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	<id>http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=Sentinels_of_the_Haven</id>
	<title>Sentinels of the Haven - Revision history</title>
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	<updated>2026-05-13T07:37:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Sentinels_of_the_Haven&amp;diff=7307&amp;oldid=prev</id>
		<title>Auggy: 1 revision</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Sentinels_of_the_Haven&amp;diff=7307&amp;oldid=prev"/>
		<updated>2014-01-04T02:10:27Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:10, 3 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Auggy</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Sentinels_of_the_Haven&amp;diff=7306&amp;oldid=prev</id>
		<title>Jamie at 23:30, 15 December 2013</title>
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		<updated>2013-12-15T23:30:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Koldunism Level 3]]&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;koldun&amp;#039;&amp;#039; calls out to the spirits of his haven, demanding their fealty and proclaiming his right by recitation of &amp;#039;&amp;#039;koldunic&amp;#039;&amp;#039; descent through five unbroken generations of teachers. At the end of the ritual, spirits awaken as per the level-one ritual [[Hospitality]]. Unlike that lesser ritual, the spirits also gain limited physical control of their nature. Doors can open or close, an empty suit of armor may walk about and even fight clumsily, and a chair may scurry to make itself available.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;: The &amp;#039;&amp;#039;koldun&amp;#039;&amp;#039; completes the ritual as described. If successful, animated objects have whatever statistics the Storyteller deems appropriate. Only one object may move at a time, limiting the ritual’s defensive utility. It is a superb weapon of terror, however, especially for repelling the superstitious.&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
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