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	<title>Soul Virtues - Revision history</title>
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	<updated>2026-05-18T05:05:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Keith: Created page with &quot;;Kuei-jin  == HUN And P&#039;O ==  • Chinese thought traditionally divides the soul into two parts: the animal, lower soul (the P&#039;o) and the rational, higher soul (the Hun). ...&quot;</title>
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		<updated>2022-07-11T05:02:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;;&lt;a href=&quot;/Vampire/index.php/Kuei-jin&quot; title=&quot;Kuei-jin&quot;&gt;Kuei-jin&lt;/a&gt;  == HUN And P&amp;#039;O ==  • Chinese thought traditionally divides the soul into two parts: the animal, lower soul (the P&amp;#039;o) and the rational, higher soul (the Hun). ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;;[[Kuei-jin]]&lt;br /&gt;
&lt;br /&gt;
== HUN And P&amp;#039;O ==&lt;br /&gt;
&lt;br /&gt;
• Chinese thought traditionally divides the soul into two parts: the animal, lower soul (the P&amp;#039;o) and the rational, higher soul (the Hun). Most Kuei-jin accept this dichotomous view,&lt;br /&gt;
although Cathayans in outlying lands often refer to the dual souls by different names. Accordingly, all Kuei-jin have two Soul Virtues, the Hun and the P&amp;#039;o. Like the Chi Virtues, Soul&lt;br /&gt;
Virtues can range from 1 to 10, though anything above 5 is considered extraordinary for a beginning character. &lt;br /&gt;
&lt;br /&gt;
As with the Chi Virtues, the Soul Virtues are diametrically opposed; a high rating in one decreases the maximum rating in its opposite. And, as with the Chi Virtues, vampires of high&lt;br /&gt;
Dharmic understanding can assimilate their opposing urges and supersede their limitations. Upstart younglings who challenge a seemingly peaceful bodhisattva are often taken aback at&lt;br /&gt;
the strength of the Demon just below the elder&amp;#039;s placid surface, like a faithful dog awaiting the commands of its master.&lt;br /&gt;
===Hun===&lt;br /&gt;
The Hun is the Virtue corresponding to the strength of the character&amp;#039;s higher soul. The Hun measures the character&amp;#039;s rational side, her ability for abstract and aesthetic thought, her&lt;br /&gt;
remaining empathy with mortals and her overall resolve. Hun resembles the Conscience rating of the West, but is not precisely the same — characters from shame-based societies- have Hun Virtues that focus on fulfillment of obligations, rather than adherence to morality. In some ways, Hun is a measure of the character&amp;#039;s honor and devotion to duty.&lt;br /&gt;
&lt;br /&gt;
Characters with high Hun ratings tend to be seen as more thoughtful and spiritual, more patient, and more &amp;quot;in control.&amp;quot; Conversely, ones with low Hun scores (even ones with high&lt;br /&gt;
Mental Attributes) tend to approach existence from a base, animalistic and sensual point of view. The Hun score is used to resist or control the P&amp;#039;o. A vampire also uses it to attune himself to the invisible world around him. The Hun governs Willpower — a Kuei-jin has a beginning Willpower rating equal to his Hun score, and a maximum Willpower rating equal to his Hun score + 5 (or 10, whichever is less).&lt;br /&gt;
====Using Hun====&lt;br /&gt;
• Demon Arts — When evoking one of the P&amp;#039;o&amp;#039;s Demon Art Disciplines, the Hun may be used to &amp;quot;harness&amp;quot; the P&amp;#039;o into a controlled frenzy. After (and only after) the Demon Art is evoked, the Kuei-jin rolls her Hun score against a difficulty equal to her P&amp;#039;o. Success enables her to evoke the Demon Art while retaining her own Nature; failure means the P&amp;#039;o takes&lt;br /&gt;
over the body while the Demon Art is used. &lt;br /&gt;
