannot keep the blood he just ingested inside his body, and he vomits it up in great horrifying gouts of gore, losing any benefit the blood might have provided.  Humans vomit up food.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; -- The victim&amp;#039;s player must roll Self-Control or Instinct after each time the character feeds (difficulty 8).  &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;On a failure, the vampire cannot keep the blood he just ingested inside his body, and he vomits it up in great horrifying gouts of gore, losing any benefit the blood might have provided.  Humans vomit up food.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;800000&lt;/del&gt;;&amp;quot;&amp;gt;Every evening at sunset, the victim has a change to throw the plague off.  The victim&amp;#039;s player rolls Stamina, with a difficulty equal to 11 minus the number of sunsets since acquiring the plague.  On a successful roll, the character fights the disease to a standstill and begins to recover.  He instantly regains his ability to manage blood, and heals back one lost Attribute point per hour until all have returned.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000000&lt;/ins&gt;;&amp;quot;&amp;gt;Every evening at sunset, the victim has a change to throw the plague off.  The victim&amp;#039;s player rolls Stamina, with a difficulty equal to 11 minus the number of sunsets since acquiring the plague.  On a successful roll, the character fights the disease to a standstill and begins to recover.  He instantly regains his ability to manage blood, and heals back one lost Attribute point per hour until all have returned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;5)  Dissolve the Flesh&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;5)  Dissolve the Flesh&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;This ability brings the Grave&amp;#039;s Decay path full circle, as it returns to the level-one power, Destroy the Husk, as applied to vampires.  Dissolve the Flesh allows a Cappadocian to attempt to turn vampiric flesh to dust or ash, as though the target had been burned or left out in the sun.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;This ability brings the Grave&amp;#039;s Decay path full circle, as it returns to the level-one power, Destroy the Husk, as applied to vampires.  Dissolve the Flesh allows a Cappadocian to attempt to turn vampiric flesh to dust or ash, as though the target had been burned or left out in the sun.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends two blood points and a Willpower point as the vampire extracts a quantity of her vitae charged with the power of the grave.  If she drips it onto a single Cainite victim anytime within the next few turns (most of the blood must reach the victim, so flinging a few drops is ineffective), it causes whole chunks of the victim&amp;#039;s body to crumble to ash.  The player rolls Willpower against a difficulty of the victim&amp;#039;s Stamina + 3.  For every success, the target takes one aggravated wound.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends two blood points and a Willpower point as the vampire extracts a quantity of her vitae charged with the power of the grave.  If she drips it onto a single Cainite victim anytime within the next few turns (most of the blood must reach the victim, so flinging a few drops is ineffective), it causes whole chunks of the victim&amp;#039;s body to crumble to ash.  The player rolls Willpower against a difficulty of the victim&amp;#039;s Stamina + 3.  For every success, the target takes one aggravated wound.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The undead flesh damaged by this power turns to dust (gone for the time being), and it must be regenerated painstakingly by the victim, should he survive.  That dust &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doublessly &lt;/del&gt;has mystical properties that the Cappadocians, Tremere and other blood sorcerers might be able to take advantage of.  Every wound inflicted by this ability represents the loss of about one-eighth of the target&amp;#039;s weight; the Storyteller chooses where the loss comes from. (It might be shed from all over, leaving the victim a bit gaunter, at the victim&amp;#039;s discretion).&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The undead flesh damaged by this power turns to dust (gone for the time being), and it must be regenerated painstakingly by the victim, should he survive.  That dust &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doubtlessly &lt;/ins&gt;has mystical properties that the Cappadocians, Tremere and other blood sorcerers might be able to take advantage of.  Every wound inflicted by this ability represents the loss of about one-eighth of the target&amp;#039;s weight; the Storyteller chooses where the loss comes from. (It might be shed from all over, leaving the victim a bit gaunter, at the victim&amp;#039;s discretion).&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regenerating body parts occurs naturally while healing aggravated wounds at the normal rate (see p. 254).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regenerating body parts occurs naturally while healing aggravated wounds at the normal rate (see p. 254).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=60961&amp;oldid=prev</id>
		<title>Bruce at 17:44, 15 April 2018</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=60961&amp;oldid=prev"/>
		<updated>2018-04-15T17:44:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:44, 15 April 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; &amp;#039;&amp;#039;&amp;#039;[[Necromancy]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; &amp;#039;&amp;#039;&amp;#039;[[Necromancy]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;800000&lt;/del&gt;;&amp;quot;&amp;gt;The first Mortis path is derived from the observation of the working of time on all things mortal.  Stone crumbles and the corpse rots away to nothing, a process of endless fascination to the elders and scholars of Clan Cappadocian.  Indeed, for the undying, the process of decay is a fascinating disease that afflicts everyone and everything save them.  Under this path, a practitioner of Mortis channels that force.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000000&lt;/ins&gt;;&amp;quot;&amp;gt;The first Mortis path is derived from the observation of the working of time on all things mortal.  Stone crumbles and the corpse rots away to nothing, a process of endless fascination to the elders and scholars of Clan Cappadocian.  Indeed, for the undying, the process of decay is a fascinating disease that afflicts everyone and everything save them.  Under this path, a practitioner of Mortis channels that force.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;800000&lt;/del&gt;;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;1) Destroy the Husk&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000000&lt;/ins&gt;;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;1) Destroy the Husk&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cainites who kill their victims, rather than just feeding upon them, frequently find themselves in need of a quick way to dispose of a corpse.  While there are many ways to make sure that a corpse is not found - feed it to a pack of hounds or weigh it down and throw it in a river - many of these methods do involve risk to the vampire and are not guaranteed to succeed.  Destroy the Husk, by contrast, is foolproof.  Use of this power simply turns one human corpse to a pile of about 30 pounds of unremarkable dust, roughly the size and shape of that body.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cainites who kill their victims, rather than just feeding upon them, frequently find themselves in need of a quick way to dispose of a corpse.  While there are many ways to make sure that a corpse is not found - feed it to a pack of hounds or weigh it down and throw it in a river - many of these methods do involve risk to the vampire and are not guaranteed to succeed.  Destroy the Husk, by contrast, is foolproof.  Use of this power simply turns one human corpse to a pile of about 30 pounds of unremarkable dust, roughly the size and shape of that body.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039;  The player spends one blood point as the vampire drips her vitae onto the corpse.  The player then rolls Intelligence + Medicine (difficulty 6).  One success is all that is needed to render the corpse into dust, although the process takes a number of turns equal to five minus the successes.  While successful use of mortal hedge magic, Thaumaturgy, Auspex or an appropriate Mortis ritual might tell a wizard or vampire something about the pile of dust&amp;#039;s prior identity, no ordinary mortal force can ascertain the dust&amp;#039;s former nature.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039;  The player spends one blood point as the vampire drips her vitae onto the corpse.  The player then rolls Intelligence + Medicine (difficulty 6).  One success is all that is needed to render the corpse into dust, although the process takes a number of turns equal to five minus the successes.  While successful use of mortal hedge magic, Thaumaturgy, Auspex or an appropriate Mortis ritual might tell a wizard or vampire something about the pile of dust&amp;#039;s prior identity, no ordinary mortal force can ascertain the dust&amp;#039;s former nature.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;800000&lt;/del&gt;;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;2)  Rigor Mortis&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000000&lt;/ins&gt;;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;2)  Rigor Mortis&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the first changes that comes over a dead body is rigidity; the corpse becomes stiff as a board, frozen in a single pose.  The Cainite who wields Rigor Mortis is able to push a living or undead body to that frozen point using only his will and understanding of the forces of decay.  She forces her target to become rigid, unable to move without enormous effort of will as his very muscles betray him.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the first changes that comes over a dead body is rigidity; the corpse becomes stiff as a board, frozen in a single pose.  