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	<id>http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=Paralyzing_Glance</id>
	<title>Paralyzing Glance - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=Paralyzing_Glance"/>
	<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Paralyzing_Glance&amp;action=history"/>
	<updated>2026-05-06T08:56:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.11</generator>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Paralyzing_Glance&amp;diff=18500&amp;oldid=prev</id>
		<title>Shadow Cat at 16:20, 20 May 2014</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Paralyzing_Glance&amp;diff=18500&amp;oldid=prev"/>
		<updated>2014-05-20T16:20:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:20, 20 May 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Some elders have honed their mastery of [[Dread Gaze]] (Presence 2) to such a degree that they are said to be able to slay with but a look.  Paralyzing Glance is not quite as effective as all that, but its impact isn&amp;#039;t anything to sneeze at, either.  The power&amp;#039;s name is something of a misnomer, as victims of this power are not precisely paralyzed in a physical sense, but rather frozen with sheer terror.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Some elders have honed their mastery of [[Dread Gaze]] (Presence 2) to such a degree that they are said to be able to slay with but a look.  Paralyzing Glance is not quite as effective as all that, but its impact isn&amp;#039;t anything to sneeze at, either.  The power&amp;#039;s name is something of a misnomer, as victims of this power are not precisely paralyzed in a physical sense, but rather frozen with sheer terror.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039;  The character must make eye contact with her intended victim.  The player then rolls Manipulation + Intimidation (difficulty equal to the target&amp;#039;s Willpower).  Success renders the victim so terrified that he falls into a whimpering catatonic state, unable to take any actions except curling into a fetal position and gibbering incoherently.  The condition lasts for a length of time determined by the number of success rolled.  If the victim&amp;#039;s life is directly threatened (by assault, impending sunrise, etc.), the poor wretch may attempt to break out of his paralysis with a Courage roll (difficulty of the character&amp;#039;s Intimidation + 3).  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once &lt;/del&gt;success ends the paralysis.  A botch sends the victim into a continuous state of Rotschreck for the rest of the night.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039;  The character must make eye contact with her intended victim.  The player then rolls Manipulation + Intimidation (difficulty equal to the target&amp;#039;s Willpower).  Success renders the victim so terrified that he falls into a whimpering catatonic state, unable to take any actions except curling into a fetal position and gibbering incoherently.  The condition lasts for a length of time determined by the number of success rolled.  If the victim&amp;#039;s life is directly threatened (by assault, impending sunrise, etc.), the poor wretch may attempt to break out of his paralysis with a Courage roll (difficulty of the character&amp;#039;s Intimidation + 3).  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One &lt;/ins&gt;success ends the paralysis.  A botch sends the victim into a continuous state of Rotschreck for the rest of the night.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;lt;table width=&amp;quot;250&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;lt;table width=&amp;quot;250&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;lt;tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;lt;tr&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shadow Cat</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Paralyzing_Glance&amp;diff=10133&amp;oldid=prev</id>
		<title>Auggy: 1 revision</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Paralyzing_Glance&amp;diff=10133&amp;oldid=prev"/>
		<updated>2014-01-04T02:16:02Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:16, 3 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Auggy</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Paralyzing_Glance&amp;diff=10132&amp;oldid=prev</id>
		<title>Bruce at 09:19, 17 December 2013</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Paralyzing_Glance&amp;diff=10132&amp;oldid=prev"/>
		<updated>2013-12-17T09:19:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;; &amp;#039;&amp;#039;&amp;#039;[[Presence]] 6&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Description:&amp;#039;&amp;#039;&amp;#039; Some elders have honed their mastery of [[Dread Gaze]] (Presence 2) to such a degree that they are said to be able to slay with but a look.  Paralyzing Glance is not quite as effective as all that, but its impact isn&amp;#039;t anything to sneeze at, either.  The power&amp;#039;s name is something of a misnomer, as victims of this power are not precisely paralyzed in a physical sense, but rather frozen with sheer terror.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;System:&amp;#039;&amp;#039;&amp;#039;  The character must make eye contact with her intended victim.  The player then rolls Manipulation + Intimidation (difficulty equal to the target&amp;#039;s Willpower).  Success renders the victim so terrified that he falls into a whimpering catatonic state, unable to take any actions except curling into a fetal position and gibbering incoherently.  The condition lasts for a length of time determined by the number of success rolled.  If the victim&amp;#039;s life is directly threatened (by assault, impending sunrise, etc.), the poor wretch may attempt to break out of his paralysis with a Courage roll (difficulty of the character&amp;#039;s Intimidation + 3).  Once success ends the paralysis.  A botch sends the victim into a continuous state of Rotschreck for the rest of the night.&lt;br /&gt;
 &amp;lt;span style=&amp;quot;color:#800000;&amp;quot;&amp;gt;&amp;lt;table width=&amp;quot;250&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Successes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Duration&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;1 success&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;3 turns&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;5 minutes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Remainder of the scene&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;One hour&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Rest of the night&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;6+&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;A week (or more, at Storyteller discretion)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bruce</name></author>
	</entry>
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