• Empathy :A Kuei-jin can never have an Empathy rating higher than her Hun. &amp;lt;br&amp;gt;&lt;br /&gt;
• Shadow Nature — The Hun is the Trait to use when rolling to resist takeover by the P&amp;#039;o. &amp;lt;br&amp;gt;&lt;br /&gt;
• Sharpened Senses Because Kuei-jin are spirits trapped in material bodies, they may use their Hun to evoke the sharpened senses of their wraithly counterparts. This power functions identically to the Auspex 1 power of Heightened Senses. To evoke the power, the vampire must concentrate for a turn and roll Hun (difficulty 6) ; the power lasts for a scene and may be reactivated (with the same roll or better) every scene thereafter. &amp;lt;br&amp;gt;&lt;br /&gt;
• Spirit Speech — A Kuei-jin may roll Hun (difficulty of the local Wall) to speak with a spirit, provided she can detect it in the first place.&amp;lt;br&amp;gt;&lt;br /&gt;
• Tempering the P&amp;#039;o — A Kuei-jin who succumbs to her shadow nature may make a Hun roll (difficulty 9). If the roll succeeds, the Kuei-jin remains aware of the actions taken by the Demon. She may not prevent the takeover, but may spend Willpower to subtly influence the P&amp;#039;o to avoid certain actions for one turn per point spent (e.g., if the P&amp;#039;o dominated vampire is about to kill a child, she can spend a Willpower point to make herself hesitate for a turn, thus giving the child a chance to run). Likewise, a Kuei-jin whose Hun aspect remains aware can spend a Willpower point to speak one lucid sentence. (In the example above, the vampire might spend a Willpower point to scream, &amp;quot;Run, you fool!&amp;quot; at the child, assuming the kid didn&amp;#039;t get the point. )&lt;br /&gt;
&lt;br /&gt;
• Unstable&amp;lt;br&amp;gt;&lt;br /&gt;
•• Normal&amp;lt;br&amp;gt;&lt;br /&gt;
••• Sensible&amp;lt;br&amp;gt;&lt;br /&gt;
•••• Wise&amp;lt;br&amp;gt;&lt;br /&gt;
••••• Sagacious&amp;lt;br&amp;gt;&lt;br /&gt;
6+ Enlightened&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===P&amp;#039;o===&lt;br /&gt;
The opposite of the Hun, the P&amp;#039;o is the animalistic, monstrous side of the vampire — what Western Kindred refer to as the Beast. It is the P&amp;#039;o that fans the vampire&amp;#039;s hunger, and it is the P&amp;#039;o that whips a trivial annoyance into a killing rage. In many ways, the P&amp;#039;o can be thought of as the dark side of the character&amp;#039;s soul — a part the character is not proud of, but a part of the character none the less. The P&amp;#039;o has its own Nature (see below); this Nature represents a significant fraction of the character&amp;#039;s psyche and should be role played as such. Vampires with high Hun ratings often seek to channel and tame the P&amp;#039;o. Other Cathayans cultivate and accommodate their Demons, as they see this action to be crucial to their karmic duties as monsters.&lt;br /&gt;
&lt;br /&gt;
Kuei-jin have scrupulously studied their condition for thousands of years, and thus, the P&amp;#039;o is not held in the same dread as the Westerners&amp;#039; Beast. The greatest shen sages teach&lt;br /&gt;
that a true end to the vampiric existence can be found only when the P&amp;#039;o is accepted, understood and assimilated. Naturally, the P&amp;#039;o is under no similar compulsions with regard to its &amp;quot;weakling&amp;quot; Hun side, Unlike in the West, the P&amp;#039;o is not merely a mindless adversary to be tamed and suppressed. A Cathayan&amp;#039;s P&amp;#039;o is the embodiment of the character&amp;#039;s darker side — a cunning, corrupting Demon, rather than a mere Beast. The character&amp;#039;s Hun Nature is chosen, from the basic Vampire: The Masquerade rule book — but the P&amp;#039;o Nature, the voice of the Demon Within, is chosen from the P&amp;#039;o Archetypes listed below. The P&amp;#039;o does have its uses. Vampires with strong P&amp;#039;o ratings are terrifying and formidable warriors. Oftentimes, the&lt;br /&gt;