The Cainite who wields Rigor Mortis is able to push a living or undead body to that frozen point using only his will and understanding of the forces of decay.  She forces her target to become rigid, unable to move without enormous effort of will as his very muscles betray him.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends a point of Willpower and rolls Manipulation + Medicine (difficulty 7).  Each success freezes the target in place for one turn.  A failure simply indicates the loss of your Willpower point, while a botch renders the target immune to your use of the Grave&amp;#039;s Decay for the next 24 hours.  The target must be visible and within about 25 yards for this ability to take effect.  A frozen target is treated as though he has been staked (see p. 254).  With a Willpower roll (difficulty 7) and two successes, the target can break out of the rigor on his or her turn.  Failure causes a level of bashing damage and means another turn wasted and frozen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends a point of Willpower and rolls Manipulation + Medicine (difficulty 7).  Each success freezes the target in place for one turn.  A failure simply indicates the loss of your Willpower point, while a botch renders the target immune to your use of the Grave&amp;#039;s Decay for the next 24 hours.  The target must be visible and within about 25 yards for this ability to take effect.  A frozen target is treated as though he has been staked (see p. 254).  With a Willpower roll (difficulty 7) and two successes, the target can break out of the rigor on his or her turn.  Failure causes a level of bashing damage and means another turn wasted and frozen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;800000&lt;/del&gt;;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;3)  Wither&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000000&lt;/ins&gt;;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;3)  Wither&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reminiscent of some of the abilities of clan Tzimisce, the Wither power allows a vampire to cripple an opponent&amp;#039;s limb.  Whether the foe is living or undead, muscle shrivels away, skin peels, and bone becomes brittle.  The target is unable to exert any noteworthy strength in the crippled limb.  this injury lasts for far longer than most injuries trouble Cainites, and in mortals it simply does not heal.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reminiscent of some of the abilities of clan Tzimisce, the Wither power allows a vampire to cripple an opponent&amp;#039;s limb.  Whether the foe is living or undead, muscle shrivels away, skin peels, and bone becomes brittle.  The target is unable to exert any noteworthy strength in the crippled limb.  this injury lasts for far longer than most injuries trouble Cainites, and in mortals it simply does not heal.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wither doesn&amp;#039;t have to be used on a limb, although that is the usual purpose.  It can also be used simply to affect the target&amp;#039;s face and hair, making him appear venerable beyond his years.  It could also be applied to a target&amp;#039;s eye or ear, killing the sense in that organ (and thus requiring two uses to permanently blind or deafen).  Wither cannot be used as an &amp;quot;instant-kill&amp;quot; power - Cainites cannot wither vital organs - but it can inflict a wide variety of injuries on a foe.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wither doesn&amp;#039;t have to be used on a limb, although that is the usual purpose.  It can also be used simply to affect the target&amp;#039;s face and hair, making him appear venerable beyond his years.  It could also be applied to a target&amp;#039;s eye or ear, killing the sense in that organ (and thus requiring two uses to permanently blind or deafen).  Wither cannot be used as an &amp;quot;instant-kill&amp;quot; power - Cainites cannot wither vital organs - but it can inflict a wide variety of injuries on a foe.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effects of the withering depend on the affected limb.  A crippled arm has a Strength of 0 and cannot carry anything heavier than about half a pound.  A crippled leg prevents the character from moving at faster than a stuttering hop or dragging limp.  The character suffers the effects of the [[Lame]] Flaw (see p. 304).  A single withered eye or ear imposes a +1 difficulty to relevant Perception rolls.  Losing both eyes or both ears imposes the effects of the [[Blind]] or [[Deaf]] Flaws (see p. 304).  A withered tongue imposes the effects of the [[Mute]] Flaw (p. 304), while a withered face reduces the targets Appearance by one for each aggravated wound suffered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effects of the withering depend on the affected limb.  A crippled arm has a Strength of 0 and cannot carry anything heavier than about half a pound.  A crippled leg prevents the character from moving at faster than a stuttering hop or dragging limp.  The character suffers the effects of the [[Lame]] Flaw (see p. 304).  A single withered eye or ear imposes a +1 difficulty to relevant Perception rolls.  Losing both eyes or both ears imposes the effects of the [[Blind]] or [[Deaf]] Flaws (see p. 304).  A withered tongue imposes the effects of the [[Mute]] Flaw (p. 304), while a withered face reduces the targets Appearance by one for each aggravated wound suffered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;800000&lt;/del&gt;;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;4)  Corrupt the Undead Flesh&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000000&lt;/ins&gt;;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;4)  Corrupt the Undead Flesh&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Corrupt the Undead Flesh blurs the line between life and undeath, turning an undead creature into something just living enough to carry and suffer from disease.  The disease inflicts the target, causing lethargy, dizziness, loss of strength, clumsiness and the inability to keep blood in his system.  This pernicious influence is extremely virulent among mortals.  They pick the disease up simply by spending a few hours near the victim.  Other Cainites have a harder time acquiring the disease.  They must consume the victim&amp;#039;s blood to do so, but they suffer just as much as the original target of the Discipline afterward - including passing the affliction on to others.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Corrupt the Undead Flesh blurs the line between life and undeath, turning an undead creature into something just living enough to carry and suffer from disease.  The disease inflicts the target, causing lethargy, dizziness, loss of strength, clumsiness and the inability to keep blood in his system.  This pernicious influence is extremely virulent among mortals.  They pick the disease up simply by spending a few hours near the victim.  Other Cainites have a harder time acquiring the disease.  They must consume the victim&amp;#039;s blood to do so, but they suffer just as much as the original target of the Discipline afterward - including passing the affliction on to others.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disease fades after roughly a week.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disease fades after roughly a week.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player chooses a target within her character&amp;#039;s line of sight and no more than 20 yards away.  She rolls Manipulation + Medicine (difficulty 6) and spends a point of willpower.  The victim&amp;#039;s player must roll Stamina (+ Fortitude, if appropriate) against a difficulty equal to the attacker&amp;#039;s Willpower.  If the player scores more successes than the victim, he acquires a virulent disease immediately.  The disease has the following effects:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player chooses a target within her character&amp;#039;s line of sight and no more than 20 yards away.  She rolls Manipulation + Medicine (difficulty 6) and spends a point of willpower.  The victim&amp;#039;s player must roll Stamina (+ Fortitude, if appropriate) against a difficulty equal to the attacker&amp;#039;s Willpower.  If the player scores more successes than the victim, he acquires a virulent disease immediately.  The disease has the following effects:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;800000&lt;/del&gt;;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000000&lt;/ins&gt;;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;800000&lt;/del&gt;;&amp;quot;&amp;gt; -- The victim&amp;#039;s Strength and Wits are halved (round down).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000000&lt;/ins&gt;;&amp;quot;&amp;gt; -- The victim&amp;#039;s Strength and Wits are halved (round down).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;800000&lt;/del&gt;;&amp;quot;&amp;gt; -- The victim loses one point of Dexterity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000000&lt;/ins&gt;;&amp;quot;&amp;gt; -- The victim loses one point of Dexterity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;800000&lt;/del&gt;;&amp;quot;&amp;gt; -- The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself to consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000000&lt;/ins&gt;;&amp;quot;&amp;gt; -- The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself to consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;800000&lt;/del&gt;;&amp;quot;&amp;gt; -- The victim&amp;#039;s player must roll Self-Control or Instinct after each time the character feeds (difficulty 8).  &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;On a failure, the vampire cannot keep the blood he just ingested inside his body, and he vomits it up in great horrifying gouts of gore, losing any benefit the blood might have provided.  Humans vomit up food.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000000&lt;/ins&gt;;&amp;quot;&amp;gt; -- The victim&amp;#039;s player must roll Self-Control or Instinct after each time the character feeds (difficulty 8).  &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;On a failure, the vampire cannot keep the blood he just ingested inside his body, and he vomits it up in great horrifying gouts of gore, losing any benefit the blood might have provided.  