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	<id>http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=Ronts</id>
	<title>Ronts - Revision history</title>
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	<updated>2026-05-08T23:45:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Ronts&amp;diff=26825&amp;oldid=prev</id>
		<title>Keith: Created page with &quot;;Teufeldorf &lt;br&gt;  Ronts  Ronts is a human male with longish brown hair, light brown eyes.  He is willing to sell information to anyone for the right price.  Human Male Rog...&quot;</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Ronts&amp;diff=26825&amp;oldid=prev"/>
		<updated>2015-01-16T00:02:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;;&lt;a href=&quot;/Vampire/index.php/Teufeldorf&quot; title=&quot;Teufeldorf&quot;&gt;Teufeldorf&lt;/a&gt; &amp;lt;br&amp;gt;  Ronts  Ronts is a human male with longish brown hair, light brown eyes.  He is willing to sell information to anyone for the right price.  Human Male Rog...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;;[[Teufeldorf]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ronts&lt;br /&gt;
&lt;br /&gt;
Ronts is a human male with longish brown hair, light brown eyes.  He is willing to sell information to anyone for the right price.&lt;br /&gt;
&lt;br /&gt;
Human Male Rogue 4&lt;br /&gt;
Lawful Neutral&lt;br /&gt;
Unclean&lt;br /&gt;
&lt;br /&gt;
Strength 	10	(+0)&lt;br /&gt;
Dexterity 	14	(+2)&lt;br /&gt;
Constitution 	13	(+1)&lt;br /&gt;
Intelligence 	15	(+2)&lt;br /&gt;
Wisdom 	15	(+2)&lt;br /&gt;
Charisma 	16	(+3)&lt;br /&gt;
	&lt;br /&gt;
Size: 	Medium&lt;br /&gt;
Height: 	5&amp;#039; 11&amp;quot;&lt;br /&gt;
Weight: 	170 lb&lt;br /&gt;
Eyes: 	Light Brown&lt;br /&gt;
Hair: 	Light Brown&lt;br /&gt;
Skin: 	Tan&lt;br /&gt;
&lt;br /&gt;
Total Hit Points: 15&lt;br /&gt;
&lt;br /&gt;
Speed: 30 feet&lt;br /&gt;
&lt;br /&gt;
Armor Class: 12 = 10 +2 [dexterity]&lt;br /&gt;
&lt;br /&gt;
    Touch AC: 12&lt;br /&gt;
    Flat-footed: 12 [uncanny dodge] &lt;br /&gt;
&lt;br /&gt;
Initiative modifier:	+2	= +2 [dexterity]&lt;br /&gt;
Fortitude save:	+2	= 1 [base] +1 [constitution]&lt;br /&gt;
Reflex save:	+6	= 4 [base] +2 [dexterity]&lt;br /&gt;
Will save:	+3	= 1 [base] +2 [wisdom]&lt;br /&gt;
Fear check:	+3	= +3 [will save]&lt;br /&gt;
Horror check:	+3	= +3 [will save]&lt;br /&gt;
Madness check:	+3	= +3 [will save]&lt;br /&gt;
Attack (handheld):	+3	= 3 [base]&lt;br /&gt;
Attack (missile):	+5	= 3 [base] +2 [dexterity]&lt;br /&gt;
Grapple check:	+3	= 3 [base]&lt;br /&gt;