character&amp;#039;s Demon is the only thing that can extract a character from a perilous situation.&lt;br /&gt;
&lt;br /&gt;
====Using P&amp;#039;o====&lt;br /&gt;
• Berserk Rage: The character may attempt to unleash a berserk rage in himself. He rolls a number of dice equal to his P&amp;#039;o against a difficulty equal to his Hun + 3 (maximum 10)&lt;br /&gt;
success indicates that the character triggers his fire nature. A character in the throes of fire nature suffers no wound penalties and gains access to Demon Chi (below).&amp;lt;br&amp;gt;&lt;br /&gt;
• Demon Arts — No character may advance a Demon Art to a level higher than his P&amp;#039;o. &amp;lt;br&amp;gt;&lt;br /&gt;
• Demon Chi • — The character can channel some of the Demon&amp;#039;s might into his own endeavors. For each point of permanent P&amp;#039;o, the character is considered to have one point of temporary P&amp;#039;o, or &amp;quot;Demon Chi&amp;quot;; Demon Chi can be &amp;quot;spent&amp;quot; on extra actions (as if the Kuei-jin were employing Celerity), extra damage successes (automatic, like Potence), and extra Strength successes (again, automatic).&lt;br /&gt;
&lt;br /&gt;
A Cathayan may spend no more Demon Chi per turn than her Stamina score. Once spent, Demon Chi is gone for the remainder of the night. However, the character typically regains&lt;br /&gt;
some or all of it when she reawakens next evening; upon awakening, she may roll P&amp;#039;o (difficulty 6), and each success returns a point of Demon Chi to the pool. Demon Chi might&lt;br /&gt;
also be gained in place of regular Chi if the character feeds at a site of defiled Ghi (see p. 139).&lt;br /&gt;
To evoke Demon Chi for a scene, the vampire must make a P&amp;#039;o roll against a difficulty of his Hun Virtue + 3. He must score at least one success to evoke Demon Chi. If he scores four&lt;br /&gt;
or more successes, he succumbs to fire nature — though he does gain access to Demon Chi during this time.&lt;br /&gt;
 &lt;br /&gt;
• Fangs — Unlike Western Kindred, Cathayans have no natural fangs. By spending a point of Demon Chi, the character may sprout fangs that are, in all respects, identical to those of&lt;br /&gt;
a Western vampire. By spending two Demon Chi, the character can sprout a fanged maw (Str + 2 aggravated damage). The fangs last for one scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
• Nature Shift — The P&amp;#039;o is the Virtue used to determine if the character enters fire, shadow or wave nature. Generally, a number of dice equal to the P&amp;#039;o rating is used to roll for a shift in nature. Depending on the particular shift in question, the character resists with Yin, Yang or Hun.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
• Resistance — When a character suffers magical mind control, he may attempt to use his P&amp;#039;o to break the control. The vampire rolls his Pvo rating (difficulty 9); success releases the&lt;br /&gt;
character from control, but triggers an automatic check for shadow nature (below).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
• Shadow Nature — The most feared power of the P&amp;#039;o is its ability to take over the Kuei-j in&amp;#039;s body. During certain conditions, the P&amp;#039;o soul may actually overwhelm that of the Hun, substituting its own personality for that of the Hun, When the P&amp;#039;o is dominant, the player must play the character per the character&amp;#039;s P&amp;#039;o Archetype; if the player is incapable of doing so, the Storyteller is free to dictate the P&amp;#039;o-dominated vampire&amp;#039;s actions.&lt;br /&gt;
&lt;br /&gt;
• Aggressive&amp;lt;br&amp;gt;&lt;br /&gt;
•• Vindictive&amp;lt;br&amp;gt;&lt;br /&gt;
••• Cruel&amp;lt;br&amp;gt;&lt;br /&gt;
•••• Bestial &amp;lt;br&amp;gt;&lt;br /&gt;
••••• Monstrous &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Keith</name></author>
	</entry>
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