Humans vomit up food.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;Every evening at sunset, the victim has a change to throw the plague off.  The victim&amp;#039;s player rolls Stamina, with a difficulty equal to 11 minus the number of sunsets since acquiring the plague.  On a successful roll, the character fights the disease to a standstill and begins to recover.  He instantly regains his ability to manage blood, and heals back one lost Attribute point per hour until all have returned.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;Every evening at sunset, the victim has a change to throw the plague off.  The victim&amp;#039;s player rolls Stamina, with a difficulty equal to 11 minus the number of sunsets since acquiring the plague.  On a successful roll, the character fights the disease to a standstill and begins to recover.  He instantly regains his ability to manage blood, and heals back one lost Attribute point per hour until all have returned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;800000&lt;/del&gt;;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;5)  Dissolve the Flesh&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000000&lt;/ins&gt;;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;5)  Dissolve the Flesh&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;800000&lt;/del&gt;;&amp;quot;&amp;gt;This ability brings the Grave&amp;#039;s Decay path full circle, as it returns to the level-one power, Destroy the Husk, as applied to vampires.  Dissolve the Flesh allows a Cappadocian to attempt to turn vampiric flesh to dust or ash, as though the target had been burned or left out in the sun.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000000&lt;/ins&gt;;&amp;quot;&amp;gt;This ability brings the Grave&amp;#039;s Decay path full circle, as it returns to the level-one power, Destroy the Husk, as applied to vampires.  Dissolve the Flesh allows a Cappadocian to attempt to turn vampiric flesh to dust or ash, as though the target had been burned or left out in the sun.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends two blood points and a Willpower point as the vampire extracts a quantity of her vitae charged with the power of the grave.  If she drips it onto a single Cainite victim anytime within the next few turns (most of the blood must reach the victim, so flinging a few drops is ineffective), it causes whole chunks of the victim&amp;#039;s body to crumble to ash.  The player rolls Willpower against a difficulty of the victim&amp;#039;s Stamina + 3.  For every success, the target takes one aggravated wound.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends two blood points and a Willpower point as the vampire extracts a quantity of her vitae charged with the power of the grave.  If she drips it onto a single Cainite victim anytime within the next few turns (most of the blood must reach the victim, so flinging a few drops is ineffective), it causes whole chunks of the victim&amp;#039;s body to crumble to ash.  The player rolls Willpower against a difficulty of the victim&amp;#039;s Stamina + 3.  For every success, the target takes one aggravated wound.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The undead flesh damaged by this power turns to dust (gone for the time being), and it must be regenerated painstakingly by the victim, should he survive.  That dust doublessly has mystical properties that the Cappadocians, Tremere and other blood sorcerers might be able to take advantage of.  Every wound inflicted by this ability represents the loss of about one-eighth of the target&amp;#039;s weight; the Storyteller chooses where the loss comes from. (It might be shed from all over, leaving the victim a bit gaunter, at the victim&amp;#039;s discretion).&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The undead flesh damaged by this power turns to dust (gone for the time being), and it must be regenerated painstakingly by the victim, should he survive.  That dust doublessly has mystical properties that the Cappadocians, Tremere and other blood sorcerers might be able to take advantage of.  Every wound inflicted by this ability represents the loss of about one-eighth of the target&amp;#039;s weight; the Storyteller chooses where the loss comes from. (It might be shed from all over, leaving the victim a bit gaunter, at the victim&amp;#039;s discretion).&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regenerating body parts occurs naturally while healing aggravated wounds at the normal rate (see p. 254).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regenerating body parts occurs naturally while healing aggravated wounds at the normal rate (see p. 254).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=17148&amp;oldid=prev</id>
		<title>Shadow Cat at 14:44, 27 April 2014</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=17148&amp;oldid=prev"/>
		<updated>2014-04-27T14:44:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:44, 27 April 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt; -- The victim&amp;#039;s Strength and Wits are halved (round down).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt; -- The victim&amp;#039;s Strength and Wits are halved (round down).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt; -- The victim loses one point of Dexterity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt; -- The victim loses one point of Dexterity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt; -- The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ot &lt;/del&gt;consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt; -- The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt; -- The victim&amp;#039;s player must roll Self-Control or Instinct after each time the character feeds (difficulty 8).  &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;On a failure, the vampire cannot keep the blood he just ingested inside his body, and he vomits it up in great horrifying gouts of gore, losing any benefit the blood might have provided.  Humans vomit up food.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt; -- The victim&amp;#039;s player must roll Self-Control or Instinct after each time the character feeds (difficulty 8).  &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;On a failure, the vampire cannot keep the blood he just ingested inside his body, and he vomits it up in great horrifying gouts of gore, losing any benefit the blood might have provided.  Humans vomit up food.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;Every evening at sunset, the victim has a change to throw the plague off.  The victim&amp;#039;s player rolls Stamina, with a difficulty equal to 11 minus the number of sunsets since acquiring the plague.  On a successful roll, the character fights the disease to a standstill and begins to recover.  He instantly regains his ability to manage blood, and heals back one lost Attribute point per hour until all have returned.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;Every evening at sunset, the victim has a change to throw the plague off.  The victim&amp;#039;s player rolls Stamina, with a difficulty equal to 11 minus the number of sunsets since acquiring the plague.  On a successful roll, the character fights the disease to a standstill and begins to recover.  He instantly regains his ability to manage blood, and heals back one lost Attribute point per hour until all have returned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shadow Cat</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=13963&amp;oldid=prev</id>
		<title>Bruce at 08:28, 10 February 2014</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=13963&amp;oldid=prev"/>
		<updated>2014-02-10T08:28:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:28, 10 February 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; &amp;#039;&amp;#039;&amp;#039;[[Necromancy]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; &amp;#039;&amp;#039;&amp;#039;[[Necromancy]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;The first Mortis path is derived from the observation of the working of time on all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thigs &lt;/del&gt;mortal.  Stone crumbles and the corpse rots away to nothing, a process of endless fascination to the elders and scholars of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cclan &lt;/del&gt;Cappadocian.  Indeed, for the undying, the process of decay is a fascinating disease that afflicts everyone and everything save them.  Under this path, a practitioner of Mortis channels that force.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;The first Mortis path is derived from the observation of the working of time on all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things &lt;/ins&gt;mortal.  Stone crumbles and the corpse rots away to nothing, a process of endless fascination to the elders and scholars of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clan &lt;/ins&gt;Cappadocian.  Indeed, for the undying, the process of decay is a fascinating disease that afflicts everyone and everything save them.  Under this path, a practitioner of Mortis channels that force.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;1) Destroy the Husk&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;1) Destroy the Husk&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cainites who kill their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vitims&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ather &lt;/del&gt;than just feeding upon them, frequently find themselves in need of a quick way &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ot &lt;/del&gt;dispose of a corpse.  While there are many ways to make sure that a corpse is not found - feed it to a pack of hounds or weigh it down and throw it in a river - many of these methods do involve risk to the vampire and are not guaranteed to succeed.  Destroy the Husk, by contrast, is foolproof.  Use of this power simply turns one human corpse to a pile of about 30 pounds of unremarkable dust, roughly the size and shape of that body.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cainites who kill their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;victims&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather &lt;/ins&gt;than just feeding upon them, frequently find themselves in need of a quick way &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;dispose of a corpse.  