&lt;br /&gt;
Light load:&lt;br /&gt;
Medium load:&lt;br /&gt;
Heavy load:&lt;br /&gt;
Lift over head:&lt;br /&gt;
Lift off ground:&lt;br /&gt;
Push or drag:&lt;br /&gt;
	33 lb. or less&lt;br /&gt;
34-66 lb.&lt;br /&gt;
67-100 lb.&lt;br /&gt;
100 lb.&lt;br /&gt;
200 lb.&lt;br /&gt;
500 lb.&lt;br /&gt;
&lt;br /&gt;
Languages:	Balok [native] (? 3 more)&lt;br /&gt;
&lt;br /&gt;
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]&lt;br /&gt;
&lt;br /&gt;
Sap [1d6 nonlethal, crit x2., 2 lb., light, bludgeoning]&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
&lt;br /&gt;
    Alertness	&lt;br /&gt;
    Deceitful	&lt;br /&gt;
    Investigator	&lt;br /&gt;
&lt;br /&gt;
Skill Name&lt;br /&gt;
	&lt;br /&gt;
Key&lt;br /&gt;
Ability&lt;br /&gt;
	&lt;br /&gt;
Skill&lt;br /&gt;
Modifier&lt;br /&gt;
	&lt;br /&gt;
Ability&lt;br /&gt;
Modifier&lt;br /&gt;
	&lt;br /&gt;
Ranks&lt;br /&gt;
	&lt;br /&gt;
Misc.&lt;br /&gt;
Modifier&lt;br /&gt;
Appraise 	Int 	7 = 	&lt;br /&gt;
+2&lt;br /&gt;
	+5 	&lt;br /&gt;
Balance 	Dex* 	6 = 	&lt;br /&gt;
+2&lt;br /&gt;
	+4 	&lt;br /&gt;
Bluff 	Cha 	8 = 	&lt;br /&gt;
+3&lt;br /&gt;
	+5 	&lt;br /&gt;
Climb 	Str* 	2 = 	&lt;br /&gt;
+0&lt;br /&gt;
	+2 	&lt;br /&gt;
Concentration 	Con 	2 = 	&lt;br /&gt;
+1&lt;br /&gt;
	+1 	&lt;br /&gt;
Craft_1 	Int 	2 = 	&lt;br /&gt;
+2&lt;br /&gt;
		&lt;br /&gt;
Craft_2 	Int 	2 = 	&lt;br /&gt;
+2&lt;br /&gt;
		&lt;br /&gt;
Craft_3 	Int 	2 = 	&lt;br /&gt;
+2&lt;br /&gt;
		&lt;br /&gt;
Decipher Script 	Int 	4 = 	&lt;br /&gt;
+2&lt;br /&gt;
	+2 	&lt;br /&gt;
Diplomacy 	Cha 	5 = 	&lt;br /&gt;
+3&lt;br /&gt;
		+2 [bluff]&lt;br /&gt;
Disguise 	Cha 	10 = 	&lt;br /&gt;
+3&lt;br /&gt;
	+5 	+2 [deceitful]&lt;br /&gt;
Escape Artist 	Dex* 	7 = 	&lt;br /&gt;
+2&lt;br /&gt;
	+5 	&lt;br /&gt;
Forgery 	Int 	9 = 	&lt;br /&gt;
+2&lt;br /&gt;
	+5 	+2 [deceitful]&lt;br /&gt;
Gather Information 	Cha 	12 = 	&lt;br /&gt;
+3&lt;br /&gt;
	+5 	+2 [know local] +2 [investigator]&lt;br /&gt;
Heal 	Wis 	2 = 	&lt;br /&gt;
+2&lt;br /&gt;
		&lt;br /&gt;
Hide 	Dex* 	2 = 	&lt;br /&gt;
+2&lt;br /&gt;
		&lt;br /&gt;
Intimidate 	Cha 	5 = 	&lt;br /&gt;
+3&lt;br /&gt;
		+2 [bluff]&lt;br /&gt;
Jump 	Str* 	2 = 	&lt;br /&gt;
+0&lt;br /&gt;
	+2 	&lt;br /&gt;
Knowledge (history) 	Int 	4.5 = 	&lt;br /&gt;
+2&lt;br /&gt;
	+2.5 	&lt;br /&gt;
Knowledge (local) 	Int 	7 = 	&lt;br /&gt;
+2&lt;br /&gt;
	+5 	&lt;br /&gt;
Listen 	Wis 	9 = 	&lt;br /&gt;
+2&lt;br /&gt;
	+5 	+2 [alertness]&lt;br /&gt;
Move Silently 	Dex* 	7 = 	&lt;br /&gt;
+2&lt;br /&gt;
	+5 	&lt;br /&gt;
Perform_1 	Cha 	3 = 	&lt;br /&gt;
