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	<id>http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=Guardian_Vigil</id>
	<title>Guardian Vigil - Revision history</title>
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	<updated>2026-04-07T17:22:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Guardian_Vigil&amp;diff=4163&amp;oldid=prev</id>
		<title>Auggy: 1 revision</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Guardian_Vigil&amp;diff=4163&amp;oldid=prev"/>
		<updated>2014-01-04T02:08:20Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:08, 3 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Auggy</name></author>
	</entry>
	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Guardian_Vigil&amp;diff=4162&amp;oldid=prev</id>
		<title>Jamie at 10:58, 29 June 2013</title>
		<link rel="alternate" type="text/html" href="http://maierstorm.org/Vampire/index.php?title=Guardian_Vigil&amp;diff=4162&amp;oldid=prev"/>
		<updated>2013-06-29T10:58:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;;[[Discipline Techniques]]&lt;br /&gt;
&lt;br /&gt;
Auspex 1, Celerity 1, Fortitude 1&lt;br /&gt;
&lt;br /&gt;
Often hunted by their High Clan &amp;quot;betters&amp;quot; for sport or as a show of power, the Low Clans are never truly safe, even in their own domains. This art keeps a vampire in a trance of perpetual awareness, ready to spring or act at a moments notice.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;System&amp;#039;&amp;#039;&amp;#039;: The player spends a blood point. For the duration of the night, the character cannot be surprised by conventional means so long as he doesn&amp;#039;t move more than a few footsteps from his original location. The character is automatically assumed to automatically win the initiative for a single turn if someone else attacks or does anything he can perceive and attempt to stop.&amp;lt;br&amp;gt;&lt;br /&gt;
Supernatural effects that cloak a potential attacker / transgressor must be at least one level higher than the Guardian vampire&amp;#039;s Auspex to succeed. All mundane stealth attempts automatically fail.&amp;lt;br&amp;gt;&lt;br /&gt;
Actions taken against a guarding character must affect him directly and immediately for this power to have any value. In addition, Guardian Vigil only provides benefits for a single turn before expiring. If combat occurs, the character only wins initiative automatically on the first turn. Repeated uses of this power in a given night are possible (if the vigil is interrupted), but benefits are not cumulative to provide multiple turns of heightened response. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Experience Cost:&amp;#039;&amp;#039;&amp;#039; 7&lt;/div&gt;</summary>
		<author><name>Jamie</name></author>
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