While there are many ways to make sure that a corpse is not found - feed it to a pack of hounds or weigh it down and throw it in a river - many of these methods do involve risk to the vampire and are not guaranteed to succeed.  Destroy the Husk, by contrast, is foolproof.  Use of this power simply turns one human corpse to a pile of about 30 pounds of unremarkable dust, roughly the size and shape of that body.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/del&gt; The player spends one blood point as the vampire drips her vitae onto the corpse.  The player then rolls Intelligence + Medicine (difficulty 6).  One success is all that is needed to render the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cropse &lt;/del&gt;into dust, although the process takes a number of turns &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;euqal &lt;/del&gt;to five minus the successes.  While &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;successfull &lt;/del&gt;use of mortal hedge magic, Thaumaturgy, Auspex or an appropriate Mortis ritual might tell a wizard or vampire something about the pile of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deust&lt;/del&gt;&amp;#039;s prior identity, no ordinary mortal force can ascertain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;th edust&lt;/del&gt;&amp;#039;s former nature.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;  The player spends one blood point as the vampire drips her vitae onto the corpse.  The player then rolls Intelligence + Medicine (difficulty 6).  One success is all that is needed to render the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;corpse &lt;/ins&gt;into dust, although the process takes a number of turns &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equal &lt;/ins&gt;to five minus the successes.  While &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;successful &lt;/ins&gt;use of mortal hedge magic, Thaumaturgy, Auspex or an appropriate Mortis ritual might tell a wizard or vampire something about the pile of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dust&lt;/ins&gt;&amp;#039;s prior identity, no ordinary mortal force can ascertain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the dust&lt;/ins&gt;&amp;#039;s former nature.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;2)  Rigor Mortis&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;2)  Rigor Mortis&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the first changes that comes over a dead body is rigidity; the corpse becomes stiff as a board, frozen in a single pose.  The Cainite who wields Rigor Mortis is able to push a living or undead body to that frozen point using only his will and understanding of the forces of decay.  She forces her target to become rigid, unable to move without enormous effort of will as his very muscles betray him.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the first changes that comes over a dead body is rigidity; the corpse becomes stiff as a board, frozen in a single pose.  The Cainite who wields Rigor Mortis is able to push a living or undead body to that frozen point using only his will and understanding of the forces of decay.  She forces her target to become rigid, unable to move without enormous effort of will as his very muscles betray him.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends a point of Willpower and rolls Manipulation + Medicine (difficulty 7).  Each success freezes the target in place for one turn.  A failure simply indicates the loss of your Willpower point, while a botch renders the target immune to your use of the Grave&amp;#039;s Decay for the next 24 hours.  The target must be visible and within about 25 yards for this ability to take effect.  A frozen target is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trated &lt;/del&gt;as though he has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;een &lt;/del&gt;staked (see p. 254).  With a Willpower roll (difficulty 7) and two successes, the target can break out of the rigor on his or her turn.  Failure &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;auses &lt;/del&gt;a level of bashing damage and means another turn wasted and frozen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends a point of Willpower and rolls Manipulation + Medicine (difficulty 7).  Each success freezes the target in place for one turn.  A failure simply indicates the loss of your Willpower point, while a botch renders the target immune to your use of the Grave&amp;#039;s Decay for the next 24 hours.  The target must be visible and within about 25 yards for this ability to take effect.  A frozen target is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;treated &lt;/ins&gt;as though he has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been &lt;/ins&gt;staked (see p. 254).  With a Willpower roll (difficulty 7) and two successes, the target can break out of the rigor on his or her turn.  Failure &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;causes &lt;/ins&gt;a level of bashing damage and means another turn wasted and frozen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;3)  Wither&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;3)  Wither&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reminiscent of some of the abilities of clan Tzimisce, the Wither power allows a vampire to cripple an opponent&amp;#039;s limb.  Whether the foe is living or undead, muscle shrivels away, skin peels, and bone becomes brittle.  The target is unable to exert any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;noteworth &lt;/del&gt;strength in the crippled limb.  this injury lasts for far longer than most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;injuies &lt;/del&gt;trouble Cainites, and in mortals it simply does not heal.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reminiscent of some of the abilities of clan Tzimisce, the Wither power allows a vampire to cripple an opponent&amp;#039;s limb.  Whether the foe is living or undead, muscle shrivels away, skin peels, and bone becomes brittle.  The target is unable to exert any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;noteworthy &lt;/ins&gt;strength in the crippled limb.  this injury lasts for far longer than most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;injuries &lt;/ins&gt;trouble Cainites, and in mortals it simply does not heal.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wither doesn&amp;#039;t have to be used on a limb, although that is the usual purpose.  It can also be used simply to affect the target&amp;#039;s face and hair, making him appear venerable beyond his years.  It could also be applied to a target&amp;#039;s eye or ear, killing the sense in that organ (and thus requiring two uses to permanently blind or deafen).  Wither cannot be used as an &amp;quot;instant-kill&amp;quot; power - Cainites cannot wither vital organs - but it can inflict a wide variety of injuries on a foe.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wither doesn&amp;#039;t have to be used on a limb, although that is the usual purpose.  It can also be used simply to affect the target&amp;#039;s face and hair, making him appear venerable beyond his years.  It could also be applied to a target&amp;#039;s eye or ear, killing the sense in that organ (and thus requiring two uses to permanently blind or deafen).  Wither cannot be used as an &amp;quot;instant-kill&amp;quot; power - Cainites cannot wither vital organs - but it can inflict a wide variety of injuries on a foe.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends a Willpower point.  The character chooses a limb on the target and then touches that limb.  If the target is trying to avoid contact, the player rolls Dexterity + Brawl to hit as normal.  If the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charater &lt;/del&gt;succeeds in touching the intended limb, the target suffers two aggravated wounds.  Unless the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tharget &lt;/del&gt;soaks both wounds (with Fortitude), the struck limb is crippled and unusable until both of those wounds have healed.  Cainites heal the wounds as they would any other aggravated wound (see p. 253).  Mortals are incapable of healing aggravated wounds, so they suffer throughout their lives unless they are healed through supernatural means.  A withered limb does not degenerate further, even on a mortal.  The character may be crippled for life, but the limb won&amp;#039;t become infected or gangrenous.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends a Willpower point.  The character chooses a limb on the target and then touches that limb.  If the target is trying to avoid contact, the player rolls Dexterity + Brawl to hit as normal.  If the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character &lt;/ins&gt;succeeds in touching the intended limb, the target suffers two aggravated wounds.  Unless the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target &lt;/ins&gt;soaks both wounds (with Fortitude), the struck limb is crippled and unusable until both of those wounds have healed.  Cainites heal the wounds as they would any other aggravated wound (see p. 253).  Mortals are incapable of healing aggravated wounds, so they suffer throughout their lives unless they are healed through supernatural means.  A withered limb does not degenerate further, even on a mortal.  The character may be crippled for life, but the limb won&amp;#039;t become infected or gangrenous.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effects of the withering depend on the affected limb.  A crippled arm has a Strength of 0 and cannot carry anything heavier than about half a pound.  A crippled leg prevents the character from moving at faster than a stuttering hop or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;draggin &lt;/del&gt;limp.  The character suffers the effects of the [[Lame]] Flaw (see p. 304).  A single withered eye or ear imposes a +1 difficulty to relevant Perception rolls.  Losing both eyes or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boht &lt;/del&gt;ears imposes the effects of the [[Blind]] or [[Deaf]] Flaws (see p. 304).  