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	<id>http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=Powder_of_Coeus</id>
	<title>Powder of Coeus - Revision history</title>
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	<updated>2026-05-16T01:00:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Powder_of_Coeus&amp;diff=76084&amp;oldid=prev</id>
		<title>Keith: Created page with &quot;;Alchemy (Hedge Magic)  &#039;&#039;&#039;Description: &#039;&#039;&#039;The powder when taken allows the Alchemist to have a heightened sense of awareness.  The Alchemist&#039;s senses are dialed to eleven...&quot;</title>
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		<updated>2019-11-03T04:23:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;;&lt;a href=&quot;/Vampire/index.php/Alchemy_(Hedge_Magic)&quot; title=&quot;Alchemy (Hedge Magic)&quot;&gt;Alchemy (Hedge Magic)&lt;/a&gt;  &amp;#039;&amp;#039;&amp;#039;Description: &amp;#039;&amp;#039;&amp;#039;The powder when taken allows the Alchemist to have a heightened sense of awareness.  The Alchemist&amp;#039;s senses are dialed to eleven...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;;[[Alchemy (Hedge Magic)]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Description: &amp;#039;&amp;#039;&amp;#039;The powder when taken allows the Alchemist to have a heightened sense of awareness.  The Alchemist&amp;#039;s senses are dialed to eleven.  Small sounds are audible (a person&amp;#039;s heartbeat nearby).  Eyesight is keen (the alchemist can see in low light like broad daylight, pure darkness is still darkness, the alchemist cannot see in pitch dark.  The sense of smell is very keen, with the ability to track a fresh scent like a hound (&amp;#039;&amp;#039;&amp;#039;Perception + Survival; Difficulty 6&amp;#039;&amp;#039;&amp;#039;). The effect lasts one full scene. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All that being said, loud noises, bright lights, or terrible strong odors can effect the alchemist, overpowering their minds with input.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;System: &amp;#039;&amp;#039;&amp;#039;The Alchemist player rolls &amp;#039;&amp;#039;&amp;#039;Intelligence + Occult, Difficulty: 5&amp;#039;&amp;#039;&amp;#039; in order to make 1 dose per success.  A botch of course creates a substance that renders the user deaf and blind for 1 to 4 scenes.&lt;/div&gt;</summary>
		<author><name>Keith</name></author>
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