+3&lt;br /&gt;
		&lt;br /&gt;
Perform_2 	Cha 	3 = 	&lt;br /&gt;
+3&lt;br /&gt;
		&lt;br /&gt;
Perform_3 	Cha 	3 = 	&lt;br /&gt;
+3&lt;br /&gt;
		&lt;br /&gt;
Perform_4 	Cha 	3 = 	&lt;br /&gt;
+3&lt;br /&gt;
		&lt;br /&gt;
Perform_5 	Cha 	3 = 	&lt;br /&gt;
+3&lt;br /&gt;
		&lt;br /&gt;
Ride 	Dex 	2 = 	&lt;br /&gt;
+2&lt;br /&gt;
		&lt;br /&gt;
Search 	Int 	4 = 	&lt;br /&gt;
+2&lt;br /&gt;
		+2 [investigator]&lt;br /&gt;
Sense Motive 	Wis 	4 = 	&lt;br /&gt;
+2&lt;br /&gt;
	+2 	&lt;br /&gt;
Sleight of Hand 	Dex* 	7 = 	&lt;br /&gt;
+2&lt;br /&gt;
	+3 	+2 [bluff]&lt;br /&gt;
Spot 	Wis 	4 = 	&lt;br /&gt;
+2&lt;br /&gt;
		+2 [alertness]&lt;br /&gt;
Survival 	Wis 	4 = 	&lt;br /&gt;
+2&lt;br /&gt;
	+2 	&lt;br /&gt;
Swim 	Str** 	0 = 	&lt;br /&gt;
+0&lt;br /&gt;
		&lt;br /&gt;
Tumble 	Dex* 	6 = 	&lt;br /&gt;
+2&lt;br /&gt;
	+4 	&lt;br /&gt;
Use Rope 	Dex 	2 = 	&lt;br /&gt;
+2&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
* = check penalty for wearing armor&lt;br /&gt;
&lt;br /&gt;
This character also has 1 ranks in Speak Languages.&lt;br /&gt;
Bluff &amp;gt;=5 ranks gives +2 on disguise checks to act in character.&lt;br /&gt;
Escape Artist &amp;gt;=5 ranks gives +2 on use rope checks for bindings.&lt;br /&gt;
&lt;br /&gt;
Human&lt;br /&gt;
&lt;br /&gt;
    Extra feat at first level (already included)&lt;br /&gt;
    Four extra skill points at first level (already included)&lt;br /&gt;
    One extra skill point at each additional level (already included)&lt;br /&gt;
&lt;br /&gt;
Rogue&lt;br /&gt;
&lt;br /&gt;
    Sneak Attack +2d6&lt;br /&gt;
&lt;br /&gt;
    Trapfinding&lt;br /&gt;
&lt;br /&gt;
    Evasion (level 2)&lt;br /&gt;
&lt;br /&gt;
    Trap Sense (level 3)&lt;br /&gt;
&lt;br /&gt;
    Uncanny Dodge (level 4)&lt;br /&gt;
&lt;br /&gt;
    Improved Uncanny Dodge (level 8)&lt;br /&gt;
&lt;br /&gt;
    Special Abilities (choices begin at 10th level)&lt;br /&gt;
&lt;br /&gt;
	Class 	HP rolled 	&lt;br /&gt;
Level 1: 	Rogue 	6 	&lt;br /&gt;
Level 2: 	Rogue 	1 	&lt;br /&gt;
Level 3: 	Rogue 	3 	&lt;br /&gt;
Level 4: 	Rogue 	1 	+1 to dexterity&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
Ronts&amp;#039;s Equipment:&lt;br /&gt;
&lt;br /&gt;
    3 lb&lt;br /&gt;
    1 lb&lt;br /&gt;
    _____&lt;br /&gt;
    4 lb	Weapons / Armor / Shield (from above)&lt;br /&gt;
    Thieves&amp;#039; tools&lt;br /&gt;
&lt;br /&gt;
    Total&lt;br /&gt;
&lt;br /&gt;
More about Ronts:&lt;/div&gt;</summary>
		<author><name>Keith</name></author>
	</entry>
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