A withered tongue imposes the effects of the [[Mute]] Flaw (p. 304), while a withered face reduces the targets Appearance by one for each &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aggrabated &lt;/del&gt;wound suffered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effects of the withering depend on the affected limb.  A crippled arm has a Strength of 0 and cannot carry anything heavier than about half a pound.  A crippled leg prevents the character from moving at faster than a stuttering hop or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dragging &lt;/ins&gt;limp.  The character suffers the effects of the [[Lame]] Flaw (see p. 304).  A single withered eye or ear imposes a +1 difficulty to relevant Perception rolls.  Losing both eyes or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both &lt;/ins&gt;ears imposes the effects of the [[Blind]] or [[Deaf]] Flaws (see p. 304).  A withered tongue imposes the effects of the [[Mute]] Flaw (p. 304), while a withered face reduces the targets Appearance by one for each &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aggravated &lt;/ins&gt;wound suffered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;4)  Corrupt the Undead Flesh&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;4)  Corrupt the Undead Flesh&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Corrupt the Undead Flesh blurs the line between life and undeath, turning an undead creature into something just living enough to carry and suffer from disease.  The disease inflicts the target, causing lethargy, dizziness, loss of strength, clumsiness and the inability to keep blood in his system.  This pernicious influence is extremely virulent among mortals.  They pick the disease up simply by spending a few hours near the victim.  Other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ccainites &lt;/del&gt;have a harder time acquiring the disease.  They must consume the victim&amp;#039;s blood to do so, but they suffer just as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mucch &lt;/del&gt;as the original target of the Discipline afterward - including passing the affliction on to others.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Corrupt the Undead Flesh blurs the line between life and undeath, turning an undead creature into something just living enough to carry and suffer from disease.  The disease inflicts the target, causing lethargy, dizziness, loss of strength, clumsiness and the inability to keep blood in his system.  This pernicious influence is extremely virulent among mortals.  They pick the disease up simply by spending a few hours near the victim.  Other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cainites &lt;/ins&gt;have a harder time acquiring the disease.  They must consume the victim&amp;#039;s blood to do so, but they suffer just as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much &lt;/ins&gt;as the original target of the Discipline afterward - including passing the affliction on to others.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disease fades after roughly a week.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disease fades after roughly a week.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player chooses a target within her character&amp;#039;s line of sight and no more than 20 yards away.  She rolls Manipulation + Medicine (difficulty 6) and spends a point of willpower.  The victim&amp;#039;s player must roll Stamina (+ Fortitude, if appropriate) against a difficulty equal to the attacker&amp;#039;s Willpower.  If the player scores more successes than the victim, he acquires a virulent disease immediately.  The disease has the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vollowing &lt;/del&gt;effects:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player chooses a target within her character&amp;#039;s line of sight and no more than 20 yards away.  She rolls Manipulation + Medicine (difficulty 6) and spends a point of willpower.  The victim&amp;#039;s player must roll Stamina (+ Fortitude, if appropriate) against a difficulty equal to the attacker&amp;#039;s Willpower.  If the player scores more successes than the victim, he acquires a virulent disease immediately.  The disease has the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;following &lt;/ins&gt;effects:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* -- The victim&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sterenght &lt;/del&gt;and Wits are halved (round down).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt; &lt;/ins&gt;-- The victim&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strength &lt;/ins&gt;and Wits are halved (round down).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* -- The victim loses one point of Dexterity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt; &lt;/ins&gt;-- The victim loses one point of Dexterity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* -- The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself ot consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt; &lt;/ins&gt;-- The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself ot consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* -- The victim&amp;#039;s player must roll Self-Control or Instinct after each time the character feeds (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficutly &lt;/del&gt;8).  &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;On a failure, the vampire cannot keep the blood he just ingested inside his body, and he vomits it up in great horrifying gouts of gore, losing any benefit the blood might have provided.  Humans vomit up food.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt; &lt;/ins&gt;-- The victim&amp;#039;s player must roll Self-Control or Instinct after each time the character feeds (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficulty &lt;/ins&gt;8).  &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;On a failure, the vampire cannot keep the blood he just ingested inside his body, and he vomits it up in great horrifying gouts of gore, losing any benefit the blood might have provided.  Humans vomit up food.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;Every evening at sunset, the victim has a change to throw the plague off.  The victim&amp;#039;s player rolls Stamina, with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficutly &lt;/del&gt;equal to 11 minus the number of sunsets since acquiring the plague.  On a successful roll, the character fights the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dease &lt;/del&gt;to a standstill and begins to recover.  He instantly regains his ability to manage blood, and heals back one lost Attribute point per hour until all have returned.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;Every evening at sunset, the victim has a change to throw the plague off.  The victim&amp;#039;s player rolls Stamina, with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficulty &lt;/ins&gt;equal to 11 minus the number of sunsets since acquiring the plague.  On a successful roll, the character fights the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disease &lt;/ins&gt;to a standstill and begins to recover.  He instantly regains his ability to manage blood, and heals back one lost Attribute point per hour until all have returned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;5)  Dissolve the Flesh&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;5)  Dissolve the Flesh&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;This ability brings the Grave&amp;#039;s Decay path full circle, as it returns to the level-one power, Destroy the Husk, as applied to vampires.  Dissolve the Flesh allows a Cappadocian to attempt to turn vampiric flesh to dust or ash, as though the target had been burned or left out in the sun.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;This ability brings the Grave&amp;#039;s Decay path full circle, as it returns to the level-one power, Destroy the Husk, as applied to vampires.  Dissolve the Flesh allows a Cappadocian to attempt to turn vampiric flesh to dust or ash, as though the target had been burned or left out in the sun.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends two blood points and a Willpower point as the vampire extracts a quantity of her vitae charged with the power of the grave.  If she drips it onto a single Cainite victim anytime within the next few turns (most of the blood must &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reah &lt;/del&gt;the victim, so flinging a few drops is ineffective), it causes whole chunks of the victim&amp;#039;s body to crumble to ash.  The player rolls Willpower against a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficutly &lt;/del&gt;of the victim&amp;#039;s Stamina + 3.  For every success, the target takes one aggravated wound.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends two blood points and a Willpower point as the vampire extracts a quantity of her vitae charged with the power of the grave.  If she drips it onto a single Cainite victim anytime within the next few turns (most of the blood must &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach &lt;/ins&gt;the victim, so flinging a few drops is ineffective), it causes whole chunks of the victim&amp;#039;s body to crumble to ash.  The player rolls Willpower against a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficulty &lt;/ins&gt;of the victim&amp;#039;s Stamina + 3.  For every success, the target takes one aggravated wound.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The undead flesh damaged by this power turns to dust (gone for the time being), and it must be regenerated painstakingly by the victim, should he survive.  That dust doublessly has mystical properties that the Cappadocians, Tremere and other blood sorcerers might be able to take advantage of.  Every wound inflicted by this ability represents the loss of about one-eighth of the target&amp;#039;s weight; the Storyteller chooses where the loss comes from. (It might be shed from all over, leaving the victim a bit gaunter, at the victim&amp;#039;s discretion).&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The undead flesh damaged by this power turns to dust (gone for the time being), and it must be regenerated painstakingly by the victim, should he survive.  That dust doublessly has mystical properties that the Cappadocians, Tremere and other blood sorcerers might be able to take advantage of.  Every wound inflicted by this ability represents the loss of about one-eighth of the target&amp;#039;s weight; the Storyteller chooses where the loss comes from. (It might be shed from all over, leaving the victim a bit gaunter, at the victim&amp;#039;s discretion).&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regenerating body parts occurs naturally while healing aggravated wounds at the normal rate (see p. 254).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regenerating body parts occurs naturally while healing aggravated wounds at the normal rate (see p. 254).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=13962&amp;oldid=prev</id>
