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	<id>http://maierstorm.org/Vampire/index.php?action=history&amp;feed=atom&amp;title=Earth_Sword</id>
	<title>Earth Sword - Revision history</title>
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	<updated>2026-05-04T09:31:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://maierstorm.org/Vampire/index.php?title=Earth_Sword&amp;diff=118053&amp;oldid=prev</id>
		<title>Keith: Created page with &quot;;Mytherceria Rituals  The Kiasyd causes huge spikes to shoot out of walls, ceilings and floors. These  spikes are made of whatever material they shoot out of, and can be especially  dangerous to vampires in wooden houses. Despite their ligneous nature, when  enchanted they are as flexible as fleshly grown vine.  &lt;br&gt; &#039;&#039;&#039;System: &#039;&#039;&#039;The attacker rolls Wits + Melee (difficulty 6) and spends a point of  Willpower while the target resists with a Wits + Dodge roll (also di...&quot;</title>
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		<updated>2026-03-19T05:41:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;;&lt;a href=&quot;/Vampire/index.php/Mytherceria_Rituals&quot; title=&quot;Mytherceria Rituals&quot;&gt;Mytherceria Rituals&lt;/a&gt;  The Kiasyd causes huge spikes to shoot out of walls, ceilings and floors. These  spikes are made of whatever material they shoot out of, and can be especially  dangerous to vampires in wooden houses. Despite their ligneous nature, when  enchanted they are as flexible as fleshly grown vine.  &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;System: &amp;#039;&amp;#039;&amp;#039;The attacker rolls Wits + Melee (difficulty 6) and spends a point of  Willpower while the target resists with a Wits + Dodge roll (also di...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;;[[Mytherceria Rituals]]&lt;br /&gt;
&lt;br /&gt;
The Kiasyd causes huge spikes to shoot out of walls, ceilings and floors. These  spikes are made of whatever material they shoot out of, and can be especially  dangerous to vampires in wooden houses. Despite their ligneous nature, when  enchanted they are as flexible as fleshly grown vine.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;System: &amp;#039;&amp;#039;&amp;#039;The attacker rolls Wits + Melee (difficulty 6) and spends a point of  Willpower while the target resists with a Wits + Dodge roll (also difficulty 6). If  the attacker rolls more successes, the target takes three damage dice for each  success, though the damage can be soaked normally. If the target rolls more  successes, then she is unscathed. Five successes are required to impale a  specific location, like the heart, or pinning the character to the floor or against a  wall. The spikes last for a scene and can be controlled throughout. This Ritual works like a trap and Kiasyd must make him before fight or when in  fight if story teller allow he must spend minimum 5 tour and ned more  successes(determinate by story teller) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Successes determines the duration:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* 1 success 1 night &lt;br /&gt;
* 2 successes 1 week&lt;br /&gt;
* 3 successes 1 month &lt;br /&gt;
* 4 successes 1 year &lt;br /&gt;
* 5 successes+ Until used&lt;/div&gt;</summary>
		<author><name>Keith</name></author>
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