		<title>Bruce at 08:18, 10 February 2014</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=13962&amp;oldid=prev"/>
		<updated>2014-02-10T08:18:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:18, 10 February 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; &amp;#039;&amp;#039;&amp;#039;[[Necromancy]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; &amp;#039;&amp;#039;&amp;#039;[[Necromancy]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;The first Mortis path is derived from the observation of the working of time on all thigs mortal.  Stone crumbles and the corpse rots away to nothing, a process of endless fascination to the elders and scholars of Cclan Cappadocian.  Indeed, for the undying, the process of decay is a fascinating disease that afflicts everyone and everything save them.  Under this path, a practitioner of Mortis channels that force.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;The first Mortis path is derived from the observation of the working of time on all thigs mortal.  Stone crumbles and the corpse rots away to nothing, a process of endless fascination to the elders and scholars of Cclan Cappadocian.  Indeed, for the undying, the process of decay is a fascinating disease that afflicts everyone and everything save them.  Under this path, a practitioner of Mortis channels that force.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player chooses a target within her character&amp;#039;s line of sight and no more than 20 yards away.  She rolls Manipulation + Medicine (difficulty 6) and spends a point of willpower.  The victim&amp;#039;s player must roll Stamina (+ Fortitude, if appropriate) against a difficulty equal to the attacker&amp;#039;s Willpower.  If the player scores more successes than the victim, he acquires a virulent disease immediately.  The disease has the vollowing effects:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player chooses a target within her character&amp;#039;s line of sight and no more than 20 yards away.  She rolls Manipulation + Medicine (difficulty 6) and spends a point of willpower.  The victim&amp;#039;s player must roll Stamina (+ Fortitude, if appropriate) against a difficulty equal to the attacker&amp;#039;s Willpower.  If the player scores more successes than the victim, he acquires a virulent disease immediately.  The disease has the vollowing effects:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/del&gt;* The victim&amp;#039;s Sterenght and Wits are halved (round down).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-- &lt;/ins&gt;The victim&amp;#039;s Sterenght and Wits are halved (round down).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/del&gt;* The victim loses one point of Dexterity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-- &lt;/ins&gt;The victim loses one point of Dexterity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/del&gt;* The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself ot consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-- &lt;/ins&gt;The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself ot consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/del&gt;* The victim&amp;#039;s player must roll Self-Control or Instinct after each time the character feeds (difficutly 8).  &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;On a failure, the vampire cannot keep the blood he just ingested inside his body, and he vomits it up in great horrifying gouts of gore, losing any benefit the blood might have provided.  Humans vomit up food.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-- &lt;/ins&gt;The victim&amp;#039;s player must roll Self-Control or Instinct after each time the character feeds (difficutly 8).  &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;On a failure, the vampire cannot keep the blood he just ingested inside his body, and he vomits it up in great horrifying gouts of gore, losing any benefit the blood might have provided.  Humans vomit up food.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every evening at sunset, the victim has a change to throw the plague off.  The victim&amp;#039;s player rolls Stamina, with a difficutly equal to 11 minus the number of sunsets since acquiring the plague.  On a successful roll, the character fights the dease to a standstill and begins to recover.  He instantly regains his ability to manage blood, and heals back one lost Attribute point per hour until all have returned.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/ins&gt;Every evening at sunset, the victim has a change to throw the plague off.  The victim&amp;#039;s player rolls Stamina, with a difficutly equal to 11 minus the number of sunsets since acquiring the plague.  On a successful roll, the character fights the dease to a standstill and begins to recover.  He instantly regains his ability to manage blood, and heals back one lost Attribute point per hour until all have returned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;5)  Dissolve the Flesh&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;5)  Dissolve the Flesh&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This ability brings the Grave&amp;#039;s Decay path full circle, as it returns to the level-one power, Destroy the Husk, as applied to vampires.  Dissolve the Flesh allows a Cappadocian to attempt to turn vampiric flesh to dust or ash, as though the target had been burned or left out in the sun.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/ins&gt;This ability brings the Grave&amp;#039;s Decay path full circle, as it returns to the level-one power, Destroy the Husk, as applied to vampires.  Dissolve the Flesh allows a Cappadocian to attempt to turn vampiric flesh to dust or ash, as though the target had been burned or left out in the sun.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends two blood points and a Willpower point as the vampire extracts a quantity of her vitae charged with the power of the grave.  If she drips it onto a single Cainite victim anytime within the next few turns (most of the blood must reah the victim, so flinging a few drops is ineffective), it causes whole chunks of the victim&amp;#039;s body to crumble to ash.  The player rolls Willpower against a difficutly of the victim&amp;#039;s Stamina + 3.  For every success, the target takes one aggravated wound.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends two blood points and a Willpower point as the vampire extracts a quantity of her vitae charged with the power of the grave.  If she drips it onto a single Cainite victim anytime within the next few turns (most of the blood must reah the victim, so flinging a few drops is ineffective), it causes whole chunks of the victim&amp;#039;s body to crumble to ash.  The player rolls Willpower against a difficutly of the victim&amp;#039;s Stamina + 3.  For every success, the target takes one aggravated wound.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The undead flesh damaged by this power turns to dust (gone for the time being), and it must be regenerated painstakingly by the victim, should he survive.  That dust doublessly has mystical properties that the Cappadocians, Tremere and other blood sorcerers might be able to take advantage of.  Every wound inflicted by this ability represents the loss of about one-eighth of the target&amp;#039;s weight; the Storyteller chooses where the loss comes from. (It might be shed from all over, leaving the victim a bit gaunter, at the victim&amp;#039;s discretion).&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The undead flesh damaged by this power turns to dust (gone for the time being), and it must be regenerated painstakingly by the victim, should he survive.  That dust doublessly has mystical properties that the Cappadocians, Tremere and other blood sorcerers might be able to take advantage of.  Every wound inflicted by this ability represents the loss of about one-eighth of the target&amp;#039;s weight; the Storyteller chooses where the loss comes from. (It might be shed from all over, leaving the victim a bit gaunter, at the victim&amp;#039;s discretion).&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regenerating body parts occurs naturally while healing aggravated wounds at the normal rate (see p. 254).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regenerating body parts occurs naturally while healing aggravated wounds at the normal rate (see p. 254).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=13943&amp;oldid=prev</id>
		<title>Shadow Cat at 04:36, 10 February 2014</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=13943&amp;oldid=prev"/>
		<updated>2014-02-10T04:36:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:36, 9 February 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player chooses a target within her character&amp;#039;s line of sight and no more than 20 yards away.  She rolls Manipulation + Medicine (difficulty 6) and spends a point of willpower.  The victim&amp;#039;s player must roll Stamina (+ Fortitude, if appropriate) against a difficulty equal to the attacker&amp;#039;s Willpower.  If the player scores more successes than the victim, he acquires a virulent disease immediately.  The disease has the vollowing effects:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player chooses a target within her character&amp;#039;s line of sight and no more than 20 yards away.  She rolls Manipulation + Medicine (difficulty 6) and spends a point of willpower.  The victim&amp;#039;s player must roll Stamina (+ Fortitude, if appropriate) against a difficulty equal to the attacker&amp;#039;s Willpower.  If the player scores more successes than the victim, he acquires a virulent disease immediately.  The disease has the vollowing effects:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim&amp;#039;s Sterenght &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an dWits &lt;/del&gt;are halved (round down).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim&amp;#039;s Sterenght &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Wits &lt;/ins&gt;are halved (round down).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim loses one point of Dexterity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim loses one point of Dexterity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself ot consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself ot consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shadow Cat</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=13940&amp;oldid=prev</id>
		<title>Bruce at 04:09, 10 February 2014</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=13940&amp;oldid=prev"/>
		<updated>2014-02-10T04:09:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:09, 9 February 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disease fades after roughly a week.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disease fades after roughly a week.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player chooses a target within her character&amp;#039;s line of sight and no more than 20 yards away.  She rolls Manipulation + Medicine (difficulty 6) and spends a point of willpower.  The victim&amp;#039;s player must roll Stamina (+ Fortitude, if appropriate) against a difficulty equal to the attacker&amp;#039;s Willpower.  If the player scores more successes than the victim, he acquires a virulent disease immediately.  The disease has the vollowing effects:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player chooses a target within her character&amp;#039;s line of sight and no more than 20 yards away.  She rolls Manipulation + Medicine (difficulty 6) and spends a point of willpower.  The victim&amp;#039;s player must roll Stamina (+ Fortitude, if appropriate) against a difficulty equal to the attacker&amp;#039;s Willpower.  If the player scores more successes than the victim, he acquires a virulent disease immediately.  The disease has the vollowing effects:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/del&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;* The victim&amp;#039;s Sterenght an dWits are halved (round down).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;* The victim&amp;#039;s Sterenght an dWits are halved (round down).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim loses one point of Dexterity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim loses one point of Dexterity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself ot consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself ot consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim&amp;#039;s player must roll Self-Control or Instinct after each time the character feeds (difficutly 8).  On a failure, the vampire cannot keep the blood he just ingested inside his body, and he vomits it up in great horrifying gouts of gore, losing any benefit the blood might have provided.  Humans vomit up food.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim&amp;#039;s player must roll Self-Control or Instinct after each time the character feeds (difficutly 8).  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/ins&gt;On a failure, the vampire cannot keep the blood he just ingested inside his body, and he vomits it up in great horrifying gouts of gore, losing any benefit the blood might have provided.  Humans vomit up food.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every evening at sunset, the victim has a change to throw the plague off.  The victim&amp;#039;s player rolls Stamina, with a difficutly equal to 11 minus the number of sunsets since acquiring the plague.  On a successful roll, the character fights the dease to a standstill and begins to recover.  He instantly regains his ability to manage blood, and heals back one lost Attribute point per hour until all have returned.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every evening at sunset, the victim has a change to throw the plague off.  The victim&amp;#039;s player rolls Stamina, with a difficutly equal to 11 minus the number of sunsets since acquiring the plague.  On a successful roll, the character fights the dease to a standstill and begins to recover.  He instantly regains his ability to manage blood, and heals back one lost Attribute point per hour until all have returned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=13939&amp;oldid=prev</id>
		<title>Bruce at 04:04, 10 February 2014</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=13939&amp;oldid=prev"/>
		<updated>2014-02-10T04:04:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:04, 9 February 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disease fades after roughly a week.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disease fades after roughly a week.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player chooses a target within her character&amp;#039;s line of sight and no more than 20 yards away.  She rolls Manipulation + Medicine (difficulty 6) and spends a point of willpower.  The victim&amp;#039;s player must roll Stamina (+ Fortitude, if appropriate) against a difficulty equal to the attacker&amp;#039;s Willpower.  If the player scores more successes than the victim, he acquires a virulent disease immediately.  The disease has the vollowing effects:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player chooses a target within her character&amp;#039;s line of sight and no more than 20 yards away.  She rolls Manipulation + Medicine (difficulty 6) and spends a point of willpower.  The victim&amp;#039;s player must roll Stamina (+ Fortitude, if appropriate) against a difficulty equal to the attacker&amp;#039;s Willpower.  If the player scores more successes than the victim, he acquires a virulent disease immediately.  The disease has the vollowing effects:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim&amp;#039;s Sterenght an dWits are halved (round down).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/ins&gt;* The victim&amp;#039;s Sterenght an dWits are halved (round down).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim loses one point of Dexterity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim loses one point of Dexterity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself ot consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* The victim&amp;#039;s player must spend one additional blood point every evening, just for the vampire to rouse himself ot consciousness.  Mortals lose one health level per day, instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=13938&amp;oldid=prev</id>
		<title>Bruce at 04:03, 10 February 2014</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=The_Grave%27s_Decay&amp;diff=13938&amp;oldid=prev"/>
		<updated>2014-02-10T04:03:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:03, 9 February 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends one blood point as the vampire drips her vitae onto the corpse.  The player then rolls Intelligence + Medicine (difficulty 6).  One success is all that is needed to render the cropse into dust, although the process takes a number of turns euqal to five minus the successes.  While successfull use of mortal hedge magic, Thaumaturgy, Auspex or an appropriate Mortis ritual might tell a wizard or vampire something about the pile of deust&amp;#039;s prior identity, no ordinary mortal force can ascertain th edust&amp;#039;s former nature.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends one blood point as the vampire drips her vitae onto the corpse.  The player then rolls Intelligence + Medicine (difficulty 6).  One success is all that is needed to render the cropse into dust, although the process takes a number of turns euqal to five minus the successes.  While successfull use of mortal hedge magic, Thaumaturgy, Auspex or an appropriate Mortis ritual might tell a wizard or vampire something about the pile of deust&amp;#039;s prior identity, no ordinary mortal force can ascertain th edust&amp;#039;s former nature.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;2)  Rigor Mortis&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;2)  Rigor Mortis&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the first changes that comes over a dead body is rigidity; the corpse becomes stiff as a board, frozen in a single pose.  The Cainite who wields Rigor Mortis is able to push a living or undead body to that frozen point using only his will and understanding of the forces of decay.  She forces her target to become rigid, unable to move without enormous effort of will as his very muscles betray him.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the first changes that comes over a dead body is rigidity; the corpse becomes stiff as a board, frozen in a single pose.  The Cainite who wields Rigor Mortis is able to push a living or undead body to that frozen point using only his will and understanding of the forces of decay.  She forces her target to become rigid, unable to move without enormous effort of will as his very muscles betray him.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends a point of Willpower and rolls Manipulation + Medicine (difficulty 7).  Each success freezes the target in place for one turn.  A failure simply indicates the loss of your Willpower point, while a botch renders the target immune to your use of the Grave&amp;#039;s Decay for the next 24 hours.  The target must be visible and within about 25 yards for this ability to take effect.  A frozen target is trated as though he has een staked (see p. 254).  With a Willpower roll (difficulty 7) and two successes, the target can break out of the rigor on his or her turn.  Failure auses a level of bashing damage and means another turn wasted and frozen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends a point of Willpower and rolls Manipulation + Medicine (difficulty 7).  Each success freezes the target in place for one turn.  A failure simply indicates the loss of your Willpower point, while a botch renders the target immune to your use of the Grave&amp;#039;s Decay for the next 24 hours.  The target must be visible and within about 25 yards for this ability to take effect.  A frozen target is trated as though he has een staked (see p. 254).  With a Willpower roll (difficulty 7) and two successes, the target can break out of the rigor on his or her turn.  Failure auses a level of bashing damage and means another turn wasted and frozen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;3)  Wither&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;3)  Wither&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reminiscent of some of the abilities of clan Tzimisce, the Wither power allows a vampire to cripple an opponent&amp;#039;s limb.  Whether the foe is living or undead, muscle shrivels away, skin peels, and bone becomes brittle.  The target is unable to exert any noteworth strength in the crippled limb.  this injury lasts for far longer than most injuies trouble Cainites, and in mortals it simply does not heal.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Reminiscent of some of the abilities of clan Tzimisce, the Wither power allows a vampire to cripple an opponent&amp;#039;s limb.  Whether the foe is living or undead, muscle shrivels away, skin peels, and bone becomes brittle.  The target is unable to exert any noteworth strength in the crippled limb.  this injury lasts for far longer than most injuies trouble Cainites, and in mortals it simply does not heal.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wither doesn&amp;#039;t have to be used on a limb, although that is the usual purpose.  It can also be used simply to affect the target&amp;#039;s face and hair, making him appear venerable beyond his years.  It could also be applied to a target&amp;#039;s eye or ear, killing the sense in that organ (and thus requiring two uses to permanently blind or deafen).  Wither cannot be used as an &amp;quot;instant-kill&amp;quot; power - Cainites cannot wither vital organs - but it can inflict a wide variety of injuries on a foe.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wither doesn&amp;#039;t have to be used on a limb, although that is the usual purpose.  It can also be used simply to affect the target&amp;#039;s face and hair, making him appear venerable beyond his years.  It could also be applied to a target&amp;#039;s eye or ear, killing the sense in that organ (and thus requiring two uses to permanently blind or deafen).  Wither cannot be used as an &amp;quot;instant-kill&amp;quot; power - Cainites cannot wither vital organs - but it can inflict a wide variety of injuries on a foe.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effects of the withering depend on the affected limb.  A crippled arm has a Strength of 0 and cannot carry anything heavier than about half a pound.  A crippled leg prevents the character from moving at faster than a stuttering hop or draggin limp.  The character suffers the effects of the [[Lame]] Flaw (see p. 304).  A single withered eye or ear imposes a +1 difficulty to relevant Perception rolls.  Losing both eyes or boht ears imposes the effects of the [[Blind]] or [[Deaf]] Flaws (see p. 304).  A withered tongue imposes the effects of the [[Mute]] Flaw (p. 304), while a withered face reduces the targets Appearance by one for each aggrabated wound suffered.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effects of the withering depend on the affected limb.  A crippled arm has a Strength of 0 and cannot carry anything heavier than about half a pound.  A crippled leg prevents the character from moving at faster than a stuttering hop or draggin limp.  The character suffers the effects of the [[Lame]] Flaw (see p. 304).  A single withered eye or ear imposes a +1 difficulty to relevant Perception rolls.  Losing both eyes or boht ears imposes the effects of the [[Blind]] or [[Deaf]] Flaws (see p. 304).  A withered tongue imposes the effects of the [[Mute]] Flaw (p. 304), while a withered face reduces the targets Appearance by one for each aggrabated wound suffered.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;4)  Corrupt the Undead Flesh&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;4)  Corrupt the Undead Flesh&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Corrupt the Undead Flesh blurs the line between life and undeath, turning an undead creature into something just living enough to carry and suffer from disease.  The disease inflicts the target, causing lethargy, dizziness, loss of strength, clumsiness and the inability to keep blood in his system.  This pernicious influence is extremely virulent among mortals.  They pick the disease up simply by spending a few hours near the victim.  Other Ccainites have a harder time acquiring the disease.  They must consume the victim&amp;#039;s blood to do so, but they suffer just as mucch as the original target of the Discipline afterward - including passing the affliction on to others.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Corrupt the Undead Flesh blurs the line between life and undeath, turning an undead creature into something just living enough to carry and suffer from disease.  The disease inflicts the target, causing lethargy, dizziness, loss of strength, clumsiness and the inability to keep blood in his system.  This pernicious influence is extremely virulent among mortals.  They pick the disease up simply by spending a few hours near the victim.  Other Ccainites have a harder time acquiring the disease.  They must consume the victim&amp;#039;s blood to do so, but they suffer just as mucch as the original target of the Discipline afterward - including passing the affliction on to others.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disease fades after roughly a week.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disease fades after roughly a week.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every evening at sunset, the victim has a change to throw the plague off.  The victim&amp;#039;s player rolls Stamina, with a difficutly equal to 11 minus the number of sunsets since acquiring the plague.  On a successful roll, the character fights the dease to a standstill and begins to recover.  He instantly regains his ability to manage blood, and heals back one lost Attribute point per hour until all have returned.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every evening at sunset, the victim has a change to throw the plague off.  The victim&amp;#039;s player rolls Stamina, with a difficutly equal to 11 minus the number of sunsets since acquiring the plague.  On a successful roll, the character fights the dease to a standstill and begins to recover.  He instantly regains his ability to manage blood, and heals back one lost Attribute point per hour until all have returned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;5)  Dissolve the Flesh&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;5)  Dissolve the Flesh&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This ability brings the Grave&amp;#039;s Decay path full circle, as it returns to the level-one power, Destroy the Husk, as applied to vampires.  Dissolve the Flesh allows a Cappadocian to attempt to turn vampiric flesh to dust or ash, as though the target had been burned or left out in the sun.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This ability brings the Grave&amp;#039;s Decay path full circle, as it returns to the level-one power, Destroy the Husk, as applied to vampires.  Dissolve the Flesh allows a Cappadocian to attempt to turn vampiric flesh to dust or ash, as though the target had been burned or left out in the sun.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends two blood points and a Willpower point as the vampire extracts a quantity of her vitae charged with the power of the grave.  If she drips it onto a single Cainite victim anytime within the next few turns (most of the blood must reah the victim, so flinging a few drops is ineffective), it causes whole chunks of the victim&amp;#039;s body to crumble to ash.  The player rolls Willpower against a difficutly of the victim&amp;#039;s Stamina + 3.  For every success, the target takes one aggravated wound.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;:  The player spends two blood points and a Willpower point as the vampire extracts a quantity of her vitae charged with the power of the grave.  If she drips it onto a single Cainite victim anytime within the next few turns (most of the blood must reah the victim, so flinging a few drops is ineffective), it causes whole chunks of the victim&amp;#039;s body to crumble to ash.  The player rolls Willpower against a difficutly of the victim&amp;#039;s Stamina + 3.  For every success, the target takes one aggravated wound.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The undead flesh damaged by this power turns to dust (gone for the time being), and it must be regenerated painstakingly by the victim, should he survive.  That dust doublessly has mystical properties that the Cappadocians, Tremere and other blood sorcerers might be able to take advantage of.  Every wound inflicted by this ability represents the loss of about one-eighth of the target&amp;#039;s weight; the Storyteller chooses where the loss comes from. (It might be shed from all over, leaving the victim a bit gaunter, at the victim&amp;#039;s discretion).&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The undead flesh damaged by this power turns to dust (gone for the time being), and it must be regenerated painstakingly by the victim, should he survive.  That dust doublessly has mystical properties that the Cappadocians, Tremere and other blood sorcerers might be able to take advantage of.  Every wound inflicted by this ability represents the loss of about one-eighth of the target&amp;#039;s weight; the Storyteller chooses where the loss comes from. (It might be shed from all over, leaving the victim a bit gaunter, at the victim&amp;#039;s discretion).&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regenerating body parts occurs naturally while healing aggravated wounds at the normal rate (see p. 254).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regenerating body parts occurs naturally while healing aggravated wounds at the normal rate (see p. 254).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
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